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Assemble 1.21.30 (#6453)
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@ -34,7 +34,6 @@ final class BlockStateNames{
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public const ACTIVE = "active";
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public const AGE = "age";
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public const AGE_BIT = "age_bit";
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public const ALLOW_UNDERWATER_BIT = "allow_underwater_bit";
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public const ATTACHED_BIT = "attached_bit";
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public const ATTACHMENT = "attachment";
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public const BAMBOO_LEAF_SIZE = "bamboo_leaf_size";
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@ -52,10 +51,7 @@ final class BlockStateNames{
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public const CAN_SUMMON = "can_summon";
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public const CANDLES = "candles";
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public const CAULDRON_LIQUID = "cauldron_liquid";
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public const CHEMISTRY_TABLE_TYPE = "chemistry_table_type";
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public const CHISEL_TYPE = "chisel_type";
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public const CLUSTER_COUNT = "cluster_count";
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public const COLOR_BIT = "color_bit";
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public const COMPOSTER_FILL_LEVEL = "composter_fill_level";
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public const CONDITIONAL_BIT = "conditional_bit";
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public const CORAL_DIRECTION = "coral_direction";
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@ -116,12 +112,10 @@ final class BlockStateNames{
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public const ROTATION = "rotation";
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public const SCULK_SENSOR_PHASE = "sculk_sensor_phase";
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public const SEA_GRASS_TYPE = "sea_grass_type";
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public const SPONGE_TYPE = "sponge_type";
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public const STABILITY = "stability";
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public const STABILITY_CHECK = "stability_check";
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public const STRIPPED_BIT = "stripped_bit";
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public const STRUCTURE_BLOCK_TYPE = "structure_block_type";
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public const STRUCTURE_VOID_TYPE = "structure_void_type";
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public const SUSPENDED_BIT = "suspended_bit";
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public const TOGGLE_BIT = "toggle_bit";
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public const TORCH_FACING_DIRECTION = "torch_facing_direction";
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@ -134,7 +128,6 @@ final class BlockStateNames{
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public const UPSIDE_DOWN_BIT = "upside_down_bit";
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public const VAULT_STATE = "vault_state";
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public const VINE_DIRECTION_BITS = "vine_direction_bits";
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public const WALL_BLOCK_TYPE = "wall_block_type";
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public const WALL_CONNECTION_TYPE_EAST = "wall_connection_type_east";
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public const WALL_CONNECTION_TYPE_NORTH = "wall_connection_type_north";
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public const WALL_CONNECTION_TYPE_SOUTH = "wall_connection_type_south";
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