Bucket: Added sounds for bucket fill/empty

This commit is contained in:
Dylan K. Taylor
2018-01-03 14:27:41 +00:00
parent 33352638a9
commit 5f48433c95
4 changed files with 25 additions and 0 deletions

View File

@ -63,6 +63,7 @@ class Bucket extends Item implements Consumable{
$player->getServer()->getPluginManager()->callEvent($ev = new PlayerBucketFillEvent($player, $blockReplace, $face, $this, $resultItem));
if(!$ev->isCancelled()){
$player->getLevel()->setBlock($blockClicked, BlockFactory::get(Block::AIR), true, true);
$player->getLevel()->broadcastLevelSoundEvent($blockClicked->add(0.5, 0.5, 0.5), $blockClicked->getBucketFillSound());
if($player->isSurvival()){
if($stack->getCount() === 0){
$player->getInventory()->setItemInHand($ev->getItem());
@ -85,6 +86,8 @@ class Bucket extends Item implements Consumable{
$player->getServer()->getPluginManager()->callEvent($ev = new PlayerBucketEmptyEvent($player, $blockReplace, $face, $this, $resultItem));
if(!$ev->isCancelled()){
$player->getLevel()->setBlock($blockReplace, $resultBlock->getFlowingForm(), true, true);
$player->getLevel()->broadcastLevelSoundEvent($blockClicked->add(0.5, 0.5, 0.5), $resultBlock->getBucketEmptySound());
if($player->isSurvival()){
$player->getInventory()->setItemInHand($ev->getItem());
}