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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 17:59:48 +00:00
First step to namespaces
This commit is contained in:
@ -1,37 +0,0 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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interface LevelGenerator{
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public function __construct(array $settings = array());
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public function init(Level $level, Random $random);
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public function generateChunk($chunkX, $chunkZ);
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public function populateChunk($chunkX, $chunkZ);
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public function getSettings();
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//public function populateLevel();
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public function getSpawn();
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}
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@ -1,170 +0,0 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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/***REM_START***/
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require_once("LevelGenerator.php");
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/***REM_END***/
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class NormalGenerator implements LevelGenerator{
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private $populators = array();
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private $level;
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private $random;
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private $worldHeight = 65;
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private $waterHeight = 63;
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private $noiseHills;
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private $noisePatches;
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private $noisePatchesSmall;
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private $noiseBase;
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public function __construct(array $options = array()){
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}
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public function getSettings(){
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return array();
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}
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public function init(Level $level, Random $random){
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$this->level = $level;
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$this->random = $random;
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$this->random->setSeed($this->level->getSeed());
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$this->noiseHills = new NoiseGeneratorSimplex($this->random, 3);
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$this->noisePatches = new NoiseGeneratorSimplex($this->random, 2);
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$this->noisePatchesSmall = new NoiseGeneratorSimplex($this->random, 2);
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$this->noiseBase = new NoiseGeneratorSimplex($this->random, 16);
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$ores = new OrePopulator();
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$ores->setOreTypes(array(
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new OreType(new CoalOreBlock(), 20, 16, 0, 128),
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new OreType(New IronOreBlock(), 20, 8, 0, 64),
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new OreType(new RedstoneOreBlock(), 8, 7, 0, 16),
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new OreType(new LapisOreBlock(), 1, 6, 0, 32),
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new OreType(new GoldOreBlock(), 2, 8, 0, 32),
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new OreType(new DiamondOreBlock(), 1, 7, 0, 16),
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new OreType(new DirtBlock(), 20, 32, 0, 128),
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new OreType(new GravelBlock(), 10, 16, 0, 128),
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));
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$this->populators[] = $ores;
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$trees = new TreePopulator();
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$trees->setBaseAmount(3);
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$trees->setRandomAmount(0);
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$this->populators[] = $trees;
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$tallGrass = new TallGrassPopulator();
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$tallGrass->setBaseAmount(5);
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$tallGrass->setRandomAmount(0);
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$this->populators[] = $tallGrass;
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}
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public function generateChunk($chunkX, $chunkZ){
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$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
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$hills = array();
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$patches = array();
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$patchesSmall = array();
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$base = array();
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for($z = 0; $z < 16; ++$z){
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for($x = 0; $x < 16; ++$x){
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$i = ($z << 4) + $x;
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$hills[$i] = $this->noiseHills->noise2D($x + ($chunkX << 4), $z + ($chunkZ << 4), 0.11, 12, true);
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$patches[$i] = $this->noisePatches->noise2D($x + ($chunkX << 4), $z + ($chunkZ << 4), 0.03, 16, true);
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$patchesSmall[$i] = $this->noisePatchesSmall->noise2D($x + ($chunkX << 4), $z + ($chunkZ << 4), 0.5, 4, true);
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$base[$i] = $this->noiseBase->noise2D($x + ($chunkX << 4), $z + ($chunkZ << 4), 0.7, 16, true);
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if($base[$i] < 0){
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$base[$i] *= 0.5;
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}
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}
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}
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for($chunkY = 0; $chunkY < 8; ++$chunkY){
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$chunk = "";
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$startY = $chunkY << 4;
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$endY = $startY + 16;
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for($z = 0; $z < 16; ++$z){
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for($x = 0; $x < 16; ++$x){
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$i = ($z << 4) + $x;
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$height = $this->worldHeight + $hills[$i] * 14 + $base[$i] * 7;
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$height = (int) $height;
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for($y = $startY; $y < $endY; ++$y){
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$diff = $height - $y;
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if($y <= 4 and ($y === 0 or $this->random->nextFloat() < 0.75)){
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$chunk .= "\x07"; //bedrock
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}elseif($diff > 2){
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$chunk .= "\x01"; //stone
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}elseif($diff > 0){
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if($patches[$i] > 0.7){
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$chunk .= "\x01"; //stone
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}elseif($patches[$i] < -0.8){
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$chunk .= "\x0d"; //gravel
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}else{
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$chunk .= "\x03"; //dirt
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}
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}elseif($y <= $this->waterHeight){
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if(($this->waterHeight - $y) <= 1 and $diff === 0){
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$chunk .= "\x0c"; //sand
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}elseif($diff === 0){
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if($patchesSmall[$i] > 0.3){
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$chunk .= "\x0d"; //gravel
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}elseif($patchesSmall[$i] < -0.45){
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$chunk .= "\x0c"; //sand
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}else{
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$chunk .= "\x03"; //dirt
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}
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}else{
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$chunk .= "\x09"; //still_water
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}
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}elseif($diff === 0){
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if($patches[$i] > 0.7){
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$chunk .= "\x01"; //stone
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}elseif($patches[$i] < -0.8){
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$chunk .= "\x0d"; //gravel
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}else{
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$chunk .= "\x02"; //grass
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}
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}else{
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$chunk .= "\x00";
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}
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}
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$chunk .= "\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00\x00";
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}
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}
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$this->level->setMiniChunk($chunkX, $chunkZ, $chunkY, $chunk);
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}
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}
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public function populateChunk($chunkX, $chunkZ){
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$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
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foreach($this->populators as $populator){
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$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
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$populator->populate($this->level, $chunkX, $chunkZ, $this->random);
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}
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}
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public function getSpawn(){
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return $this->level->getSafeSpawn(new Vector3(127.5, 128, 127.5));
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}
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}
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@ -1,24 +0,0 @@
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<?php
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||||
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||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
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||||
*
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*
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||||
*/
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abstract class Populator{
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public abstract function populate(Level $level, $chunkX, $chunkZ, Random $random);
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}
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@ -1,195 +0,0 @@
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<?php
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||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
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||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
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||||
*/
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/***REM_START***/
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require_once("LevelGenerator.php");
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/***REM_END***/
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||||
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class SuperflatGenerator implements LevelGenerator{
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private $level, $random, $structure, $chunks, $options, $floorLevel, $preset, $populators = array();
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public function getSettings(){
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return $this->options;
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}
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||||
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||||
public function __construct(array $options = array()){
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$this->preset = "2;7,59x1,3x3,2;1;spawn(radius=10 block=89),decoration(treecount=80 grasscount=45)";
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$this->options = $options;
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if(isset($options["preset"])){
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$this->parsePreset($options["preset"]);
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}else{
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$this->parsePreset($this->preset);
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}
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if(isset($this->options["decoration"])){
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$ores = new OrePopulator();
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$ores->setOreTypes(array(
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new OreType(new CoalOreBlock(), 20, 16, 0, 128),
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new OreType(New IronOreBlock(), 20, 8, 0, 64),
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new OreType(new RedstoneOreBlock(), 8, 7, 0, 16),
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new OreType(new LapisOreBlock(), 1, 6, 0, 32),
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new OreType(new GoldOreBlock(), 2, 8, 0, 32),
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||||
new OreType(new DiamondOreBlock(), 1, 7, 0, 16),
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||||
new OreType(new DirtBlock(), 20, 32, 0, 128),
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new OreType(new GravelBlock(), 10, 16, 0, 128),
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||||
));
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$this->populators[] = $ores;
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||||
}
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||||
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/*if(isset($this->options["mineshaft"])){
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$this->populators[] = new MineshaftPopulator(isset($this->options["mineshaft"]["chance"]) ? floatval($this->options["mineshaft"]["chance"]) : 0.01);
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||||
}*/
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}
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||||
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||||
public function parsePreset($preset){
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$this->preset = $preset;
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||||
$preset = explode(";", $preset);
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||||
$version = (int) $preset[0];
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||||
$blocks = @$preset[1];
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||||
$biome = isset($preset[2]) ? $preset[2]:1;
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||||
$options = isset($preset[3]) ? $preset[3]:"";
|
||||
preg_match_all('#(([0-9]{0,})x?([0-9]{1,3}:?[0-9]{0,2})),?#', $blocks, $matches);
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||||
$y = 0;
|
||||
$this->structure = array();
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||||
$this->chunks = array();
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||||
foreach($matches[3] as $i => $b){
|
||||
$b = BlockAPI::fromString($b);
|
||||
$cnt = $matches[2][$i] === "" ? 1:intval($matches[2][$i]);
|
||||
for($cY = $y, $y += $cnt; $cY < $y; ++$cY){
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||||
$this->structure[$cY] = $b;
|
||||
}
|
||||
}
|
||||
|
||||
$this->floorLevel = $y;
|
||||
|
||||
for(;$y < 0xFF; ++$y){
|
||||
$this->structure[$y] = new AirBlock();
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||||
}
|
||||
|
||||
|
||||
for($Y = 0; $Y < 8; ++$Y){
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||||
$this->chunks[$Y] = "";
|
||||
$startY = $Y << 4;
|
||||
$endY = $startY + 16;
|
||||
for($Z = 0; $Z < 16; ++$Z){
|
||||
for($X = 0; $X < 16; ++$X){
|
||||
$blocks = "";
|
||||
$metas = "";
|
||||
for($y = $startY; $y < $endY; ++$y){
|
||||
$blocks .= chr($this->structure[$y]->getID());
|
||||
$metas .= substr(dechex($this->structure[$y]->getMetadata()), -1);
|
||||
}
|
||||
$this->chunks[$Y] .= $blocks.hex2bin($metas)."\x00\x00\x00\x00\x00\x00\x00\x00";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
preg_match_all('#(([0-9a-z_]{1,})\(?([0-9a-z_ =:]{0,})\)?),?#', $options, $matches);
|
||||
foreach($matches[2] as $i => $option){
|
||||
$params = true;
|
||||
if($matches[3][$i] !== ""){
|
||||
$params = array();
|
||||
$p = explode(" ", $matches[3][$i]);
|
||||
foreach($p as $k){
|
||||
$k = explode("=", $k);
|
||||
if(isset($k[1])){
|
||||
$params[$k[0]] = $k[1];
|
||||
}
|
||||
}
|
||||
}
|
||||
$this->options[$option] = $params;
|
||||
}
|
||||
}
|
||||
|
||||
public function init(Level $level, Random $random){
|
||||
$this->level = $level;
|
||||
$this->random = $random;
|
||||
}
|
||||
|
||||
public function generateChunk($chunkX, $chunkZ){
|
||||
for($Y = 0; $Y < 8; ++$Y){
|
||||
$this->level->setMiniChunk($chunkX, $chunkZ, $Y, $this->chunks[$Y]);
|
||||
}
|
||||
}
|
||||
|
||||
public function populateChunk($chunkX, $chunkZ){
|
||||
$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
|
||||
foreach($this->populators as $populator){
|
||||
$populator->populate($this->level, $chunkX, $chunkZ, $this->random);
|
||||
}
|
||||
}
|
||||
|
||||
public function populateLevel(){
|
||||
$this->random->setSeed($this->level->getSeed());
|
||||
if(isset($this->options["spawn"])){
|
||||
$spawn = array(10, new SandstoneBlock());
|
||||
if(isset($this->options["spawn"]["radius"])){
|
||||
$spawn[0] = intval($this->options["spawn"]["radius"]);
|
||||
}
|
||||
if(isset($this->options["spawn"]["block"])){
|
||||
$spawn[1] = BlockAPI::fromString($this->options["spawn"]["block"])->getBlock();
|
||||
if(!($spawn[1] instanceof Block)){
|
||||
$spawn[1] = new SandstoneBlock();
|
||||
}
|
||||
}
|
||||
|
||||
$start = 128 - $spawn[0];
|
||||
$end = 128 + $spawn[0];
|
||||
for($x = $start; $x <= $end; ++$x){
|
||||
for($z = $start; $z <= $end; ++$z){
|
||||
if(floor(sqrt(pow($x - 128, 2) + pow($z - 128, 2))) <= $spawn[0]){
|
||||
$this->level->setBlockRaw(new Vector3($x, $this->floorLevel - 1, $z), $spawn[1], null);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(isset($this->options["decoration"])){
|
||||
$treecount = 80;
|
||||
$grasscount = 120;
|
||||
if(isset($this->options["spawn"]["treecount"])){
|
||||
$treecount = intval($this->options["spawn"]["treecount"]);
|
||||
}
|
||||
if(isset($this->options["spawn"]["grasscount"])){
|
||||
$grasscount = intval($this->options["spawn"]["grasscount"]);
|
||||
}
|
||||
for($t = 0; $t < $treecount; ++$t){
|
||||
$centerX = $this->random->nextRange(0, 255);
|
||||
$centerZ = $this->random->nextRange(0, 255);
|
||||
$down = $this->level->level->getBlockID($centerX, $this->floorLevel - 1, $centerZ);
|
||||
if($down === DIRT or $down === GRASS or $down === FARMLAND){
|
||||
TreeObject::growTree($this->level, new Vector3($centerX, $this->floorLevel, $centerZ), $this->random, $this->random->nextRange(0,3));
|
||||
}
|
||||
}
|
||||
for($t = 0; $t < $grasscount; ++$t){
|
||||
$centerX = $this->random->nextRange(0, 255);
|
||||
$centerZ = $this->random->nextRange(0, 255);
|
||||
$down = $this->level->level->getBlockID($centerX, $this->floorLevel - 1, $centerZ);
|
||||
if($down === GRASS){
|
||||
TallGrassObject::growGrass($this->level, new Vector3($centerX, $this->floorLevel - 1, $centerZ), $this->random, $this->random->nextRange(8, 40));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public function getSpawn(){
|
||||
return new Vector3(128, $this->floorLevel, 128);
|
||||
}
|
||||
}
|
@ -1,62 +0,0 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
class WorldGenerator{
|
||||
private $seed, $level, $path, $random, $generator, $height;
|
||||
public function __construct(LevelGenerator $generator, $name, $seed = false, $height = 8){
|
||||
$this->seed = $seed !== false ? (int) $seed:Utils::readInt(Utils::getRandomBytes(4, false));
|
||||
$this->random = new Random($this->seed);
|
||||
$this->height = (int) $height;
|
||||
$this->path = DATA_PATH."worlds/".$name."/";
|
||||
$this->generator = $generator;
|
||||
$level = new PMFLevel($this->path."level.pmf", array(
|
||||
"name" => $name,
|
||||
"seed" => $this->seed,
|
||||
"time" => 0,
|
||||
"spawnX" => 128,
|
||||
"spawnY" => 128,
|
||||
"spawnZ" => 128,
|
||||
"height" => $this->height,
|
||||
"generator" => get_class($this->generator),
|
||||
"generatorSettings" => $this->generator->getSettings(),
|
||||
"extra" => ""
|
||||
));
|
||||
$blockUpdates = new Config($this->path."bupdates.yml", Config::YAML);
|
||||
$this->level = new Level($level, $name);
|
||||
}
|
||||
|
||||
public function generate(){
|
||||
$this->generator->init($this->level, $this->random);
|
||||
|
||||
for($Z = 7; $Z <= 9; ++$Z){
|
||||
for($X = 7; $X <= 9; ++$X){
|
||||
$this->level->level->loadChunk($X, $Z);
|
||||
}
|
||||
}
|
||||
|
||||
$this->level->setSpawn($this->generator->getSpawn());
|
||||
}
|
||||
|
||||
public function close(){
|
||||
$this->level->close();
|
||||
}
|
||||
|
||||
}
|
@ -1,96 +0,0 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
abstract class NoiseGenerator{
|
||||
protected $perm = array();
|
||||
protected $offsetX = 0;
|
||||
protected $offsetY = 0;
|
||||
protected $offsetZ = 0;
|
||||
protected $octaves = 8;
|
||||
|
||||
public static function floor($x){
|
||||
return $x >= 0 ? (int) $x : (int) ($x - 1);
|
||||
}
|
||||
|
||||
public static function fade($x){
|
||||
return $x * $x * $x * ($x * ($x * 6 - 15) + 10);
|
||||
}
|
||||
|
||||
public static function lerp($x, $y, $z){
|
||||
return $y + $x * ($z - $y);
|
||||
}
|
||||
|
||||
public static function grad($hash, $x, $y, $z){
|
||||
$hash &= 15;
|
||||
$u = $hash < 8 ? $x : $y;
|
||||
$v = $hash < 4 ? $y : (($hash === 12 or $hash === 14) ? $x : $z);
|
||||
return (($hash & 1) === 0 ? $u : -$u) + (($hash & 2) === 0 ? $v : -$v);
|
||||
}
|
||||
|
||||
abstract public function getNoise2D($x, $z);
|
||||
|
||||
abstract public function getNoise3D($x, $y, $z);
|
||||
|
||||
public function noise2D($x, $z, $frequency, $amplitude, $normalized = false){
|
||||
$result = 0;
|
||||
$amp = 1;
|
||||
$freq = 1;
|
||||
$max = 0;
|
||||
|
||||
for($i = 0; $i < $this->octaves; ++$i){
|
||||
$result += $this->getNoise2D($x * $freq, $z * $freq) * $amp;
|
||||
$max += $amp;
|
||||
$freq *= $frequency;
|
||||
$amp *= $amplitude;
|
||||
}
|
||||
if($normalized === true){
|
||||
$result /= $max;
|
||||
}
|
||||
|
||||
return $result;
|
||||
}
|
||||
|
||||
public function noise3D($x, $y, $z, $frequency, $amplitude, $normalized = false){
|
||||
$result = 0;
|
||||
$amp = 1;
|
||||
$freq = 1;
|
||||
$max = 0;
|
||||
|
||||
for($i = 0; $i < $this->octaves; ++$i){
|
||||
$result += $this->getNoise3D($x * $freq, $y * $freq, $z * $freq) * $amp;
|
||||
$max += $amp;
|
||||
$freq *= $frequency;
|
||||
$amp *= $amplitude;
|
||||
}
|
||||
if($normalized === true){
|
||||
$result /= $max;
|
||||
}
|
||||
|
||||
return $result;
|
||||
}
|
||||
|
||||
public function setOffset($x, $y, $z){
|
||||
$this->offsetX = $x;
|
||||
$this->offsetY = $y;
|
||||
$this->offsetZ = $z;
|
||||
}
|
||||
}
|
@ -1,102 +0,0 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
/***REM_START***/
|
||||
require_once("NoiseGenerator.php");
|
||||
/***REM_END***/
|
||||
|
||||
class NoiseGeneratorPerlin extends NoiseGenerator{
|
||||
public static $grad3 = [
|
||||
[1, 1, 0], [-1, 1, 0], [1, -1, 0], [-1, -1, 0],
|
||||
[1, 0, 1], [-1, 0, 1], [1, 0, -1], [-1, 0, -1],
|
||||
[0, 1, 1], [0, -1, 1], [0, 1, -1], [0, -1, -1]
|
||||
];
|
||||
|
||||
|
||||
public function __construct(Random $random, $octaves){
|
||||
$this->octaves = $octaves;
|
||||
$this->offsetX = $random->nextFloat() * 256;
|
||||
$this->offsetY = $random->nextFloat() * 256;
|
||||
$this->offsetZ = $random->nextFloat() * 256;
|
||||
|
||||
for($i = 0; $i < 512; ++$i){
|
||||
$this->perm[$i] = 0;
|
||||
}
|
||||
|
||||
for($i = 0; $i < 256; ++$i){
|
||||
$this->perm[$i] = $random->nextRange(0, 255);
|
||||
}
|
||||
|
||||
for($i = 0; $i < 256; ++$i){
|
||||
$pos = $random->nextRange(0, 255 - $i) + $i;
|
||||
$old = $this->perm[$i];
|
||||
|
||||
$this->perm[$i] = $this->perm[$pos];
|
||||
$this->perm[$pos] = $old;
|
||||
$this->perm[$i + 256] = $this->perm[$i];
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public function getNoise3D($x, $y, $z){
|
||||
$x += $this->offsetX;
|
||||
$y += $this->offsetY;
|
||||
$z += $this->offsetZ;
|
||||
|
||||
$floorX = (int) floor($x);
|
||||
$floorY = (int) floor($y);
|
||||
$floorZ = (int) floor($z);
|
||||
|
||||
$X = $floorX & 0xFF;
|
||||
$Y = $floorY & 0xFF;
|
||||
$Z = $floorZ & 0xFF;
|
||||
|
||||
$x -= $floorX;
|
||||
$y -= $floorY;
|
||||
$z -= $floorZ;
|
||||
|
||||
//Fade curves
|
||||
$fX = self::fade($x);
|
||||
$fY = self::fade($y);
|
||||
$fZ = self::fade($z);
|
||||
|
||||
//Cube corners
|
||||
$A = $this->perm[$X] + $Y;
|
||||
$AA = $this->perm[$A] + $Z;
|
||||
$AB = $this->perm[$A + 1] + $Z;
|
||||
$B = $this->perm[$X + 1] + $Y;
|
||||
$BA = $this->perm[$B] + $Z;
|
||||
$BB = $this->perm[$B + 1] + $Z;
|
||||
|
||||
return self::lerp($fZ, self::lerp($fY, self::lerp($fX, self::grad($this->perm[$AA], $x, $y, $z),
|
||||
self::grad($this->perm[$BA], $x - 1, $y, $z)),
|
||||
self::lerp($fX, self::grad($this->perm[$AB], $x, $y - 1, $z),
|
||||
self::grad($this->perm[$BB], $x - 1, $y - 1, $z))),
|
||||
self::lerp($fY, self::lerp($fX, self::grad($this->perm[$AA + 1], $x, $y, $z - 1),
|
||||
self::grad($this->perm[$BA + 1], $x - 1, $y, $z - 1)),
|
||||
self::lerp($fX, self::grad($this->perm[$AB + 1], $x, $y - 1, $z - 1),
|
||||
self::grad($this->perm[$BB + 1], $x - 1, $y - 1, $z - 1))));
|
||||
}
|
||||
|
||||
public function getNoise2D($x, $y){
|
||||
return $this->getNoise3D($x, $y, 0);
|
||||
}
|
||||
}
|
@ -1,438 +0,0 @@
|
||||
<?php
|
||||
|
||||
/***REM_START***/
|
||||
require_once("NoiseGenerator.php");
|
||||
require_once("NoiseGeneratorPerlin.php");
|
||||
/***REM_END***/
|
||||
|
||||
/**
|
||||
* Generates simplex-based noise.
|
||||
* <p>
|
||||
* This is a modified version of the freely published version in the paper by
|
||||
* Stefan Gustavson at
|
||||
* <a href="http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf">
|
||||
* http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf</a>
|
||||
*/
|
||||
class NoiseGeneratorSimplex extends NoiseGeneratorPerlin{
|
||||
protected static $SQRT_3;
|
||||
protected static $SQRT_5;
|
||||
protected static $F2;
|
||||
protected static $G2;
|
||||
protected static $G22;
|
||||
protected static $F3;
|
||||
protected static $G3;
|
||||
protected static $F4;
|
||||
protected static $G4;
|
||||
protected static $G42;
|
||||
protected static $G43;
|
||||
protected static $G44;
|
||||
protected static $grad4 = [[0, 1, 1, 1],[0, 1, 1, -1],[0, 1, -1, 1],[0, 1, -1, -1],
|
||||
[0, -1, 1, 1],[0, -1, 1, -1],[0, -1, -1, 1],[0, -1, -1, -1],
|
||||
[1, 0, 1, 1],[1, 0, 1, -1],[1, 0, -1, 1],[1, 0, -1, -1],
|
||||
[-1, 0, 1, 1],[-1, 0, 1, -1],[-1, 0, -1, 1],[-1, 0, -1, -1],
|
||||
[1, 1, 0, 1],[1, 1, 0, -1],[1, -1, 0, 1],[1, -1, 0, -1],
|
||||
[-1, 1, 0, 1],[-1, 1, 0, -1],[-1, -1, 0, 1],[-1, -1, 0, -1],
|
||||
[1, 1, 1, 0],[1, 1, -1, 0],[1, -1, 1, 0],[1, -1, -1, 0],
|
||||
[-1, 1, 1, 0],[-1, 1, -1, 0],[-1, -1, 1, 0],[-1, -1, -1, 0]];
|
||||
protected static $simplex = [
|
||||
[0, 1, 2, 3],[0, 1, 3, 2],[0, 0, 0, 0],[0, 2, 3, 1],[0, 0, 0, 0],[0, 0, 0, 0],[0, 0, 0, 0],[1, 2, 3, 0],
|
||||
[0, 2, 1, 3],[0, 0, 0, 0],[0, 3, 1, 2],[0, 3, 2, 1],[0, 0, 0, 0],[0, 0, 0, 0],[0, 0, 0, 0],[1, 3, 2, 0],
|
||||
[0, 0, 0, 0],[0, 0, 0, 0],[0, 0, 0, 0],[0, 0, 0, 0],[0, 0, 0, 0],[0, 0, 0, 0],[0, 0, 0, 0],[0, 0, 0, 0],
|
||||
[1, 2, 0, 3],[0, 0, 0, 0],[1, 3, 0, 2],[0, 0, 0, 0],[0, 0, 0, 0],[0, 0, 0, 0],[2, 3, 0, 1],[2, 3, 1, 0],
|
||||
[1, 0, 2, 3],[1, 0, 3, 2],[0, 0, 0, 0],[0, 0, 0, 0],[0, 0, 0, 0],[2, 0, 3, 1],[0, 0, 0, 0],[2, 1, 3, 0],
|
||||
[0, 0, 0, 0],[0, 0, 0, 0],[0, 0, 0, 0],[0, 0, 0, 0],[0, 0, 0, 0],[0, 0, 0, 0],[0, 0, 0, 0],[0, 0, 0, 0],
|
||||
[2, 0, 1, 3],[0, 0, 0, 0],[0, 0, 0, 0],[0, 0, 0, 0],[3, 0, 1, 2],[3, 0, 2, 1],[0, 0, 0, 0],[3, 1, 2, 0],
|
||||
[2, 1, 0, 3],[0, 0, 0, 0],[0, 0, 0, 0],[0, 0, 0, 0],[3, 1, 0, 2],[0, 0, 0, 0],[3, 2, 0, 1],[3, 2, 1, 0]];
|
||||
protected $offsetW;
|
||||
|
||||
public function __construct(Random $random, $octaves){
|
||||
parent::__construct($random, $octaves);
|
||||
$this->offsetW = $random->nextFloat() * 256;
|
||||
self::$SQRT_3 = sqrt(3);
|
||||
self::$SQRT_5 = sqrt(5);
|
||||
self::$F2 = 0.5 * (self::$SQRT_3 - 1);
|
||||
self::$G2 = (3 - self::$SQRT_3) / 6;
|
||||
self::$G22 = self::$G2 * 2.0 - 1;
|
||||
self::$F3 = 1.0 / 3.0;
|
||||
self::$G3 = 1.0 / 6.0;
|
||||
self::$F4 = (self::$SQRT_5 - 1.0) / 4.0;
|
||||
self::$G4 = (5.0 - self::$SQRT_5) / 20.0;
|
||||
self::$G42 = self::$G4 * 2.0;
|
||||
self::$G43 = self::$G4 * 3.0;
|
||||
self::$G44 = self::$G4 * 4.0 - 1.0;
|
||||
}
|
||||
|
||||
protected static function dot2D($g, $x, $y){
|
||||
return $g[0] * $x + $g[1] * $y;
|
||||
}
|
||||
|
||||
protected static function dot3D($g, $x, $y, $z){
|
||||
return $g[0] * $x + $g[1] * $y + $g[2] * $z;
|
||||
}
|
||||
|
||||
protected static function dot4D($g, $x, $y, $z, $w){
|
||||
return $g[0] * $x + $g[1] * $y + $g[2] * $z + $g[3] * $w;
|
||||
}
|
||||
|
||||
public function getNoise3D($x, $y, $z){
|
||||
$x += $this->offsetX;
|
||||
$y += $this->offsetY;
|
||||
$z += $this->offsetZ;
|
||||
|
||||
// Skew the input space to determine which simplex cell we're in
|
||||
$s = ($x + $y + $z) * self::$F3; // Very nice and simple skew factor for 3D
|
||||
$i = (int) floor($x + $s);
|
||||
$j = (int) floor($y + $s);
|
||||
$k = (int) floor($z + $s);
|
||||
$t = ($i + $j + $k) * self::$G3;
|
||||
$X0 = $i - $t; // Unskew the cell origin back to (x,y,z) space
|
||||
$Y0 = $j - $t;
|
||||
$Z0 = $k - $t;
|
||||
$x0 = $x - $X0; // The x,y,z distances from the cell origin
|
||||
$y0 = $y - $Y0;
|
||||
$z0 = $z - $Z0;
|
||||
|
||||
// For the 3D case, the simplex shape is a slightly irregular tetrahedron.
|
||||
|
||||
// Determine which simplex we are in.
|
||||
if($x0 >= $y0){
|
||||
if($y0 >= $z0){
|
||||
$i1 = 1;
|
||||
$j1 = 0;
|
||||
$k1 = 0;
|
||||
$i2 = 1;
|
||||
$j2 = 1;
|
||||
$k2 = 0;
|
||||
}// X Y Z order
|
||||
elseif($x0 >= $z0){
|
||||
$i1 = 1;
|
||||
$j1 = 0;
|
||||
$k1 = 0;
|
||||
$i2 = 1;
|
||||
$j2 = 0;
|
||||
$k2 = 1;
|
||||
}// X Z Y order
|
||||
else{
|
||||
$i1 = 0;
|
||||
$j1 = 0;
|
||||
$k1 = 1;
|
||||
$i2 = 1;
|
||||
$j2 = 0;
|
||||
$k2 = 1;
|
||||
}// Z X Y order
|
||||
}else{ // x0<y0
|
||||
if($y0 < $z0){
|
||||
$i1 = 0;
|
||||
$j1 = 0;
|
||||
$k1 = 1;
|
||||
$i2 = 0;
|
||||
$j2 = 1;
|
||||
$k2 = 1;
|
||||
}// Z Y X order
|
||||
elseif($x0 < $z0){
|
||||
$i1 = 0;
|
||||
$j1 = 1;
|
||||
$k1 = 0;
|
||||
$i2 = 0;
|
||||
$j2 = 1;
|
||||
$k2 = 1;
|
||||
}// Y Z X order
|
||||
else{
|
||||
$i1 = 0;
|
||||
$j1 = 1;
|
||||
$k1 = 0;
|
||||
$i2 = 1;
|
||||
$j2 = 1;
|
||||
$k2 = 0;
|
||||
}// Y X Z order
|
||||
}
|
||||
|
||||
// A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z),
|
||||
// a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and
|
||||
// a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where
|
||||
// c = 1/6.
|
||||
$x1 = $x0 - $i1 + self::$G3; // Offsets for second corner in (x,y,z) coords
|
||||
$y1 = $y0 - $j1 + self::$G3;
|
||||
$z1 = $z0 - $k1 + self::$G3;
|
||||
$x2 = $x0 - $i2 + 2.0 * self::$G3; // Offsets for third corner in (x,y,z) coords
|
||||
$y2 = $y0 - $j2 + 2.0 * self::$G3;
|
||||
$z2 = $z0 - $k2 + 2.0 * self::$G3;
|
||||
$x3 = $x0 - 1.0 + 3.0 * self::$G3; // Offsets for last corner in (x,y,z) coords
|
||||
$y3 = $y0 - 1.0 + 3.0 * self::$G3;
|
||||
$z3 = $z0 - 1.0 + 3.0 * self::$G3;
|
||||
|
||||
// Work out the hashed gradient indices of the four simplex corners
|
||||
$ii = $i & 255;
|
||||
$jj = $j & 255;
|
||||
$kk = $k & 255;
|
||||
$gi0 = $this->perm[$ii + $this->perm[$jj + $this->perm[$kk]]] % 12;
|
||||
$gi1 = $this->perm[$ii + $i1 + $this->perm[$jj + $j1 + $this->perm[$kk + $k1]]] % 12;
|
||||
$gi2 = $this->perm[$ii + $i2 + $this->perm[$jj + $j2 + $this->perm[$kk + $k2]]] % 12;
|
||||
$gi3 = $this->perm[$ii + 1 + $this->perm[$jj + 1 + $this->perm[$kk + 1]]] % 12;
|
||||
|
||||
// Calculate the contribution from the four corners
|
||||
$t0 = 0.6 - $x0 * $x0 - $y0 * $y0 - $z0 * $z0;
|
||||
if($t0 < 0){
|
||||
$n0 = 0.0;
|
||||
}else{
|
||||
$t0 *= $t0;
|
||||
$n0 = $t0 * $t0 * self::dot3D(self::$grad3[$gi0], $x0, $y0, $z0);
|
||||
}
|
||||
|
||||
$t1 = 0.6 - $x1 * $x1 - $y1 * $y1 - $z1 * $z1;
|
||||
if($t1 < 0){
|
||||
$n1 = 0.0;
|
||||
}else{
|
||||
$t1 *= $t1;
|
||||
$n1 = $t1 * $t1 * self::dot3D(self::$grad3[$gi1], $x1, $y1, $z1);
|
||||
}
|
||||
|
||||
$t2 = 0.6 - $x2 * $x2 - $y2 * $y2 - $z2 * $z2;
|
||||
if($t2 < 0){
|
||||
$n2 = 0.0;
|
||||
}else{
|
||||
$t2 *= $t2;
|
||||
$n2 = $t2 * $t2 * self::dot3D(self::$grad3[$gi2], $x2, $y2, $z2);
|
||||
}
|
||||
|
||||
$t3 = 0.6 - $x3 * $x3 - $y3 * $y3 - $z3 * $z3;
|
||||
if($t3 < 0){
|
||||
$n3 = 0.0;
|
||||
}else{
|
||||
$t3 *= $t3;
|
||||
$n3 = $t3 * $t3 * self::dot3D(self::$grad3[$gi3], $x3, $y3, $z3);
|
||||
}
|
||||
|
||||
// Add contributions from each corner to get the noise value.
|
||||
// The result is scaled to stay just inside [-1,1]
|
||||
return 32.0 * ($n0 + $n1 + $n2 + $n3);
|
||||
}
|
||||
|
||||
public function getNoise2D($x, $y){
|
||||
$x += $this->offsetX;
|
||||
$y += $this->offsetY;
|
||||
|
||||
// Skew the input space to determine which simplex cell we're in
|
||||
$s = ($x + $y) * self::$F2; // Hairy factor for 2D
|
||||
$i = (int) floor($x + $s);
|
||||
$j = (int) floor($y + $s);
|
||||
$t = ($i + $j) * self::$G2;
|
||||
$X0 = $i - $t; // Unskew the cell origin back to (x,y) space
|
||||
$Y0 = $j - $t;
|
||||
$x0 = $x - $X0; // The x,y distances from the cell origin
|
||||
$y0 = $y - $Y0;
|
||||
|
||||
// For the 2D case, the simplex shape is an equilateral triangle.
|
||||
|
||||
// Determine which simplex we are in.
|
||||
if($x0 > $y0){
|
||||
$i1 = 1;
|
||||
$j1 = 0;
|
||||
}// lower triangle, XY order: (0,0)->(1,0)->(1,1)
|
||||
else{
|
||||
$i1 = 0;
|
||||
$j1 = 1;
|
||||
}// upper triangle, YX order: (0,0)->(0,1)->(1,1)
|
||||
|
||||
// A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and
|
||||
// a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where
|
||||
// c = (3-sqrt(3))/6
|
||||
|
||||
$x1 = $x0 - $i1 + self::$G2; // Offsets for middle corner in (x,y) unskewed coords
|
||||
$y1 = $y0 - $j1 + self::$G2;
|
||||
$x2 = $x0 + self::$G22; // Offsets for last corner in (x,y) unskewed coords
|
||||
$y2 = $y0 + self::$G22;
|
||||
|
||||
// Work out the hashed gradient indices of the three simplex corners
|
||||
$ii = $i & 255;
|
||||
$jj = $j & 255;
|
||||
$gi0 = $this->perm[$ii + $this->perm[$jj]] % 12;
|
||||
$gi1 = $this->perm[$ii + $i1 + $this->perm[$jj + $j1]] % 12;
|
||||
$gi2 = $this->perm[$ii + 1 + $this->perm[$jj + 1]] % 12;
|
||||
|
||||
// Calculate the contribution from the three corners
|
||||
$t0 = 0.5 - $x0 * $x0 - $y0 * $y0;
|
||||
if($t0 < 0){
|
||||
$n0 = 0.0;
|
||||
}else{
|
||||
$t0 *= $t0;
|
||||
$n0 = $t0 * $t0 * self::dot2D(self::$grad3[$gi0], $x0, $y0); // (x,y) of grad3 used for 2D gradient
|
||||
}
|
||||
|
||||
$t1 = 0.5 - $x1 * $x1 - $y1 * $y1;
|
||||
if($t1 < 0){
|
||||
$n1 = 0.0;
|
||||
}else{
|
||||
$t1 *= $t1;
|
||||
$n1 = $t1 * $t1 * self::dot2D(self::$grad3[$gi1], $x1, $y1);
|
||||
}
|
||||
|
||||
$t2 = 0.5 - $x2 * $x2 - $y2 * $y2;
|
||||
if($t2 < 0){
|
||||
$n2 = 0.0;
|
||||
}else{
|
||||
$t2 *= $t2;
|
||||
$n2 = $t2 * $t2 * self::dot2D(self::$grad3[$gi2], $x2, $y2);
|
||||
}
|
||||
|
||||
// Add contributions from each corner to get the noise value.
|
||||
// The result is scaled to return values in the interval [-1,1].
|
||||
return 70.0 * ($n0 + $n1 + $n2);
|
||||
}
|
||||
|
||||
/**
|
||||
* Computes and returns the 4D simplex noise for the given coordinates in
|
||||
* 4D space
|
||||
*
|
||||
* @param x X coordinate
|
||||
* @param y Y coordinate
|
||||
* @param z Z coordinate
|
||||
* @param w W coordinate
|
||||
* @return Noise at given location, from range -1 to 1
|
||||
*/
|
||||
/*public function getNoise4D(x, y, z, w){
|
||||
x += offsetX;
|
||||
y += offsetY;
|
||||
z += offsetZ;
|
||||
w += offsetW;
|
||||
|
||||
n0, n1, n2, n3, n4; // Noise contributions from the five corners
|
||||
|
||||
// Skew the (x,y,z,w) space to determine which cell of 24 simplices we're in
|
||||
s = (x + y + z + w) * self::$F4; // Factor for 4D skewing
|
||||
i = floor(x + s);
|
||||
j = floor(y + s);
|
||||
k = floor(z + s);
|
||||
l = floor(w + s);
|
||||
|
||||
t = (i + j + k + l) * self::$G4; // Factor for 4D unskewing
|
||||
X0 = i - t; // Unskew the cell origin back to (x,y,z,w) space
|
||||
Y0 = j - t;
|
||||
Z0 = k - t;
|
||||
W0 = l - t;
|
||||
x0 = x - X0; // The x,y,z,w distances from the cell origin
|
||||
y0 = y - Y0;
|
||||
z0 = z - Z0;
|
||||
w0 = w - W0;
|
||||
|
||||
// For the 4D case, the simplex is a 4D shape I won't even try to describe.
|
||||
// To find out which of the 24 possible simplices we're in, we need to
|
||||
// determine the magnitude ordering of x0, y0, z0 and w0.
|
||||
// The method below is a good way of finding the ordering of x,y,z,w and
|
||||
// then find the correct traversal order for the simplex we’re in.
|
||||
// First, six pair-wise comparisons are performed between each possible pair
|
||||
// of the four coordinates, and the results are used to add up binary bits
|
||||
// for an integer index.
|
||||
c1 = (x0 > y0) ? 32 : 0;
|
||||
c2 = (x0 > z0) ? 16 : 0;
|
||||
c3 = (y0 > z0) ? 8 : 0;
|
||||
c4 = (x0 > w0) ? 4 : 0;
|
||||
c5 = (y0 > w0) ? 2 : 0;
|
||||
c6 = (z0 > w0) ? 1 : 0;
|
||||
c = c1 + c2 + c3 + c4 + c5 + c6;
|
||||
i1, j1, k1, l1; // The integer offsets for the second simplex corner
|
||||
i2, j2, k2, l2; // The integer offsets for the third simplex corner
|
||||
i3, j3, k3, l3; // The integer offsets for the fourth simplex corner
|
||||
|
||||
// simplex[c] is a 4-vector with the numbers 0, 1, 2 and 3 in some order.
|
||||
// Many values of c will never occur, since e.g. x>y>z>w makes x<z, y<w and x<w
|
||||
// impossible. Only the 24 indices which have non-zero entries make any sense.
|
||||
// We use a thresholding to set the coordinates in turn from the largest magnitude.
|
||||
|
||||
// The number 3 in the "simplex" array is at the position of the largest coordinate.
|
||||
i1 = simplex[c][0] >= 3 ? 1 : 0;
|
||||
j1 = simplex[c][1] >= 3 ? 1 : 0;
|
||||
k1 = simplex[c][2] >= 3 ? 1 : 0;
|
||||
l1 = simplex[c][3] >= 3 ? 1 : 0;
|
||||
|
||||
// The number 2 in the "simplex" array is at the second largest coordinate.
|
||||
i2 = simplex[c][0] >= 2 ? 1 : 0;
|
||||
j2 = simplex[c][1] >= 2 ? 1 : 0;
|
||||
k2 = simplex[c][2] >= 2 ? 1 : 0;
|
||||
l2 = simplex[c][3] >= 2 ? 1 : 0;
|
||||
|
||||
// The number 1 in the "simplex" array is at the second smallest coordinate.
|
||||
i3 = simplex[c][0] >= 1 ? 1 : 0;
|
||||
j3 = simplex[c][1] >= 1 ? 1 : 0;
|
||||
k3 = simplex[c][2] >= 1 ? 1 : 0;
|
||||
l3 = simplex[c][3] >= 1 ? 1 : 0;
|
||||
|
||||
// The fifth corner has all coordinate offsets = 1, so no need to look that up.
|
||||
|
||||
x1 = x0 - i1 + self::$G4; // Offsets for second corner in (x,y,z,w) coords
|
||||
y1 = y0 - j1 + self::$G4;
|
||||
z1 = z0 - k1 + self::$G4;
|
||||
w1 = w0 - l1 + self::$G4;
|
||||
|
||||
x2 = x0 - i2 + self::$G42; // Offsets for third corner in (x,y,z,w) coords
|
||||
y2 = y0 - j2 + self::$G42;
|
||||
z2 = z0 - k2 + self::$G42;
|
||||
w2 = w0 - l2 + self::$G42;
|
||||
|
||||
x3 = x0 - i3 + self::$G43; // Offsets for fourth corner in (x,y,z,w) coords
|
||||
y3 = y0 - j3 + self::$G43;
|
||||
z3 = z0 - k3 + self::$G43;
|
||||
w3 = w0 - l3 + self::$G43;
|
||||
|
||||
x4 = x0 + self::$G44; // Offsets for last corner in (x,y,z,w) coords
|
||||
y4 = y0 + self::$G44;
|
||||
z4 = z0 + self::$G44;
|
||||
w4 = w0 + self::$G44;
|
||||
|
||||
// Work out the hashed gradient indices of the five simplex corners
|
||||
ii = i & 255;
|
||||
jj = j & 255;
|
||||
kk = k & 255;
|
||||
ll = l & 255;
|
||||
|
||||
gi0 = $this->perm[ii + $this->perm[jj + $this->perm[kk + $this->perm[ll]]]] % 32;
|
||||
gi1 = $this->perm[ii + i1 + $this->perm[jj + j1 + $this->perm[kk + k1 + $this->perm[ll + l1]]]] % 32;
|
||||
gi2 = $this->perm[ii + i2 + $this->perm[jj + j2 + $this->perm[kk + k2 + $this->perm[ll + l2]]]] % 32;
|
||||
gi3 = $this->perm[ii + i3 + $this->perm[jj + j3 + $this->perm[kk + k3 + $this->perm[ll + l3]]]] % 32;
|
||||
gi4 = $this->perm[ii + 1 + $this->perm[jj + 1 + $this->perm[kk + 1 + $this->perm[ll + 1]]]] % 32;
|
||||
|
||||
// Calculate the contribution from the five corners
|
||||
t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0 - w0 * w0;
|
||||
if(t0 < 0){
|
||||
n0 = 0.0;
|
||||
}else{
|
||||
t0 *= t0;
|
||||
n0 = t0 * t0 * dot(grad4[gi0], x0, y0, z0, w0);
|
||||
}
|
||||
|
||||
t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1 - w1 * w1;
|
||||
if(t1 < 0){
|
||||
n1 = 0.0;
|
||||
}else{
|
||||
t1 *= t1;
|
||||
n1 = t1 * t1 * dot(grad4[gi1], x1, y1, z1, w1);
|
||||
}
|
||||
|
||||
t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2 - w2 * w2;
|
||||
if(t2 < 0){
|
||||
n2 = 0.0;
|
||||
}else{
|
||||
t2 *= t2;
|
||||
n2 = t2 * t2 * dot(grad4[gi2], x2, y2, z2, w2);
|
||||
}
|
||||
|
||||
t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3 - w3 * w3;
|
||||
if(t3 < 0){
|
||||
n3 = 0.0;
|
||||
}else{
|
||||
t3 *= t3;
|
||||
n3 = t3 * t3 * dot(grad4[gi3], x3, y3, z3, w3);
|
||||
}
|
||||
|
||||
t4 = 0.6 - x4 * x4 - y4 * y4 - z4 * z4 - w4 * w4;
|
||||
if(t4 < 0){
|
||||
n4 = 0.0;
|
||||
}else{
|
||||
t4 *= t4;
|
||||
n4 = t4 * t4 * dot(grad4[gi4], x4, y4, z4, w4);
|
||||
}
|
||||
|
||||
// Sum up and scale the result to cover the range [-1,1]
|
||||
return 27.0 * (n0 + n1 + n2 + n3 + n4);
|
||||
}*/
|
||||
}
|
@ -1,87 +0,0 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
class OreObject{
|
||||
private $random;
|
||||
public $type;
|
||||
|
||||
public function __construct(Random $random, OreType $type){
|
||||
$this->type = $type;
|
||||
$this->random = $random;
|
||||
}
|
||||
|
||||
public function getType(){
|
||||
return $this->type;
|
||||
}
|
||||
|
||||
public function canPlaceObject(Level $level, $x, $y, $z){
|
||||
return ($level->level->getBlockID($x, $y, $z) != AIR);
|
||||
}
|
||||
|
||||
public function placeObject(Level $level, Vector3 $pos){
|
||||
$clusterSize = (int) $this->type->clusterSize;
|
||||
$angle = $this->random->nextFloat() * M_PI;
|
||||
$offset = VectorMath::getDirection2D($angle)->multiply($clusterSize)->divide(8);
|
||||
$x1 = $pos->x + 8 + $offset->x;
|
||||
$x2 = $pos->x + 8 - $offset->x;
|
||||
$z1 = $pos->z + 8 + $offset->y;
|
||||
$z2 = $pos->z + 8 - $offset->y;
|
||||
$y1 = $pos->y + $this->random->nextRange(0, 3) + 2;
|
||||
$y2 = $pos->y + $this->random->nextRange(0, 3) + 2;
|
||||
for($count = 0; $count <= $clusterSize; ++$count){
|
||||
$seedX = $x1 + ($x2 - $x1) * $count / $clusterSize;
|
||||
$seedY = $y1 + ($y2 - $y1) * $count / $clusterSize;
|
||||
$seedZ = $z1 + ($z2 - $z1) * $count / $clusterSize;
|
||||
$size = ((sin($count * (M_PI / $clusterSize)) + 1) * $this->random->nextFloat() * $clusterSize / 16 + 1) / 2;
|
||||
|
||||
$startX = (int) ($seedX - $size);
|
||||
$startY = (int) ($seedY - $size);
|
||||
$startZ = (int) ($seedZ - $size);
|
||||
$endX = (int) ($seedX + $size);
|
||||
$endY = (int) ($seedY + $size);
|
||||
$endZ = (int) ($seedZ + $size);
|
||||
|
||||
for($x = $startX; $x <= $endX; ++$x){
|
||||
$sizeX = ($x + 0.5 - $seedX) / $size;
|
||||
$sizeX *= $sizeX;
|
||||
|
||||
if($sizeX < 1){
|
||||
for($y = $startY; $y <= $endY; ++$y){
|
||||
$sizeY = ($y + 0.5 - $seedY) / $size;
|
||||
$sizeY *= $sizeY;
|
||||
|
||||
if($y > 0 and ($sizeX + $sizeY) < 1){
|
||||
for($z = $startZ; $z <= $endZ; ++$z){
|
||||
$sizeZ = ($z + 0.5 - $seedZ) / $size;
|
||||
$sizeZ *= $sizeZ;
|
||||
|
||||
if(($sizeX + $sizeY + $sizeZ) < 1 and $level->level->getBlockID($x, $y, $z) === STONE){
|
||||
$level->setBlockRaw(new Vector3($x, $y, $z), $this->type->material);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -1,32 +0,0 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
class OreType{
|
||||
public $material, $clusterCount, $clusterSize, $maxHeight, $minHeight;
|
||||
|
||||
public function __construct(Block $material, $clusterCount, $clusterSize, $minHeight, $maxHeight){
|
||||
$this->material = $material;
|
||||
$this->clusterCount = (int) $clusterCount;
|
||||
$this->clusterSize = (int) $clusterSize;
|
||||
$this->maxHeight = (int) $maxHeight;
|
||||
$this->minHeight = (int) $minHeight;
|
||||
}
|
||||
}
|
@ -1,37 +0,0 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
class PondObject{
|
||||
private $random;
|
||||
public $type;
|
||||
|
||||
public function __construct(Random $random, Block $type){
|
||||
$this->type = $type;
|
||||
$this->random = $random;
|
||||
}
|
||||
|
||||
public function canPlaceObject(Level $level, Vector3 $pos){
|
||||
}
|
||||
|
||||
public function placeObject(Level $level, Vector3 $pos){
|
||||
}
|
||||
|
||||
}
|
@ -1,43 +0,0 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
class TallGrassObject{
|
||||
public static function growGrass(Level $level, Vector3 $pos, Random $random, $count = 15, $radius = 10){
|
||||
$arr = array(
|
||||
BlockAPI::get(DANDELION, 0),
|
||||
BlockAPI::get(CYAN_FLOWER, 0),
|
||||
BlockAPI::get(TALL_GRASS, 1),
|
||||
BlockAPI::get(TALL_GRASS, 1),
|
||||
BlockAPI::get(TALL_GRASS, 1),
|
||||
BlockAPI::get(TALL_GRASS, 1)
|
||||
);
|
||||
$arrC = count($arr) - 1;
|
||||
for($c = 0; $c < $count; ++$c){
|
||||
$x = $random->nextRange($pos->x - $radius, $pos->x + $radius);
|
||||
$z = $random->nextRange($pos->z - $radius, $pos->z + $radius);
|
||||
if($level->level->getBlockID($x, $pos->y + 1, $z) === AIR and $level->level->getBlockID($x, $pos->y, $z) === GRASS){
|
||||
$t = $arr[$random->nextRange(0, $arrC)];
|
||||
$level->setBlockRaw(new Vector3($x, $pos->y + 1, $z), $t);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,84 +0,0 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
/***REM_START***/
|
||||
require_once("src/world/generator/object/tree/TreeObject.php");
|
||||
/***REM_END***/
|
||||
|
||||
class BigTreeObject extends TreeObject{
|
||||
private $trunkHeightMultiplier = 0.618;
|
||||
private $trunkHeight;
|
||||
private $leafAmount = 1;
|
||||
private $leafDistanceLimit = 5;
|
||||
private $widthScale = 1;
|
||||
private $branchSlope = 0.381;
|
||||
|
||||
private $totalHeight = 6;
|
||||
private $leavesHeight = 3;
|
||||
protected $radiusIncrease = 0;
|
||||
private $addLeavesVines = false;
|
||||
private $addLogVines = false;
|
||||
private $addCocoaPlants = false;
|
||||
|
||||
public function canPlaceObject(Level $level, Vector3 $pos){
|
||||
return false;
|
||||
}
|
||||
|
||||
public function placeObject(Level $level, Vector3 $pos, $type){
|
||||
|
||||
$this->trunkHeight = (int) ($this->totalHeight * $this->trunkHeightMultiplier);
|
||||
$leaves = $this->getLeafGroupPoints($level, $pos);
|
||||
foreach($leaves as $leafGroup){
|
||||
$groupX = $leafGroup->getBlockX();
|
||||
$groupY = $leafGrou->getBlockY();
|
||||
$groupZ = $leafGroup->getBlockZ();
|
||||
for ($yy = $groupY; $yy < $groupY + $this->leafDistanceLimit; ++$yy) {
|
||||
$this->generateGroupLayer($level, $groupX, $yy, $groupZ, $this->getLeafGroupLayerSize($yy - $groupY));
|
||||
}
|
||||
}
|
||||
/*final BlockIterator trunk = new BlockIterator(new Point(w, x, y - 1, z), new Point(w, x, y + trunkHeight, z));
|
||||
while (trunk.hasNext()) {
|
||||
trunk.next().setMaterial(VanillaMaterials.LOG, logMetadata);
|
||||
}
|
||||
generateBranches(w, x, y, z, leaves);
|
||||
|
||||
$level->setBlock($x, $pos->y - 1, $z, 3, 0);
|
||||
$this->totalHeight += $random->nextRange(0, 2);
|
||||
$this->leavesHeight += mt_rand(0, 1);
|
||||
for($yy = ($this->totalHeight - $this->leavesHeight); $yy < ($this->totalHeight + 1); ++$yy){
|
||||
$yRadius = ($yy - $this->totalHeight);
|
||||
$xzRadius = (int) (($this->radiusIncrease + 1) - $yRadius / 2);
|
||||
for($xx = -$xzRadius; $xx < ($xzRadius + 1); ++$xx){
|
||||
for($zz = -$xzRadius; $zz < ($xzRadius + 1); ++$zz){
|
||||
if((abs($xx) != $xzRadius or abs($zz) != $xzRadius) and $yRadius != 0){
|
||||
$level->setBlock($pos->x + $xx, $pos->y + $yy, $pos->z + $zz, 18, $type);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
for($yy = 0; $yy < ($this->totalHeight - 1); ++$yy){
|
||||
$level->setBlock($x, $pos->y + $yy, $z, 17, $type);
|
||||
}
|
||||
*/
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -1,91 +0,0 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
/***REM_START***/
|
||||
require_once("src/world/generator/object/tree/TreeObject.php");
|
||||
/***REM_END***/
|
||||
|
||||
class PineTreeObject extends TreeObject{
|
||||
var $type = 1;
|
||||
private $totalHeight = 8;
|
||||
private $leavesSizeY = -1;
|
||||
private $leavesAbsoluteMaxRadius = -1;
|
||||
|
||||
public function canPlaceObject(Level $level, Vector3 $pos, Random $random){
|
||||
$this->findRandomLeavesSize($random);
|
||||
$checkRadius = 0;
|
||||
for($yy = 0; $yy < $this->totalHeight; ++$yy) {
|
||||
if($yy === $this->leavesSizeY) {
|
||||
$checkRadius = $this->leavesAbsoluteMaxRadius;
|
||||
}
|
||||
for($xx = -$checkRadius; $xx < ($checkRadius + 1); ++$xx){
|
||||
for($zz = -$checkRadius; $zz < ($checkRadius + 1); ++$zz){
|
||||
if(!isset($this->overridable[$level->level->getBlockID($pos->x + $xx, $pos->y + $yy, $pos->z + $zz)])){
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private function findRandomLeavesSize(Random $random){
|
||||
$this->totalHeight += $random->nextRange(-1, 2);
|
||||
$this->leavesSizeY = 1 + $random->nextRange(0, 2);
|
||||
$this->leavesAbsoluteMaxRadius = 2 + $random->nextRange(0, 1);
|
||||
}
|
||||
|
||||
public function placeObject(Level $level, Vector3 $pos, Random $random){
|
||||
if($this->leavesSizeY === -1 or $this->leavesAbsoluteMaxRadius === -1) {
|
||||
$this->findRandomLeavesSize($random);
|
||||
}
|
||||
$level->setBlockRaw(new Vector3($pos->x, $pos->y - 1, $pos->z), new DirtBlock());
|
||||
$leavesRadius = 0;
|
||||
$leavesMaxRadius = 1;
|
||||
$leavesBottomY = $this->totalHeight - $this->leavesSizeY;
|
||||
$firstMaxedRadius = false;
|
||||
for($leavesY = 0; $leavesY <= $leavesBottomY; ++$leavesY) {
|
||||
$yy = $this->totalHeight - $leavesY;
|
||||
for($xx = -$leavesRadius; $xx <= $leavesRadius; ++$xx) {
|
||||
for($zz = -$leavesRadius; $zz <= $leavesRadius; ++$zz) {
|
||||
if(abs($xx) != $leavesRadius or abs($zz) != $leavesRadius or $leavesRadius <= 0) {
|
||||
$level->setBlockRaw(new Vector3($pos->x + $xx, $pos->y + $yy, $pos->z + $zz), new LeavesBlock($this->type));
|
||||
}
|
||||
}
|
||||
}
|
||||
if($leavesRadius >= $leavesMaxRadius) {
|
||||
$leavesRadius = $firstMaxedRadius ? 1 : 0;
|
||||
$firstMaxedRadius = true;
|
||||
if(++$leavesMaxRadius > $this->leavesAbsoluteMaxRadius) {
|
||||
$leavesMaxRadius = $this->leavesAbsoluteMaxRadius;
|
||||
}
|
||||
}else{
|
||||
++$leavesRadius;
|
||||
}
|
||||
}
|
||||
$trunkHeightReducer = $random->nextRange(0, 3);
|
||||
for($yy = 0; $yy < ($this->totalHeight - $trunkHeightReducer); ++$yy){
|
||||
$level->setBlockRaw(new Vector3($pos->x, $pos->y + $yy, $pos->z), new WoodBlock($this->type));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -1,104 +0,0 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
/***REM_START***/
|
||||
require_once("TreeObject.php");
|
||||
/***REM_END***/
|
||||
|
||||
class SmallTreeObject extends TreeObject{
|
||||
public $type = 0;
|
||||
private $trunkHeight = 5;
|
||||
private static $leavesHeight = 4; // All trees appear to be 4 tall
|
||||
private static $leafRadii = array( 1, 1.41, 2.83, 2.24 );
|
||||
|
||||
private $addLeavesVines = false;
|
||||
private $addLogVines = false;
|
||||
private $addCocoaPlants = false;
|
||||
|
||||
public function canPlaceObject(Level $level, Vector3 $pos, Random $random){
|
||||
$radiusToCheck = 0;
|
||||
for ($yy = 0; $yy < $this->trunkHeight + 3; ++$yy) {
|
||||
if($yy == 1 or $yy === $this->trunkHeight) {
|
||||
++$radiusToCheck;
|
||||
}
|
||||
for($xx = -$radiusToCheck; $xx < ($radiusToCheck + 1); ++$xx){
|
||||
for($zz = -$radiusToCheck; $zz < ($radiusToCheck + 1); ++$zz){
|
||||
if(!isset($this->overridable[$level->level->getBlockID($pos->x + $xx, $pos->y + $yy, $pos->z + $zz)])){
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
public function placeObject(Level $level, Vector3 $pos, Random $random){
|
||||
// The base dirt block
|
||||
$dirtpos = new Vector3( $pos->x, $pos->y - 1, $pos->z );
|
||||
$level->setBlockRaw( $dirtpos, new DirtBlock() );
|
||||
|
||||
// Adjust the tree trunk's height randomly
|
||||
// plot [-14:11] int( x / 8 ) + 5
|
||||
// - min=4 (all leaves are 4 tall, some trunk must show)
|
||||
// - max=6 (top leaves are within ground-level whacking range
|
||||
// on all small trees)
|
||||
$heightPre = $random->nextRange(-14, 11);
|
||||
$this->trunkHeight = intval( $heightPre / 8 ) + 5;
|
||||
|
||||
// Adjust the starting leaf density using the trunk height as a
|
||||
// starting position (tall trees with skimpy leaves don't look
|
||||
// too good)
|
||||
$leafPre = $random->nextRange($this->trunkHeight, 10) / 20; // (TODO: seed may apply)
|
||||
|
||||
// Now build the tree (from the top down)
|
||||
$leaflevel = 0;
|
||||
for( $yy = ($this->trunkHeight + 1); $yy >= 0; --$yy )
|
||||
{
|
||||
if( $leaflevel < self::$leavesHeight )
|
||||
{
|
||||
// The size is a slight variation on the trunkheight
|
||||
$radius = self::$leafRadii[ $leaflevel ] + $leafPre;
|
||||
$bRadius = 3;
|
||||
for( $xx = -$bRadius; $xx <= $bRadius; ++ $xx )
|
||||
{
|
||||
for( $zz = -$bRadius; $zz <= $bRadius; ++ $zz )
|
||||
{
|
||||
if( sqrt(($xx * $xx) + ($zz * $zz)) <= $radius )
|
||||
{
|
||||
$leafpos = new Vector3( $pos->x + $xx,
|
||||
$pos->y + $yy,
|
||||
$pos->z + $zz );
|
||||
$level->setBlockRaw($leafpos, new LeavesBlock( $this->type ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
$leaflevel ++;
|
||||
}
|
||||
|
||||
// Place the trunk last
|
||||
if($leaflevel > 1)
|
||||
{
|
||||
$trunkpos = new Vector3( $pos->x, $pos->y + $yy, $pos->z );
|
||||
$level->setBlockRaw($trunkpos, new WoodBlock( $this->type ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -1,82 +0,0 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
/***REM_START***/
|
||||
require_once("src/world/generator/object/tree/TreeObject.php");
|
||||
/***REM_END***/
|
||||
|
||||
class SpruceTreeObject extends TreeObject{
|
||||
var $type = 1;
|
||||
private $totalHeight = 8;
|
||||
private $leavesBottomY = -1;
|
||||
private $leavesMaxRadius = -1;
|
||||
|
||||
public function canPlaceObject(Level $level, Vector3 $pos, Random $random){
|
||||
$this->findRandomLeavesSize($random);
|
||||
$checkRadius = 0;
|
||||
for($yy = 0; $yy < $this->totalHeight + 2; ++$yy) {
|
||||
if($yy === $this->leavesBottomY) {
|
||||
$checkRadius = $this->leavesMaxRadius;
|
||||
}
|
||||
for($xx = -$checkRadius; $xx < ($checkRadius + 1); ++$xx){
|
||||
for($zz = -$checkRadius; $zz < ($checkRadius + 1); ++$zz){
|
||||
if(!isset($this->overridable[$level->level->getBlockID($pos->x + $xx, $pos->y + $yy, $pos->z + $zz)])){
|
||||
return false;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private function findRandomLeavesSize(Random $random){
|
||||
$this->totalHeight += $random->nextRange(-1, 2);
|
||||
$this->leavesBottomY = (int) ($this->totalHeight - $random->nextRange(1, 2) - 3);
|
||||
$this->leavesMaxRadius = 1 + $random->nextRange(0, 1);
|
||||
}
|
||||
|
||||
public function placeObject(Level $level, Vector3 $pos, Random $random){
|
||||
if($this->leavesBottomY === -1 or $this->leavesMaxRadius === -1) {
|
||||
$this->findRandomLeavesSize($random);
|
||||
}
|
||||
$level->setBlockRaw(new Vector3($pos->x, $pos->y - 1, $pos->z), new DirtBlock());
|
||||
$leavesRadius = 0;
|
||||
for($yy = $this->totalHeight; $yy >= $this->leavesBottomY; --$yy){
|
||||
for($xx = -$leavesRadius; $xx <= $leavesRadius; ++$xx) {
|
||||
for($zz = -$leavesRadius; $zz <= $leavesRadius; ++$zz) {
|
||||
if(abs($xx) != $leavesRadius or abs($zz) != $leavesRadius or $leavesRadius <= 0) {
|
||||
$level->setBlockRaw(new Vector3($pos->x + $xx, $pos->y + $yy, $pos->z + $zz), new LeavesBlock($this->type));
|
||||
}
|
||||
}
|
||||
}
|
||||
if($leavesRadius > 0 and $yy === ($pos->y + $this->leavesBottomY + 1)) {
|
||||
--$leavesRadius;
|
||||
}elseif($leavesRadius < $this->leavesMaxRadius){
|
||||
++$leavesRadius;
|
||||
}
|
||||
}
|
||||
for($yy = 0; $yy < ($this->totalHeight - 1); ++$yy){
|
||||
$level->setBlockRaw(new Vector3($pos->x, $pos->y + $yy, $pos->z), new WoodBlock($this->type));
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -1,63 +0,0 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
|
||||
class TreeObject{
|
||||
public $overridable = array(
|
||||
0 => true,
|
||||
2 => true,
|
||||
3 => true,
|
||||
6 => true,
|
||||
17 => true,
|
||||
18 => true,
|
||||
);
|
||||
|
||||
public static function growTree(Level $level, Vector3 $pos, Random $random, $type = 0){
|
||||
switch($type & 0x03){
|
||||
case SaplingBlock::SPRUCE:
|
||||
if($random->nextRange(0, 1) === 1){
|
||||
$tree = new SpruceTreeObject();
|
||||
}else{
|
||||
$tree = new PineTreeObject();
|
||||
}
|
||||
break;
|
||||
case SaplingBlock::BIRCH:
|
||||
$tree = new SmallTreeObject();
|
||||
$tree->type = SaplingBlock::BIRCH;
|
||||
break;
|
||||
case SaplingBlock::JUNGLE:
|
||||
$tree = new SmallTreeObject();
|
||||
$tree->type = SaplingBlock::JUNGLE;
|
||||
break;
|
||||
case SaplingBlock::OAK:
|
||||
default:
|
||||
/*if($random->nextRange(0, 9) === 0){
|
||||
$tree = new BigTreeObject();
|
||||
}else{*/
|
||||
$tree = new SmallTreeObject();
|
||||
//}
|
||||
break;
|
||||
}
|
||||
if($tree->canPlaceObject($level, $pos, $random)){
|
||||
$tree->placeObject($level, $pos, $random);
|
||||
}
|
||||
}
|
||||
}
|
@ -1,35 +0,0 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
class MineshaftPopulator extends Populator{
|
||||
private static $DISTANCE = 256;
|
||||
private static $VARIATION = 16;
|
||||
private static $ODD = 3;
|
||||
private static $BASE_Y = 35;
|
||||
private static $RAND_Y = 11;
|
||||
|
||||
public function populate(Level $level, $chunkX, $chunkZ, Random $random){
|
||||
if($random->nextRange(0, MineshaftPopulator::$ODD) === 0){
|
||||
//$mineshaft = new Mineshaft($random);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -1,41 +0,0 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
class OrePopulator extends Populator{
|
||||
private $oreTypes = array();
|
||||
public function populate(Level $level, $chunkX, $chunkZ, Random $random){
|
||||
foreach($this->oreTypes as $type){
|
||||
$ore = new OreObject($random, $type);
|
||||
for($i = 0; $i < $ore->type->clusterCount; ++$i){
|
||||
$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15);
|
||||
$y = $random->nextRange($ore->type->minHeight, $ore->type->maxHeight);
|
||||
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
|
||||
if($ore->canPlaceObject($level, $x, $y, $z)){
|
||||
$ore->placeObject($level, new Vector3($x, $y, $z));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public function setOreTypes(array $types){
|
||||
$this->oreTypes = $types;
|
||||
}
|
||||
}
|
@ -1,51 +0,0 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
class PondPopulator extends Populator{
|
||||
private $waterOdd = 4;
|
||||
private $lavaOdd = 4;
|
||||
private $lavaSurfaceOdd = 4;
|
||||
public function populate(Level $level, $chunkX, $chunkZ, Random $random){
|
||||
if($random->nextRange(0, $this->waterOdd) === 0){
|
||||
$v = new Vector3(
|
||||
$random->nextRange($chunkX << 4, ($chunkX << 4) + 16),
|
||||
$random->nextRange(0, 128),
|
||||
$random->nextRange($chunkZ << 4, ($chunkZ << 4) + 16)
|
||||
);
|
||||
$pond = new PondObject($random, new WaterBlock());
|
||||
if($pond->canPlaceObject($level, $v)){
|
||||
$pond->placeObject($level, $v);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public function setWaterOdd($waterOdd){
|
||||
$this->waterOdd = $waterOdd;
|
||||
}
|
||||
|
||||
public function setLavaOdd($lavaOdd){
|
||||
$this->lavaOdd = $lavaOdd;
|
||||
}
|
||||
|
||||
public function setLavaSurfaceOdd($lavaSurfaceOdd){
|
||||
$this->lavaSurfaceOdd = $lavaSurfaceOdd;
|
||||
}
|
||||
}
|
@ -1,70 +0,0 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
class TallGrassPopulator extends Populator{
|
||||
private $level;
|
||||
private $randomAmount;
|
||||
private $baseAmount;
|
||||
|
||||
public function setRandomAmount($amount){
|
||||
$this->randomAmount = $amount;
|
||||
}
|
||||
|
||||
public function setBaseAmount($amount){
|
||||
$this->baseAmount = $amount;
|
||||
}
|
||||
|
||||
public function populate(Level $level, $chunkX, $chunkZ, Random $random){
|
||||
$this->level = $level;
|
||||
$amount = $random->nextRange(0, $this->randomAmount + 1) + $this->baseAmount;
|
||||
for($i = 0; $i < $amount; ++$i){
|
||||
$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15);
|
||||
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
|
||||
for($size = 30; $size > 0; --$size){
|
||||
$xx = $x - 7 + $random->nextRange(0, 15);
|
||||
$zz = $z - 7 + $random->nextRange(0, 15);
|
||||
$yy = $this->getHighestWorkableBlock($xx, $zz);
|
||||
$vector = new Vector3($xx, $yy, $zz);
|
||||
if($yy !== -1 and $this->canTallGrassStay($this->level->getBlockRaw($vector))){
|
||||
$this->level->setBlockRaw($vector, new TallGrassBlock(1));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private function canTallGrassStay(Block $block){
|
||||
return $block->getID() === AIR and $block->getSide(0)->getID() === GRASS;
|
||||
}
|
||||
|
||||
private function getHighestWorkableBlock($x, $z){
|
||||
for($y = 128; $y > 0; --$y){
|
||||
$b = $this->level->getBlockRaw(new Vector3($x, $y, $z));
|
||||
if($b->getID() === AIR or $b->getID() === LEAVES){
|
||||
if(--$y <= 0){
|
||||
return -1;
|
||||
}
|
||||
}else{
|
||||
break;
|
||||
}
|
||||
}
|
||||
return ++$y;
|
||||
}
|
||||
}
|
@ -1,67 +0,0 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
class TreePopulator extends Populator{
|
||||
private $level;
|
||||
private $randomAmount;
|
||||
private $baseAmount;
|
||||
|
||||
public function setRandomAmount($amount){
|
||||
$this->randomAmount = $amount;
|
||||
}
|
||||
|
||||
public function setBaseAmount($amount){
|
||||
$this->baseAmount = $amount;
|
||||
}
|
||||
|
||||
public function populate(Level $level, $chunkX, $chunkZ, Random $random){
|
||||
$this->level = $level;
|
||||
$amount = $random->nextRange(0, $this->randomAmount + 1) + $this->baseAmount;
|
||||
for($i = 0; $i < $amount; ++$i){
|
||||
$x = $random->nextRange($chunkX << 4, ($chunkX << 4) + 15);
|
||||
$z = $random->nextRange($chunkZ << 4, ($chunkZ << 4) + 15);
|
||||
$y = $this->getHighestWorkableBlock($x, $z);
|
||||
if($y === -1){
|
||||
continue;
|
||||
}
|
||||
if($random->nextFloat() > 0.75){
|
||||
$meta = SaplingBlock::BIRCH;
|
||||
}else{
|
||||
$meta = SaplingBlock::OAK;
|
||||
}
|
||||
TreeObject::growTree($this->level, new Vector3($x, $y, $z), $random, $meta);
|
||||
}
|
||||
}
|
||||
|
||||
private function getHighestWorkableBlock($x, $z){
|
||||
for($y = 128; $y > 0; --$y){
|
||||
$b = $this->level->getBlockRaw(new Vector3($x, $y, $z));
|
||||
if($b->getID() !== DIRT and $b->getID() !== GRASS){
|
||||
if(--$y <= 0){
|
||||
return -1;
|
||||
}
|
||||
}else{
|
||||
break;
|
||||
}
|
||||
}
|
||||
return ++$y;
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user