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First step to namespaces
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148
src/level/generator/Flat.php
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148
src/level/generator/Flat.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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namespace PocketMine\Level\Generator;
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use PocketMine\Level;
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use PocketMine;
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class Flat extends Generator{
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private $level, $random, $structure, $chunks, $options, $floorLevel, $preset, $populators = array();
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public function getSettings(){
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return $this->options;
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}
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public function getName(){
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return "flat";
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}
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public function __construct(array $options = array()){
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$this->preset = "2;7,59x1,3x3,2;1;spawn(radius=10 block=89),decoration(treecount=80 grasscount=45)";
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$this->options = $options;
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if(isset($options["preset"])){
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$this->parsePreset($options["preset"]);
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}else{
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$this->parsePreset($this->preset);
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}
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if(isset($this->options["decoration"])){
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$ores = new Populator\Ore();
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$ores->setOreTypes(array(
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new Object\Ore\Type(new Block\CoalOre(), 20, 16, 0, 128),
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new Object\Ore\Type(New Block\IronOre(), 20, 8, 0, 64),
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new Object\Ore\Type(new Block\RedstoneOre(), 8, 7, 0, 16),
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new Object\Ore\Type(new Block\LapisOre(), 1, 6, 0, 32),
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new Object\Ore\Type(new Block\GoldOre(), 2, 8, 0, 32),
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new Object\Ore\Type(new Block\DiamondOre(), 1, 7, 0, 16),
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new Object\Ore\Type(new Block\Dirt(), 20, 32, 0, 128),
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new Object\Ore\Type(new Block\Gravel(), 10, 16, 0, 128),
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));
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$this->populators[] = $ores;
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}
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/*if(isset($this->options["mineshaft"])){
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$this->populators[] = new MineshaftPopulator(isset($this->options["mineshaft"]["chance"]) ? floatval($this->options["mineshaft"]["chance"]) : 0.01);
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}*/
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}
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public function parsePreset($preset){
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$this->preset = $preset;
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$preset = explode(";", $preset);
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$version = (int) $preset[0];
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$blocks = @$preset[1];
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$biome = isset($preset[2]) ? $preset[2]:1;
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$options = isset($preset[3]) ? $preset[3]:"";
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preg_match_all('#(([0-9]{0,})x?([0-9]{1,3}:?[0-9]{0,2})),?#', $blocks, $matches);
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$y = 0;
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$this->structure = array();
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$this->chunks = array();
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foreach($matches[3] as $i => $b){
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$b = BlockAPI::fromString($b);
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$cnt = $matches[2][$i] === "" ? 1:intval($matches[2][$i]);
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for($cY = $y, $y += $cnt; $cY < $y; ++$cY){
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$this->structure[$cY] = $b;
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}
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}
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$this->floorLevel = $y;
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for(;$y < 0xFF; ++$y){
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$this->structure[$y] = new Block\Special\Air();
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}
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for($Y = 0; $Y < 8; ++$Y){
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$this->chunks[$Y] = "";
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$startY = $Y << 4;
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$endY = $startY + 16;
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for($Z = 0; $Z < 16; ++$Z){
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for($X = 0; $X < 16; ++$X){
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$blocks = "";
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$metas = "";
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for($y = $startY; $y < $endY; ++$y){
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$blocks .= chr($this->structure[$y]->getID());
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$metas .= substr(dechex($this->structure[$y]->getMetadata()), -1);
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}
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$this->chunks[$Y] .= $blocks.hex2bin($metas)."\x00\x00\x00\x00\x00\x00\x00\x00";
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}
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}
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}
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preg_match_all('#(([0-9a-z_]{1,})\(?([0-9a-z_ =:]{0,})\)?),?#', $options, $matches);
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foreach($matches[2] as $i => $option){
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$params = true;
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if($matches[3][$i] !== ""){
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$params = array();
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$p = explode(" ", $matches[3][$i]);
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foreach($p as $k){
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$k = explode("=", $k);
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if(isset($k[1])){
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$params[$k[0]] = $k[1];
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}
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}
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}
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$this->options[$option] = $params;
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}
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}
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public function init(Level $level, Random $random){
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$this->level = $level;
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$this->random = $random;
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}
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public function generateChunk($chunkX, $chunkZ){
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for($Y = 0; $Y < 8; ++$Y){
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$this->level->setMiniChunk($chunkX, $chunkZ, $Y, $this->chunks[$Y]);
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}
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}
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public function populateChunk($chunkX, $chunkZ){
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$this->random->setSeed(0xdeadbeef ^ ($chunkX << 8) ^ $chunkZ ^ $this->level->getSeed());
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foreach($this->populators as $populator){
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$populator->populate($this->level, $chunkX, $chunkZ, $this->random);
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}
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}
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public function getSpawn(){
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return new Math\Vector3(128, $this->floorLevel, 128);
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}
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}
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Generator::addGenerator(__NAMESPACE__ . "\\Flat", "flat");
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