Protocol changes for 1.21.80 (#6687)

* Bedrock 1.21.80 support

* Update bedrock-data

* Add required tags to models

* Fixed biome data loading

* Support newest world format
apparently I messed up the blockstate data version last time around... it hasn't changed since 1.21.60

* always CS has to complain...

* Sync with release versions

* Ready 5.28.0 release

* this might help...

---------

Co-authored-by: Dylan T. <dktapps@pmmp.io>
This commit is contained in:
Dries C
2025-05-09 16:29:05 +02:00
committed by GitHub
parent d789c75c00
commit 5e830c7320
15 changed files with 264 additions and 57 deletions

View File

@ -23,13 +23,22 @@ declare(strict_types=1);
namespace pocketmine\network\mcpe\cache;
use pocketmine\color\Color;
use pocketmine\data\bedrock\BedrockDataFiles;
use pocketmine\data\SavedDataLoadingException;
use pocketmine\network\mcpe\protocol\AvailableActorIdentifiersPacket;
use pocketmine\network\mcpe\protocol\BiomeDefinitionListPacket;
use pocketmine\network\mcpe\protocol\serializer\NetworkNbtSerializer;
use pocketmine\network\mcpe\protocol\types\biome\BiomeDefinitionEntry;
use pocketmine\network\mcpe\protocol\types\CacheableNbt;
use pocketmine\utils\Filesystem;
use pocketmine\utils\SingletonTrait;
use pocketmine\utils\Utils;
use pocketmine\world\biome\model\BiomeDefinitionEntryData;
use function count;
use function get_debug_type;
use function is_array;
use function json_decode;
class StaticPacketCache{
use SingletonTrait;
@ -41,9 +50,61 @@ class StaticPacketCache{
return new CacheableNbt((new NetworkNbtSerializer())->read(Filesystem::fileGetContents($filePath))->mustGetCompoundTag());
}
/**
* @return list<BiomeDefinitionEntry>
*/
private static function loadBiomeDefinitionModel(string $filePath) : array{
$biomeEntries = json_decode(Filesystem::fileGetContents($filePath), associative: true);
if(!is_array($biomeEntries)){
throw new SavedDataLoadingException("$filePath root should be an array, got " . get_debug_type($biomeEntries));
}
$jsonMapper = new \JsonMapper();
$jsonMapper->bExceptionOnMissingData = true;
$jsonMapper->bStrictObjectTypeChecking = true;
$jsonMapper->bEnforceMapType = false;
$entries = [];
foreach(Utils::promoteKeys($biomeEntries) as $biomeName => $entry){
if(!is_array($entry)){
throw new SavedDataLoadingException("$filePath should be an array of objects, got " . get_debug_type($entry));
}
try{
$biomeDefinition = $jsonMapper->map($entry, new BiomeDefinitionEntryData());
$mapWaterColour = $biomeDefinition->mapWaterColour;
$entries[] = new BiomeDefinitionEntry(
(string) $biomeName,
$biomeDefinition->id,
$biomeDefinition->temperature,
$biomeDefinition->downfall,
$biomeDefinition->redSporeDensity,
$biomeDefinition->blueSporeDensity,
$biomeDefinition->ashDensity,
$biomeDefinition->whiteAshDensity,
$biomeDefinition->depth,
$biomeDefinition->scale,
new Color(
$mapWaterColour->r,
$mapWaterColour->g,
$mapWaterColour->b,
$mapWaterColour->a
),
$biomeDefinition->rain,
count($biomeDefinition->tags) > 0 ? $biomeDefinition->tags : null,
);
}catch(\JsonMapper_Exception $e){
throw new \RuntimeException($e->getMessage(), 0, $e);
}
}
return $entries;
}
private static function make() : self{
return new self(
BiomeDefinitionListPacket::create(self::loadCompoundFromFile(BedrockDataFiles::BIOME_DEFINITIONS_NBT)),
BiomeDefinitionListPacket::fromDefinitions(self::loadBiomeDefinitionModel(BedrockDataFiles::BIOME_DEFINITIONS_JSON)),
AvailableActorIdentifiersPacket::create(self::loadCompoundFromFile(BedrockDataFiles::ENTITY_IDENTIFIERS_NBT))
);
}

View File

@ -73,7 +73,6 @@ use pocketmine\network\mcpe\protocol\NetworkStackLatencyPacket;
use pocketmine\network\mcpe\protocol\PlayerActionPacket;
use pocketmine\network\mcpe\protocol\PlayerAuthInputPacket;
use pocketmine\network\mcpe\protocol\PlayerHotbarPacket;
use pocketmine\network\mcpe\protocol\PlayerInputPacket;
use pocketmine\network\mcpe\protocol\PlayerSkinPacket;
use pocketmine\network\mcpe\protocol\RequestChunkRadiusPacket;
use pocketmine\network\mcpe\protocol\serializer\BitSet;
@ -781,10 +780,6 @@ class InGamePacketHandler extends PacketHandler{
return false;
}
public function handlePlayerInput(PlayerInputPacket $packet) : bool{
return false; //TODO
}
public function handleSetPlayerGameType(SetPlayerGameTypePacket $packet) : bool{
$gameMode = $this->session->getTypeConverter()->protocolGameModeToCore($packet->gamemode);
if($gameMode !== $this->player->getGamemode()){