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Play burp sound when consuming a FoodSource (#5158)
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@ -56,6 +56,7 @@ use pocketmine\network\mcpe\protocol\types\entity\EntityMetadataProperties;
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use pocketmine\player\Player;
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use pocketmine\player\Player;
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use pocketmine\timings\Timings;
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use pocketmine\timings\Timings;
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use pocketmine\utils\Binary;
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use pocketmine\utils\Binary;
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use pocketmine\world\sound\BurpSound;
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use pocketmine\world\sound\EntityLandSound;
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use pocketmine\world\sound\EntityLandSound;
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use pocketmine\world\sound\EntityLongFallSound;
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use pocketmine\world\sound\EntityLongFallSound;
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use pocketmine\world\sound\EntityShortFallSound;
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use pocketmine\world\sound\EntityShortFallSound;
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@ -320,6 +321,9 @@ abstract class Living extends Entity{
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foreach($consumable->getAdditionalEffects() as $effect){
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foreach($consumable->getAdditionalEffects() as $effect){
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$this->effectManager->add($effect);
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$this->effectManager->add($effect);
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}
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}
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if($consumable instanceof FoodSource){
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$this->broadcastSound(new BurpSound());
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}
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$consumable->onConsume($this);
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$consumable->onConsume($this);
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}
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}
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35
src/world/sound/BurpSound.php
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35
src/world/sound/BurpSound.php
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@ -0,0 +1,35 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\world\sound;
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use pocketmine\math\Vector3;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\network\mcpe\protocol\types\LevelSoundEvent;
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class BurpSound implements Sound{
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public function encode(Vector3 $pos) : array{
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return [LevelSoundEventPacket::nonActorSound(LevelSoundEvent::BURP, $pos, false)];
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}
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}
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