Reverted 8e37627bc0e583efaddff47928ee50df11a8de5a

This commit is contained in:
Shoghi Cervantes 2014-02-08 00:05:36 +01:00
parent 61953b5507
commit 5dd7727548

View File

@ -32,7 +32,7 @@ class PlayerAPI{
$this->server->api->console->register("kill", "<player>", array($this, "commandHandler"));
$this->server->api->console->register("gamemode", "<mode> [player]", array($this, "commandHandler"));
$this->server->api->console->register("tp", "[target player] <destination player|w:world> OR /tp [target player] <x> <y> <z>", array($this, "commandHandler"));
$this->server->api->console->register("setspawn", "[player] [x] [y] [z]", array($this, "commandHandler"));
$this->server->api->console->register("spawnpoint", "[player] [x] [y] [z]", array($this, "commandHandler"));
$this->server->api->console->register("spawn", "", array($this, "commandHandler"));
$this->server->api->console->register("ping", "", array($this, "commandHandler"));
$this->server->api->console->alias("lag", "ping");
@ -118,7 +118,7 @@ class PlayerAPI{
public function commandHandler($cmd, $params, $issuer, $alias){
$output = "";
switch($cmd){
case "setspawn":
case "spawnpoint":
if(!($issuer instanceof Player)){
$output .= "Please run this command in-game.\n";
break;
@ -499,4 +499,4 @@ class PlayerAPI{
$this->server->handle("player.offline.save", $data);
$data->save();
}
}
}