mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 01:46:04 +00:00
Eliminate remaining usages of legacy block ID+meta on disk
flower pots loaded from vanilla worlds should now correctly display the plant inside
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@ -24,7 +24,7 @@ declare(strict_types=1);
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namespace pocketmine\entity\projectile;
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use pocketmine\block\Block;
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use pocketmine\block\BlockFactory;
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use pocketmine\data\SavedDataLoadingException;
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use pocketmine\entity\Entity;
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use pocketmine\entity\Living;
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use pocketmine\entity\Location;
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@ -38,21 +38,24 @@ use pocketmine\event\entity\ProjectileHitEvent;
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use pocketmine\math\RayTraceResult;
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use pocketmine\math\Vector3;
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use pocketmine\math\VoxelRayTrace;
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use pocketmine\nbt\tag\ByteTag;
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use pocketmine\nbt\NBT;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\nbt\tag\ListTag;
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use pocketmine\timings\Timings;
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use function assert;
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use function atan2;
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use function ceil;
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use function count;
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use function sqrt;
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use const M_PI;
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use const PHP_INT_MAX;
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abstract class Projectile extends Entity{
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private const TAG_STUCK_ON_BLOCK_POS = "StuckToBlockPos";
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protected float $damage = 0.0;
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protected ?Block $blockHit = null;
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protected ?Vector3 $blockHit = null;
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public function __construct(Location $location, ?Entity $shootingEntity, ?CompoundTag $nbt = null){
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parent::__construct($location, $nbt);
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@ -74,28 +77,18 @@ abstract class Projectile extends Entity{
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$this->setHealth(1);
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$this->damage = $nbt->getDouble("damage", $this->damage);
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(function() use ($nbt) : void{
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if(($tileXTag = $nbt->getTag("tileX")) instanceof IntTag && ($tileYTag = $nbt->getTag("tileY")) instanceof IntTag && ($tileZTag = $nbt->getTag("tileZ")) instanceof IntTag){
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$blockPos = new Vector3($tileXTag->getValue(), $tileYTag->getValue(), $tileZTag->getValue());
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}else{
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return;
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if(($stuckOnBlockPosTag = $nbt->getListTag(self::TAG_STUCK_ON_BLOCK_POS)) !== null){
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if($stuckOnBlockPosTag->getTagType() !== NBT::TAG_Int || count($stuckOnBlockPosTag) !== 3){
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throw new SavedDataLoadingException(self::TAG_STUCK_ON_BLOCK_POS . " tag should be a list of 3 TAG_Int");
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}
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if(($blockIdTag = $nbt->getTag("blockId")) instanceof IntTag){
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$blockId = $blockIdTag->getValue();
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}else{
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return;
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}
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/** @var IntTag[] $values */
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$values = $stuckOnBlockPosTag->getValue();
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if(($blockDataTag = $nbt->getTag("blockData")) instanceof ByteTag){
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$blockData = $blockDataTag->getValue();
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}else{
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return;
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}
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$this->blockHit = BlockFactory::getInstance()->get($blockId, $blockData);
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$this->blockHit->position($this->getWorld(), $blockPos->getFloorX(), $blockPos->getFloorY(), $blockPos->getFloorZ());
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})();
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$this->blockHit = new Vector3($values[0]->getValue(), $values[1]->getValue(), $values[2]->getValue());
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}elseif(($tileXTag = $nbt->getTag("tileX")) instanceof IntTag && ($tileYTag = $nbt->getTag("tileY")) instanceof IntTag && ($tileZTag = $nbt->getTag("tileZ")) instanceof IntTag){
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$this->blockHit = new Vector3($tileXTag->getValue(), $tileYTag->getValue(), $tileZTag->getValue());
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}
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}
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public function canCollideWith(Entity $entity) : bool{
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@ -134,14 +127,11 @@ abstract class Projectile extends Entity{
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$nbt->setDouble("damage", $this->damage);
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if($this->blockHit !== null){
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$pos = $this->blockHit->getPosition();
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$nbt->setInt("tileX", $pos->x);
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$nbt->setInt("tileY", $pos->y);
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$nbt->setInt("tileZ", $pos->z);
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//we intentionally use different ones to PC because we don't have stringy IDs
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$nbt->setInt("blockId", $this->blockHit->getId());
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$nbt->setByte("blockData", $this->blockHit->getMeta());
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$nbt->setTag(self::TAG_STUCK_ON_BLOCK_POS, new ListTag([
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new IntTag($this->blockHit->getFloorX()),
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new IntTag($this->blockHit->getFloorY()),
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new IntTag($this->blockHit->getFloorZ())
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]));
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}
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return $nbt;
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@ -152,8 +142,11 @@ abstract class Projectile extends Entity{
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}
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public function onNearbyBlockChange() : void{
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if($this->blockHit !== null && $this->getWorld()->isInLoadedTerrain($this->blockHit->getPosition()) && !$this->blockHit->isSameState($this->getWorld()->getBlock($this->blockHit->getPosition()))){
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$this->blockHit = null;
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if($this->blockHit !== null && $this->getWorld()->isInLoadedTerrain($this->blockHit)){
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$blockHit = $this->getWorld()->getBlock($this->blockHit);
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if(!$blockHit->collidesWithBB($this->getBoundingBox()->expandedCopy(0.001, 0.001, 0.001))){
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$this->blockHit = null;
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}
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}
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parent::onNearbyBlockChange();
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@ -312,6 +305,6 @@ abstract class Projectile extends Entity{
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* Called when the projectile collides with a Block.
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*/
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protected function onHitBlock(Block $blockHit, RayTraceResult $hitResult) : void{
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$this->blockHit = clone $blockHit;
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$this->blockHit = $blockHit->getPosition()->asVector3();
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}
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}
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