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DataPacket: inject buffer via parameter instead of class field (packet & stream separation, step 2)
this is not complete yet, but the final change (having the binarystream actually come from outside) is a little more disruptive, and some extra changes need to be made. This will grant some sanity in the meantime without breaking too much stuff.
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@ -26,6 +26,7 @@ namespace pocketmine\network\mcpe\protocol;
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#include <rules/DataPacket.h>
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use pocketmine\network\mcpe\handler\PacketHandler;
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use pocketmine\network\mcpe\serializer\NetworkBinaryStream;
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class TakeItemActorPacket extends DataPacket implements ClientboundPacket{
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public const NETWORK_ID = ProtocolInfo::TAKE_ITEM_ACTOR_PACKET;
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@ -42,14 +43,14 @@ class TakeItemActorPacket extends DataPacket implements ClientboundPacket{
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return $result;
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}
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protected function decodePayload() : void{
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$this->target = $this->buf->getEntityRuntimeId();
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$this->eid = $this->buf->getEntityRuntimeId();
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protected function decodePayload(NetworkBinaryStream $in) : void{
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$this->target = $in->getEntityRuntimeId();
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$this->eid = $in->getEntityRuntimeId();
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}
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protected function encodePayload() : void{
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$this->buf->putEntityRuntimeId($this->target);
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$this->buf->putEntityRuntimeId($this->eid);
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protected function encodePayload(NetworkBinaryStream $out) : void{
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$out->putEntityRuntimeId($this->target);
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$out->putEntityRuntimeId($this->eid);
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}
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public function handle(PacketHandler $handler) : bool{
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