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DataPacket: inject buffer via parameter instead of class field (packet & stream separation, step 2)
this is not complete yet, but the final change (having the binarystream actually come from outside) is a little more disruptive, and some extra changes need to be made. This will grant some sanity in the meantime without breaking too much stuff.
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@ -26,6 +26,7 @@ namespace pocketmine\network\mcpe\protocol;
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#include <rules/DataPacket.h>
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use pocketmine\network\mcpe\handler\PacketHandler;
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use pocketmine\network\mcpe\serializer\NetworkBinaryStream;
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class ScriptCustomEventPacket extends DataPacket{ //TODO: this doesn't have handlers in either client or server in the game as of 1.8
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public const NETWORK_ID = ProtocolInfo::SCRIPT_CUSTOM_EVENT_PACKET;
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@ -35,14 +36,14 @@ class ScriptCustomEventPacket extends DataPacket{ //TODO: this doesn't have hand
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/** @var string json data */
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public $eventData;
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protected function decodePayload() : void{
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$this->eventName = $this->buf->getString();
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$this->eventData = $this->buf->getString();
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protected function decodePayload(NetworkBinaryStream $in) : void{
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$this->eventName = $in->getString();
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$this->eventData = $in->getString();
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}
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protected function encodePayload() : void{
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$this->buf->putString($this->eventName);
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$this->buf->putString($this->eventData);
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protected function encodePayload(NetworkBinaryStream $out) : void{
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$out->putString($this->eventName);
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$out->putString($this->eventData);
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}
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public function handle(PacketHandler $handler) : bool{
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