From 5b3bed8b06fba9a1a4615a8ee1d1569afc06ead9 Mon Sep 17 00:00:00 2001 From: "Dylan K. Taylor" Date: Sun, 20 Aug 2017 09:48:50 +0100 Subject: [PATCH] Don't check entity movement or in-air ticks if player dies due to movement, close #1226 Not an ideal solution but it'll do. --- src/pocketmine/Player.php | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/pocketmine/Player.php b/src/pocketmine/Player.php index 5348f23d0..e7312f272 100644 --- a/src/pocketmine/Player.php +++ b/src/pocketmine/Player.php @@ -1662,7 +1662,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{ $this->processMovement($tickDiff); $this->entityBaseTick($tickDiff); - if(!$this->isSpectator()){ + if(!$this->isSpectator() and $this->isAlive()){ $this->checkNearEntities($tickDiff); if($this->speed !== null){