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Added WorldDifficultyChangeEvent
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src/event/world/WorldDifficultyChangeEvent.php
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44
src/event/world/WorldDifficultyChangeEvent.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\event\world;
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use pocketmine\world\World;
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/**
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* Called when a world's difficulty is changed.
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*/
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final class WorldDifficultyChangeEvent extends WorldEvent{
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public function __construct(
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World $world,
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private int $oldDifficulty,
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private int $newDifficulty
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){
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parent::__construct($world);
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}
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public function getOldDifficulty() : int{ return $this->oldDifficulty; }
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public function getNewDifficulty() : int{ return $this->newDifficulty; }
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}
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@ -52,6 +52,7 @@ use pocketmine\event\world\ChunkLoadEvent;
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use pocketmine\event\world\ChunkPopulateEvent;
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use pocketmine\event\world\ChunkPopulateEvent;
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use pocketmine\event\world\ChunkUnloadEvent;
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use pocketmine\event\world\ChunkUnloadEvent;
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use pocketmine\event\world\SpawnChangeEvent;
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use pocketmine\event\world\SpawnChangeEvent;
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use pocketmine\event\world\WorldDifficultyChangeEvent;
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use pocketmine\event\world\WorldDisplayNameChangeEvent;
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use pocketmine\event\world\WorldDisplayNameChangeEvent;
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use pocketmine\event\world\WorldParticleEvent;
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use pocketmine\event\world\WorldParticleEvent;
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use pocketmine\event\world\WorldSaveEvent;
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use pocketmine\event\world\WorldSaveEvent;
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@ -3127,6 +3128,7 @@ class World implements ChunkManager{
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if($difficulty < 0 || $difficulty > 3){
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if($difficulty < 0 || $difficulty > 3){
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throw new \InvalidArgumentException("Invalid difficulty level $difficulty");
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throw new \InvalidArgumentException("Invalid difficulty level $difficulty");
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}
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}
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(new WorldDifficultyChangeEvent($this, $this->getDifficulty(), $difficulty))->call();
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$this->provider->getWorldData()->setDifficulty($difficulty);
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$this->provider->getWorldData()->setDifficulty($difficulty);
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foreach($this->players as $player){
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foreach($this->players as $player){
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