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https://github.com/pmmp/PocketMine-MP.git
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Fixed unauthenticated sessions taking up player slots
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@@ -32,12 +32,25 @@ class NetworkSessionManager{
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/** @var NetworkSession[] */
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private array $sessions = [];
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/** @var NetworkSession[] */
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private array $pendingLoginSessions = [];
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/**
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* Adds a network session to the manager. This should only be called on session creation.
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*/
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public function add(NetworkSession $session) : void{
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$idx = spl_object_id($session);
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$this->sessions[$idx] = $session;
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$this->pendingLoginSessions[$idx] = $session;
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}
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/**
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* Marks the session as having sent a login request. After this point, they are counted towards the total player
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* count.
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*/
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public function markLoginReceived(NetworkSession $session) : void{
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$idx = spl_object_id($session);
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unset($this->pendingLoginSessions[$idx]);
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}
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/**
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@@ -47,15 +60,24 @@ class NetworkSessionManager{
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public function remove(NetworkSession $session) : void{
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$idx = spl_object_id($session);
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unset($this->sessions[$idx]);
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unset($this->pendingLoginSessions[$idx]);
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}
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/**
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* Returns the number of known connected sessions.
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* Returns the number of known connected sessions, including sessions which have not yet sent a login request.
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*/
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public function getSessionCount() : int{
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return count($this->sessions);
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}
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/**
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* Returns the number of connected sessions which have either sent a login request, or have already completed the
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* login sequence.
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*/
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public function getValidSessionCount() : int{
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return count($this->sessions) - count($this->pendingLoginSessions);
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}
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/** @return NetworkSession[] */
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public function getSessions() : array{ return $this->sessions; }
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