mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-10-16 03:51:37 +00:00
More conservative filtering
this now only drops consecutive packets with identical buffers, and only when instructed to. This is good enough to fix both right- and left-click spam bugs as of 1.21.100.
This commit is contained in:
31
src/network/FilterNoisyPacketException.php
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31
src/network/FilterNoisyPacketException.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network;
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/**
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* Thrown by packet handlers to instruct network sessions to drop repeated packets.
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*/
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final class FilterNoisyPacketException extends \RuntimeException{
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}
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@@ -36,6 +36,7 @@ use pocketmine\lang\Translatable;
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use pocketmine\math\Vector3;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\StringTag;
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use pocketmine\nbt\tag\StringTag;
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use pocketmine\network\FilterNoisyPacketException;
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use pocketmine\network\mcpe\cache\ChunkCache;
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use pocketmine\network\mcpe\cache\ChunkCache;
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use pocketmine\network\mcpe\compression\CompressBatchPromise;
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use pocketmine\network\mcpe\compression\CompressBatchPromise;
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use pocketmine\network\mcpe\compression\Compressor;
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use pocketmine\network\mcpe\compression\Compressor;
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@@ -146,6 +147,8 @@ class NetworkSession{
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private const INCOMING_GAME_PACKETS_PER_TICK = 2;
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private const INCOMING_GAME_PACKETS_PER_TICK = 2;
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private const INCOMING_GAME_PACKETS_BUFFER_TICKS = 100;
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private const INCOMING_GAME_PACKETS_BUFFER_TICKS = 100;
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private const INCOMING_PACKET_BATCH_HARD_LIMIT = 300;
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private PacketRateLimiter $packetBatchLimiter;
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private PacketRateLimiter $packetBatchLimiter;
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private PacketRateLimiter $gamePacketLimiter;
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private PacketRateLimiter $gamePacketLimiter;
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@@ -387,18 +390,15 @@ class NetworkSession{
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}
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}
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private function checkRepeatedPacketFilter(string $buffer) : bool{
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private function checkRepeatedPacketFilter(string $buffer) : bool{
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//TODO: would be great if we didn't repeat reading the ID inside PacketPool
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if($buffer === $this->noisyPacketBuffer){
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$dummy = 0;
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$this->noisyPacketsDropped++;
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$packetId = Binary::readUnsignedVarInt($buffer, $dummy);
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return true;
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if(isset($this->repeatedPacketFilters[$packetId])){
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if($buffer === $this->repeatedPacketFilters[$packetId]){
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$this->repeatedPacketFilterStats[$packetId]++;
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return true;
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}
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$this->repeatedPacketFilters[$packetId] = $buffer;
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}
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}
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//stop filtering once we see a packet with a different buffer
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//this won't be any good for interleaved spammy packets, but we haven't seen any of those so far, and this
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//is the simplest and most conservative filter we can do
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$this->noisyPacketBuffer = "";
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$this->noisyPacketsDropped = 0;
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return false;
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return false;
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}
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}
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@@ -453,9 +453,17 @@ class NetworkSession{
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$decompressed = $payload;
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$decompressed = $payload;
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}
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}
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$count = 0;
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try{
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try{
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$stream = new BinaryStream($decompressed);
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$stream = new BinaryStream($decompressed);
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foreach(PacketBatch::decodeRaw($stream) as $buffer){
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foreach(PacketBatch::decodeRaw($stream) as $buffer){
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if(++$count >= self::INCOMING_PACKET_BATCH_HARD_LIMIT){
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//this should be well more than enough; under normal conditions the game packet rate limiter
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//will kick in well before this. This is only here to make sure we can't get huge batches of
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//noisy packets to bog down the server, since those aren't counted by the regular limiter.
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throw new PacketHandlingException("Reached hard limit of " . self::INCOMING_PACKET_BATCH_HARD_LIMIT . " per batch packet");
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}
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if($this->checkRepeatedPacketFilter($buffer)){
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if($this->checkRepeatedPacketFilter($buffer)){
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continue;
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continue;
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}
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}
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@@ -471,6 +479,8 @@ class NetworkSession{
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}catch(PacketHandlingException $e){
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}catch(PacketHandlingException $e){
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$this->logger->debug($packet->getName() . ": " . base64_encode($buffer));
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$this->logger->debug($packet->getName() . ": " . base64_encode($buffer));
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throw PacketHandlingException::wrap($e, "Error processing " . $packet->getName());
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throw PacketHandlingException::wrap($e, "Error processing " . $packet->getName());
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}catch(FilterNoisyPacketException){
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$this->noisyPacketBuffer = $buffer;
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}
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}
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if(!$this->isConnected()){
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if(!$this->isConnected()){
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//handling this packet may have caused a disconnection
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//handling this packet may have caused a disconnection
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@@ -44,6 +44,7 @@ use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\StringTag;
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use pocketmine\nbt\tag\StringTag;
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use pocketmine\network\FilterNoisyPacketException;
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use pocketmine\network\mcpe\InventoryManager;
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use pocketmine\network\mcpe\InventoryManager;
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use pocketmine\network\mcpe\NetworkSession;
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use pocketmine\network\mcpe\NetworkSession;
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use pocketmine\network\mcpe\protocol\ActorEventPacket;
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use pocketmine\network\mcpe\protocol\ActorEventPacket;
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@@ -473,6 +474,22 @@ class InGamePacketHandler extends PacketHandler{
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switch($data->getActionType()){
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switch($data->getActionType()){
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case UseItemTransactionData::ACTION_CLICK_BLOCK:
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case UseItemTransactionData::ACTION_CLICK_BLOCK:
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//TODO: start hack for client spam bug
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$clickPos = $data->getClickPosition();
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$spamBug = ($this->lastRightClickData !== null &&
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microtime(true) - $this->lastRightClickTime < 0.1 && //100ms
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$this->lastRightClickData->getPlayerPosition()->distanceSquared($data->getPlayerPosition()) < 0.00001 &&
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$this->lastRightClickData->getBlockPosition()->equals($data->getBlockPosition()) &&
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$this->lastRightClickData->getClickPosition()->distanceSquared($clickPos) < 0.00001 //signature spam bug has 0 distance, but allow some error
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);
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//get rid of continued spam if the player clicks and holds right-click
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$this->lastRightClickData = $data;
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$this->lastRightClickTime = microtime(true);
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if($spamBug){
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throw new FilterNoisyPacketException();
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}
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//TODO: end hack for client spam bug
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self::validateFacing($data->getFace());
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self::validateFacing($data->getFace());
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$blockPos = $data->getBlockPosition();
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$blockPos = $data->getBlockPosition();
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@@ -724,7 +741,9 @@ class InGamePacketHandler extends PacketHandler{
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}
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}
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public function handleAnimate(AnimatePacket $packet) : bool{
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public function handleAnimate(AnimatePacket $packet) : bool{
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return true; //Not used
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//this spams harder than a firehose on left click if "Improved Input Response" is enabled, and we don't even
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//use it anyway :<
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throw new FilterNoisyPacketException();
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}
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}
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public function handleContainerClose(ContainerClosePacket $packet) : bool{
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public function handleContainerClose(ContainerClosePacket $packet) : bool{
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