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Block light bug fixes (#454)
* Fixed an age-old light calculation bug causing solid blocks to filter their own light, fixed #375, probably fixed #288
Light spread reduction should be done based on the _target's_ light filter level, not the source.
* Revert "Fix Glowing Obsidian lighting"
This hack is no longer necessary.
This reverts commit 35c33ba980.
* Fixed wrong light levels for torch and redstone torch
* Take adjacent light levels and opacity changes into account, block light will now spread when an obstruction is removed, close #455
* Added timings for Level->setBlock() and lighting updates
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@ -22,7 +22,7 @@
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namespace pocketmine\block;
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class GlowingObsidian extends Transparent{
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class GlowingObsidian extends Solid{
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protected $id = self::GLOWING_OBSIDIAN;
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