mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-07-23 19:34:15 +00:00
Removing useless armour descendent classes, move armour slot to ArmorTypeInfo
This commit is contained in:
parent
056c5ed6cd
commit
58e9728710
@ -434,11 +434,7 @@ This version features substantial changes to the network system, improving coher
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- `Item::removeCreativeItem()` -> `CreativeInventory::remove()`
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- `Item::removeCreativeItem()` -> `CreativeInventory::remove()`
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- The following classes have been added:
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- The following classes have been added:
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- `ArmorTypeInfo`
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- `ArmorTypeInfo`
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- `Boots`
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- `Chestplate`
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- `Fertilizer`
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- `Fertilizer`
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- `Helmet`
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- `Leggings`
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- `LiquidBucket`
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- `LiquidBucket`
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- `MilkBucket`
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- `MilkBucket`
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- `WritableBookBase`
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- `WritableBookBase`
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@ -38,7 +38,7 @@ use pocketmine\utils\Color;
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use function lcg_value;
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use function lcg_value;
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use function mt_rand;
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use function mt_rand;
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abstract class Armor extends Durable{
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class Armor extends Durable{
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public const TAG_CUSTOM_COLOR = "customColor"; //TAG_Int
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public const TAG_CUSTOM_COLOR = "customColor"; //TAG_Int
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@ -65,7 +65,9 @@ abstract class Armor extends Durable{
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* @see ArmorInventory
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* @see ArmorInventory
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* @return int
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* @return int
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*/
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*/
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abstract public function getArmorSlot() : int;
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public function getArmorSlot() : int{
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return $this->armorInfo->getArmorSlot();
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}
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public function getMaxStackSize() : int{
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public function getMaxStackSize() : int{
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return 1;
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return 1;
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@ -29,10 +29,13 @@ class ArmorTypeInfo{
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private $defensePoints;
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private $defensePoints;
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/** @var int */
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/** @var int */
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private $maxDurability;
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private $maxDurability;
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/** @var int */
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private $armorSlot;
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public function __construct(int $defensePoints, int $maxDurability){
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public function __construct(int $defensePoints, int $maxDurability, int $armorSlot){
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$this->defensePoints = $defensePoints;
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$this->defensePoints = $defensePoints;
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$this->maxDurability = $maxDurability;
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$this->maxDurability = $maxDurability;
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$this->armorSlot = $armorSlot;
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}
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}
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/**
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/**
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@ -48,4 +51,11 @@ class ArmorTypeInfo{
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public function getMaxDurability() : int{
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public function getMaxDurability() : int{
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return $this->maxDurability;
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return $this->maxDurability;
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}
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}
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/**
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* @return int
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*/
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public function getArmorSlot() : int{
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return $this->armorSlot;
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}
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}
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}
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@ -1,33 +0,0 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\item;
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use pocketmine\inventory\ArmorInventory;
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class Boots extends Armor{
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public function getArmorSlot() : int{
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return ArmorInventory::SLOT_FEET;
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}
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}
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@ -1,33 +0,0 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\item;
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use pocketmine\inventory\ArmorInventory;
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class Chestplate extends Armor{
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public function getArmorSlot() : int{
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return ArmorInventory::SLOT_CHEST;
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}
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}
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@ -1,33 +0,0 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\item;
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use pocketmine\inventory\ArmorInventory;
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class Helmet extends Armor{
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public function getArmorSlot() : int{
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return ArmorInventory::SLOT_HEAD;
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}
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}
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@ -31,6 +31,7 @@ use pocketmine\block\utils\TreeType;
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use pocketmine\block\VanillaBlocks;
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use pocketmine\block\VanillaBlocks;
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use pocketmine\entity\EntityFactory;
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use pocketmine\entity\EntityFactory;
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use pocketmine\entity\Living;
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use pocketmine\entity\Living;
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use pocketmine\inventory\ArmorInventory;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\CompoundTag;
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use function constant;
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use function constant;
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use function defined;
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use function defined;
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@ -351,26 +352,26 @@ class ItemFactory{
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}
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}
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private static function registerArmorItems() : void{
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private static function registerArmorItems() : void{
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self::register(new Boots(ItemIds::CHAIN_BOOTS, 0, "Chainmail Boots", new ArmorTypeInfo(1, 196)));
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self::register(new Armor(ItemIds::CHAIN_BOOTS, 0, "Chainmail Boots", new ArmorTypeInfo(1, 196, ArmorInventory::SLOT_FEET)));
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self::register(new Boots(ItemIds::DIAMOND_BOOTS, 0, "Diamond Boots", new ArmorTypeInfo(3, 430)));
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self::register(new Armor(ItemIds::DIAMOND_BOOTS, 0, "Diamond Boots", new ArmorTypeInfo(3, 430, ArmorInventory::SLOT_FEET)));
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self::register(new Boots(ItemIds::GOLDEN_BOOTS, 0, "Golden Boots", new ArmorTypeInfo(1, 92)));
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self::register(new Armor(ItemIds::GOLDEN_BOOTS, 0, "Golden Boots", new ArmorTypeInfo(1, 92, ArmorInventory::SLOT_FEET)));
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self::register(new Boots(ItemIds::IRON_BOOTS, 0, "Iron Boots", new ArmorTypeInfo(2, 196)));
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self::register(new Armor(ItemIds::IRON_BOOTS, 0, "Iron Boots", new ArmorTypeInfo(2, 196, ArmorInventory::SLOT_FEET)));
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self::register(new Boots(ItemIds::LEATHER_BOOTS, 0, "Leather Boots", new ArmorTypeInfo(1, 66)));
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self::register(new Armor(ItemIds::LEATHER_BOOTS, 0, "Leather Boots", new ArmorTypeInfo(1, 66, ArmorInventory::SLOT_FEET)));
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self::register(new Chestplate(ItemIds::CHAIN_CHESTPLATE, 0, "Chainmail Chestplate", new ArmorTypeInfo(5, 241)));
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self::register(new Armor(ItemIds::CHAIN_CHESTPLATE, 0, "Chainmail Chestplate", new ArmorTypeInfo(5, 241, ArmorInventory::SLOT_CHEST)));
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self::register(new Chestplate(ItemIds::DIAMOND_CHESTPLATE, 0, "Diamond Chestplate", new ArmorTypeInfo(8, 529)));
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self::register(new Armor(ItemIds::DIAMOND_CHESTPLATE, 0, "Diamond Chestplate", new ArmorTypeInfo(8, 529, ArmorInventory::SLOT_CHEST)));
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self::register(new Chestplate(ItemIds::GOLDEN_CHESTPLATE, 0, "Golden Chestplate", new ArmorTypeInfo(5, 113)));
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self::register(new Armor(ItemIds::GOLDEN_CHESTPLATE, 0, "Golden Chestplate", new ArmorTypeInfo(5, 113, ArmorInventory::SLOT_CHEST)));
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self::register(new Chestplate(ItemIds::IRON_CHESTPLATE, 0, "Iron Chestplate", new ArmorTypeInfo(6, 241)));
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self::register(new Armor(ItemIds::IRON_CHESTPLATE, 0, "Iron Chestplate", new ArmorTypeInfo(6, 241, ArmorInventory::SLOT_CHEST)));
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self::register(new Chestplate(ItemIds::LEATHER_CHESTPLATE, 0, "Leather Tunic", new ArmorTypeInfo(3, 81)));
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self::register(new Armor(ItemIds::LEATHER_CHESTPLATE, 0, "Leather Tunic", new ArmorTypeInfo(3, 81, ArmorInventory::SLOT_CHEST)));
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self::register(new Helmet(ItemIds::CHAIN_HELMET, 0, "Chainmail Helmet", new ArmorTypeInfo(2, 166)));
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self::register(new Armor(ItemIds::CHAIN_HELMET, 0, "Chainmail Helmet", new ArmorTypeInfo(2, 166, ArmorInventory::SLOT_HEAD)));
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self::register(new Helmet(ItemIds::DIAMOND_HELMET, 0, "Diamond Helmet", new ArmorTypeInfo(3, 364)));
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self::register(new Armor(ItemIds::DIAMOND_HELMET, 0, "Diamond Helmet", new ArmorTypeInfo(3, 364, ArmorInventory::SLOT_HEAD)));
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self::register(new Helmet(ItemIds::GOLDEN_HELMET, 0, "Golden Helmet", new ArmorTypeInfo(2, 78)));
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self::register(new Armor(ItemIds::GOLDEN_HELMET, 0, "Golden Helmet", new ArmorTypeInfo(2, 78, ArmorInventory::SLOT_HEAD)));
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self::register(new Helmet(ItemIds::IRON_HELMET, 0, "Iron Helmet", new ArmorTypeInfo(2, 166)));
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self::register(new Armor(ItemIds::IRON_HELMET, 0, "Iron Helmet", new ArmorTypeInfo(2, 166, ArmorInventory::SLOT_HEAD)));
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self::register(new Helmet(ItemIds::LEATHER_HELMET, 0, "Leather Cap", new ArmorTypeInfo(1, 56)));
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self::register(new Armor(ItemIds::LEATHER_HELMET, 0, "Leather Cap", new ArmorTypeInfo(1, 56, ArmorInventory::SLOT_HEAD)));
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self::register(new Leggings(ItemIds::CHAIN_LEGGINGS, 0, "Chainmail Leggings", new ArmorTypeInfo(4, 226)));
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self::register(new Armor(ItemIds::CHAIN_LEGGINGS, 0, "Chainmail Leggings", new ArmorTypeInfo(4, 226, ArmorInventory::SLOT_LEGS)));
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self::register(new Leggings(ItemIds::DIAMOND_LEGGINGS, 0, "Diamond Leggings", new ArmorTypeInfo(6, 496)));
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self::register(new Armor(ItemIds::DIAMOND_LEGGINGS, 0, "Diamond Leggings", new ArmorTypeInfo(6, 496, ArmorInventory::SLOT_LEGS)));
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self::register(new Leggings(ItemIds::GOLDEN_LEGGINGS, 0, "Golden Leggings", new ArmorTypeInfo(3, 106)));
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self::register(new Armor(ItemIds::GOLDEN_LEGGINGS, 0, "Golden Leggings", new ArmorTypeInfo(3, 106, ArmorInventory::SLOT_LEGS)));
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self::register(new Leggings(ItemIds::IRON_LEGGINGS, 0, "Iron Leggings", new ArmorTypeInfo(5, 226)));
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self::register(new Armor(ItemIds::IRON_LEGGINGS, 0, "Iron Leggings", new ArmorTypeInfo(5, 226, ArmorInventory::SLOT_LEGS)));
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self::register(new Leggings(ItemIds::LEATHER_LEGGINGS, 0, "Leather Pants", new ArmorTypeInfo(2, 76)));
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self::register(new Armor(ItemIds::LEATHER_LEGGINGS, 0, "Leather Pants", new ArmorTypeInfo(2, 76, ArmorInventory::SLOT_LEGS)));
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}
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}
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/**
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/**
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@ -1,33 +0,0 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\item;
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use pocketmine\inventory\ArmorInventory;
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class Leggings extends Armor{
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public function getArmorSlot() : int{
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return ArmorInventory::SLOT_LEGS;
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}
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}
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@ -62,10 +62,10 @@ use function assert;
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* @method static Bucket BUCKET()
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* @method static Bucket BUCKET()
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* @method static ItemBlock CAKE()
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* @method static ItemBlock CAKE()
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* @method static Carrot CARROT()
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* @method static Carrot CARROT()
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* @method static Boots CHAINMAIL_BOOTS()
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* @method static Armor CHAINMAIL_BOOTS()
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* @method static Chestplate CHAINMAIL_CHESTPLATE()
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* @method static Armor CHAINMAIL_CHESTPLATE()
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* @method static Helmet CHAINMAIL_HELMET()
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* @method static Armor CHAINMAIL_HELMET()
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* @method static Leggings CHAINMAIL_LEGGINGS()
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* @method static Armor CHAINMAIL_LEGGINGS()
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* @method static Coal CHARCOAL()
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* @method static Coal CHARCOAL()
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* @method static Item CHEMICAL_ALUMINIUM_OXIDE()
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* @method static Item CHEMICAL_ALUMINIUM_OXIDE()
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* @method static Item CHEMICAL_AMMONIA()
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* @method static Item CHEMICAL_AMMONIA()
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@ -126,11 +126,11 @@ use function assert;
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* @method static Boat DARK_OAK_BOAT()
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* @method static Boat DARK_OAK_BOAT()
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* @method static Item DIAMOND()
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* @method static Item DIAMOND()
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* @method static Axe DIAMOND_AXE()
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* @method static Axe DIAMOND_AXE()
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* @method static Boots DIAMOND_BOOTS()
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* @method static Armor DIAMOND_BOOTS()
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* @method static Chestplate DIAMOND_CHESTPLATE()
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* @method static Armor DIAMOND_CHESTPLATE()
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* @method static Helmet DIAMOND_HELMET()
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* @method static Armor DIAMOND_HELMET()
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* @method static Hoe DIAMOND_HOE()
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* @method static Hoe DIAMOND_HOE()
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* @method static Leggings DIAMOND_LEGGINGS()
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* @method static Armor DIAMOND_LEGGINGS()
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* @method static Pickaxe DIAMOND_PICKAXE()
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* @method static Pickaxe DIAMOND_PICKAXE()
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* @method static Shovel DIAMOND_SHOVEL()
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* @method static Shovel DIAMOND_SHOVEL()
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* @method static Sword DIAMOND_SWORD()
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* @method static Sword DIAMOND_SWORD()
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@ -155,12 +155,12 @@ use function assert;
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* @method static Item GOLD_NUGGET()
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* @method static Item GOLD_NUGGET()
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* @method static GoldenApple GOLDEN_APPLE()
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* @method static GoldenApple GOLDEN_APPLE()
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* @method static Axe GOLDEN_AXE()
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* @method static Axe GOLDEN_AXE()
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* @method static Boots GOLDEN_BOOTS()
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* @method static Armor GOLDEN_BOOTS()
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* @method static GoldenCarrot GOLDEN_CARROT()
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* @method static GoldenCarrot GOLDEN_CARROT()
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* @method static Chestplate GOLDEN_CHESTPLATE()
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* @method static Armor GOLDEN_CHESTPLATE()
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* @method static Helmet GOLDEN_HELMET()
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* @method static Armor GOLDEN_HELMET()
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* @method static Hoe GOLDEN_HOE()
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* @method static Hoe GOLDEN_HOE()
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* @method static Leggings GOLDEN_LEGGINGS()
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* @method static Armor GOLDEN_LEGGINGS()
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* @method static Pickaxe GOLDEN_PICKAXE()
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* @method static Pickaxe GOLDEN_PICKAXE()
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* @method static Shovel GOLDEN_SHOVEL()
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* @method static Shovel GOLDEN_SHOVEL()
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* @method static Sword GOLDEN_SWORD()
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* @method static Sword GOLDEN_SWORD()
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@ -174,12 +174,12 @@ use function assert;
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* @method static Item HEART_OF_THE_SEA()
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* @method static Item HEART_OF_THE_SEA()
|
||||||
* @method static Item INK_SAC()
|
* @method static Item INK_SAC()
|
||||||
* @method static Axe IRON_AXE()
|
* @method static Axe IRON_AXE()
|
||||||
* @method static Boots IRON_BOOTS()
|
* @method static Armor IRON_BOOTS()
|
||||||
* @method static Chestplate IRON_CHESTPLATE()
|
* @method static Armor IRON_CHESTPLATE()
|
||||||
* @method static Helmet IRON_HELMET()
|
* @method static Armor IRON_HELMET()
|
||||||
* @method static Hoe IRON_HOE()
|
* @method static Hoe IRON_HOE()
|
||||||
* @method static Item IRON_INGOT()
|
* @method static Item IRON_INGOT()
|
||||||
* @method static Leggings IRON_LEGGINGS()
|
* @method static Armor IRON_LEGGINGS()
|
||||||
* @method static Item IRON_NUGGET()
|
* @method static Item IRON_NUGGET()
|
||||||
* @method static Pickaxe IRON_PICKAXE()
|
* @method static Pickaxe IRON_PICKAXE()
|
||||||
* @method static Shovel IRON_SHOVEL()
|
* @method static Shovel IRON_SHOVEL()
|
||||||
@ -188,10 +188,10 @@ use function assert;
|
|||||||
* @method static Item LAPIS_LAZULI()
|
* @method static Item LAPIS_LAZULI()
|
||||||
* @method static LiquidBucket LAVA_BUCKET()
|
* @method static LiquidBucket LAVA_BUCKET()
|
||||||
* @method static Item LEATHER()
|
* @method static Item LEATHER()
|
||||||
* @method static Boots LEATHER_BOOTS()
|
* @method static Armor LEATHER_BOOTS()
|
||||||
* @method static Helmet LEATHER_CAP()
|
* @method static Armor LEATHER_CAP()
|
||||||
* @method static Leggings LEATHER_PANTS()
|
* @method static Armor LEATHER_PANTS()
|
||||||
* @method static Chestplate LEATHER_TUNIC()
|
* @method static Armor LEATHER_TUNIC()
|
||||||
* @method static Banner LIGHT_BLUE_BANNER()
|
* @method static Banner LIGHT_BLUE_BANNER()
|
||||||
* @method static Bed LIGHT_BLUE_BED()
|
* @method static Bed LIGHT_BLUE_BED()
|
||||||
* @method static Dye LIGHT_BLUE_DYE()
|
* @method static Dye LIGHT_BLUE_DYE()
|
||||||
|
Loading…
x
Reference in New Issue
Block a user