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Block: introduce new methods to reduce support type boilerplate checks
this switches from a 'can be supported by' concept to a 'can stay at this position' paradigm, which requires way less boilerplate code. there may be further improvements we can make from here, such as adding traits, but this is a good first step.
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@ -106,7 +106,7 @@ class Door extends Transparent{
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}
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public function onNearbyBlockChange() : void{
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if(!$this->canBeSupportedBy($this->getSide(Facing::DOWN)) && !$this->getSide(Facing::DOWN) instanceof Door){ //Replace with common break method
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if(!$this->canBeSupportedAt($this) && !$this->getSide(Facing::DOWN) instanceof Door){ //Replace with common break method
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$this->position->getWorld()->useBreakOn($this->position); //this will delete both halves if they exist
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}
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}
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@ -114,8 +114,7 @@ class Door extends Transparent{
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if($face === Facing::UP){
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$blockUp = $this->getSide(Facing::UP);
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$blockDown = $this->getSide(Facing::DOWN);
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if(!$blockUp->canBeReplaced() || !$this->canBeSupportedBy($blockDown)){
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if(!$blockUp->canBeReplaced() || !$this->canBeSupportedAt($blockReplace)){
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return false;
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}
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@ -172,7 +171,7 @@ class Door extends Transparent{
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return parent::getAffectedBlocks();
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}
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private function canBeSupportedBy(Block $block) : bool{
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return $block->getSupportType(Facing::UP)->hasEdgeSupport();
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private function canBeSupportedAt(Block $block) : bool{
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return $block->getAdjacentSupportType(Facing::DOWN)->hasEdgeSupport();
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}
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}
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