mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 01:46:04 +00:00
Moved projectile-related classes to their own namespace
This commit is contained in:
98
src/pocketmine/entity/projectile/Arrow.php
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98
src/pocketmine/entity/projectile/Arrow.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\entity\projectile;
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use pocketmine\entity\Entity;
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use pocketmine\level\Level;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\network\mcpe\protocol\AddEntityPacket;
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use pocketmine\Player;
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class Arrow extends Projectile{
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const NETWORK_ID = 80;
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public $width = 0.25;
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public $height = 0.25;
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protected $gravity = 0.05;
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protected $drag = 0.01;
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protected $damage = 2;
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public function __construct(Level $level, CompoundTag $nbt, Entity $shootingEntity = null, bool $critical = false){
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parent::__construct($level, $nbt, $shootingEntity);
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$this->setCritical($critical);
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}
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public function isCritical() : bool{
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return $this->getGenericFlag(self::DATA_FLAG_CRITICAL);
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}
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public function setCritical(bool $value = true){
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$this->setGenericFlag(self::DATA_FLAG_CRITICAL, $value);
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}
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public function getResultDamage() : int{
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$base = parent::getResultDamage();
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if($this->isCritical()){
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return ($base + mt_rand(0, (int) ($base / 2) + 1));
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}else{
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return $base;
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}
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}
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public function entityBaseTick(int $tickDiff = 1) : bool{
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if($this->closed){
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return false;
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}
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$hasUpdate = parent::entityBaseTick($tickDiff);
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if($this->onGround or $this->hadCollision){
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$this->setCritical(false);
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}
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if($this->age > 1200){
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$this->close();
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$hasUpdate = true;
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}
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return $hasUpdate;
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}
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public function spawnTo(Player $player){
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$pk = new AddEntityPacket();
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$pk->type = Arrow::NETWORK_ID;
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$pk->entityRuntimeId = $this->getId();
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$pk->position = $this->asVector3();
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$pk->motion = $this->getMotion();
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$pk->yaw = $this->yaw;
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$pk->pitch = $this->pitch;
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$pk->metadata = $this->dataProperties;
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$player->dataPacket($pk);
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parent::spawnTo($player);
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}
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}
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191
src/pocketmine/entity/projectile/Projectile.php
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191
src/pocketmine/entity/projectile/Projectile.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\entity\projectile;
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use pocketmine\entity\Entity;
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use pocketmine\entity\Living;
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use pocketmine\event\entity\EntityCombustByEntityEvent;
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use pocketmine\event\entity\EntityDamageByChildEntityEvent;
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use pocketmine\event\entity\EntityDamageByEntityEvent;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\event\entity\ProjectileHitEvent;
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use pocketmine\level\Level;
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use pocketmine\level\MovingObjectPosition;
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use pocketmine\math\Vector3;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\ShortTag;
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abstract class Projectile extends Entity{
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const DATA_SHOOTER_ID = 17;
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protected $damage = 0;
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public $hadCollision = false;
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public function __construct(Level $level, CompoundTag $nbt, Entity $shootingEntity = null){
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if($shootingEntity !== null){
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$this->setOwningEntity($shootingEntity);
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}
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parent::__construct($level, $nbt);
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}
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public function attack(EntityDamageEvent $source){
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if($source->getCause() === EntityDamageEvent::CAUSE_VOID){
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parent::attack($source);
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}
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}
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protected function initEntity(){
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parent::initEntity();
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$this->setMaxHealth(1);
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$this->setHealth(1);
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if(isset($this->namedtag->Age)){
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$this->age = $this->namedtag["Age"];
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}
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}
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public function canCollideWith(Entity $entity) : bool{
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return $entity instanceof Living and !$this->onGround;
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}
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/**
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* Returns the amount of damage this projectile will deal to the entity it hits.
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* @return int
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*/
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public function getResultDamage() : int{
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return (int) ceil(sqrt($this->motionX ** 2 + $this->motionY ** 2 + $this->motionZ ** 2) * $this->damage);
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}
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public function onCollideWithEntity(Entity $entity){
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$this->server->getPluginManager()->callEvent(new ProjectileHitEvent($this));
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$damage = $this->getResultDamage();
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if($this->getOwningEntity() === null){
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$ev = new EntityDamageByEntityEvent($this, $entity, EntityDamageEvent::CAUSE_PROJECTILE, $damage);
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}else{
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$ev = new EntityDamageByChildEntityEvent($this->getOwningEntity(), $this, $entity, EntityDamageEvent::CAUSE_PROJECTILE, $damage);
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}
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$entity->attack($ev);
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$this->hadCollision = true;
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if($this->fireTicks > 0){
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$ev = new EntityCombustByEntityEvent($this, $entity, 5);
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$this->server->getPluginManager()->callEvent($ev);
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if(!$ev->isCancelled()){
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$entity->setOnFire($ev->getDuration());
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}
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}
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$this->close();
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}
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public function saveNBT(){
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parent::saveNBT();
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$this->namedtag->Age = new ShortTag("Age", $this->age);
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}
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protected function applyDragBeforeGravity() : bool{
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return true;
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}
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public function entityBaseTick(int $tickDiff = 1) : bool{
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if($this->closed){
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return false;
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}
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$hasUpdate = parent::entityBaseTick($tickDiff);
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if($this->isAlive()){
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$movingObjectPosition = null;
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$moveVector = new Vector3($this->x + $this->motionX, $this->y + $this->motionY, $this->z + $this->motionZ);
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$list = $this->getLevel()->getCollidingEntities($this->boundingBox->addCoord($this->motionX, $this->motionY, $this->motionZ)->expand(1, 1, 1), $this);
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$nearDistance = PHP_INT_MAX;
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$nearEntity = null;
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foreach($list as $entity){
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if(/*!$entity->canCollideWith($this) or */
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($entity->getId() === $this->getOwningEntityId() and $this->ticksLived < 5)
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){
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continue;
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}
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$axisalignedbb = $entity->boundingBox->grow(0.3, 0.3, 0.3);
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$ob = $axisalignedbb->calculateIntercept($this, $moveVector);
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if($ob === null){
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continue;
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}
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$distance = $this->distanceSquared($ob->hitVector);
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if($distance < $nearDistance){
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$nearDistance = $distance;
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$nearEntity = $entity;
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}
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}
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if($nearEntity !== null){
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$movingObjectPosition = MovingObjectPosition::fromEntity($nearEntity);
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}
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if($movingObjectPosition !== null){
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if($movingObjectPosition->entityHit !== null){
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$this->onCollideWithEntity($movingObjectPosition->entityHit);
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return false;
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}
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}
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if($this->isCollided and !$this->hadCollision){ //Collided with a block
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$this->hadCollision = true;
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$this->motionX = 0;
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$this->motionY = 0;
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$this->motionZ = 0;
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$this->server->getPluginManager()->callEvent(new ProjectileHitEvent($this));
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return false;
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}elseif(!$this->isCollided and $this->hadCollision){ //Previously collided with block, but block later removed
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$this->hadCollision = false;
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}
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if(!$this->hadCollision or abs($this->motionX) > self::MOTION_THRESHOLD or abs($this->motionY) > self::MOTION_THRESHOLD or abs($this->motionZ) > self::MOTION_THRESHOLD){
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$f = sqrt(($this->motionX ** 2) + ($this->motionZ ** 2));
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$this->yaw = (atan2($this->motionX, $this->motionZ) * 180 / M_PI);
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$this->pitch = (atan2($this->motionY, $f) * 180 / M_PI);
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$hasUpdate = true;
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}
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}
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return $hasUpdate;
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}
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}
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29
src/pocketmine/entity/projectile/ProjectileSource.php
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29
src/pocketmine/entity/projectile/ProjectileSource.php
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@ -0,0 +1,29 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\entity\projectile;
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interface ProjectileSource{
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}
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71
src/pocketmine/entity/projectile/Snowball.php
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71
src/pocketmine/entity/projectile/Snowball.php
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@ -0,0 +1,71 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\entity\projectile;
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use pocketmine\entity\Entity;
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use pocketmine\level\Level;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\network\mcpe\protocol\AddEntityPacket;
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use pocketmine\Player;
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class Snowball extends Projectile{
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const NETWORK_ID = 81;
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public $width = 0.25;
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public $height = 0.25;
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protected $gravity = 0.03;
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protected $drag = 0.01;
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public function __construct(Level $level, CompoundTag $nbt, Entity $shootingEntity = null){
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parent::__construct($level, $nbt, $shootingEntity);
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}
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public function entityBaseTick(int $tickDiff = 1) : bool{
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if($this->closed){
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return false;
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}
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$hasUpdate = parent::entityBaseTick($tickDiff);
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if($this->age > 1200 or $this->isCollided){
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$this->kill();
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$hasUpdate = true;
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}
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return $hasUpdate;
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}
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public function spawnTo(Player $player){
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$pk = new AddEntityPacket();
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$pk->type = Snowball::NETWORK_ID;
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$pk->entityRuntimeId = $this->getId();
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$pk->position = $this->asVector3();
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$pk->motion = $this->getMotion();
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$pk->metadata = $this->dataProperties;
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$player->dataPacket($pk);
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parent::spawnTo($player);
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}
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}
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Reference in New Issue
Block a user