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Implemented Explosion and PrimedTNT, closes #2139
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@ -22,10 +22,124 @@
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namespace pocketmine\entity;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\level\Explosion;
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use pocketmine\nbt\tag\Byte;
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use pocketmine\nbt\tag\String;
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use pocketmine\network\protocol\AddEntityPacket;
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use pocketmine\network\protocol\SetEntityMotionPacket;
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use pocketmine\Player;
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class PrimedTNT extends Entity implements Explosive{
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const NETWORK_ID = 65;
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public $width = 0.98;
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public $length = 0.98;
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public $height = 0.98;
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protected $gravity = 0.04;
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protected $drag = 0.02;
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protected $fuse;
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public $canCollide = false;
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protected function initEntity(){
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$this->namedtag->id = new String("id", "PrimedTNT");
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if(isset($this->namedtag->Fuse)){
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$this->fuse = $this->namedtag["Fuse"];
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}else{
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$this->fuse = 80;
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}
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}
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public function canCollideWith(Entity $entity){
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return false;
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}
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public function getData(){
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return [
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16 => ["type" => 0, "value" => $this->fuse],
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];
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}
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public function saveNBT(){
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parent::saveNBT();
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$this->namedtag->Fuse = new Byte("Fuse", $this->fuse);
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}
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public function onUpdate(){
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if($this->closed){
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return false;
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}
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$this->timings->startTiming();
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$this->entityBaseTick();
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if(!$this->dead){
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$this->motionY -= $this->gravity;
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$this->move($this->motionX, $this->motionY, $this->motionZ);
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$friction = 1 - $this->drag;
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$this->motionX *= $friction;
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$this->motionY *= $friction;
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$this->motionZ *= $friction;
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$this->updateMovement();
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if($this->onGround){
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$this->motionY *= -0.5;
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$this->motionX *= 0.7;
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$this->motionZ *= 0.7;
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}
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if($this->fuse-- <= 0){
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$this->kill();
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$this->explode();
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}else{
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$this->sendMetadata($this->getViewers());
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}
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}
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return !$this->onGround or ($this->motionX == 0 and $this->motionY == 0 and $this->motionZ == 0);
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}
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public function attack($damage, $source = EntityDamageEvent::CAUSE_MAGIC){
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}
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public function heal($amount){
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}
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public function explode(){
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(new Explosion($this, 4, $this))->explode();
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}
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public function spawnTo(Player $player){
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$pk = new AddEntityPacket();
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$pk->type = PrimedTNT::NETWORK_ID;
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$pk->eid = $this->getID();
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$pk->x = $this->x;
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$pk->y = $this->y;
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$pk->z = $this->z;
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$pk->did = 0;
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$player->dataPacket($pk);
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$pk = new SetEntityMotionPacket();
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$pk->entities = [
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[$this->getID(), $this->motionX, $this->motionY, $this->motionZ]
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];
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$player->dataPacket($pk);
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parent::spawnTo($player);
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}
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}
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