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Fixed Player movement collision checks
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761cd59514
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@ -948,7 +948,7 @@ abstract class Entity extends Position implements Metadatable{
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if($this instanceof Player){
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if($this instanceof Player){
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if(($this->onGround and $movY != 0) or (!$this->onGround and $movY <= 0)){
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if(($this->onGround and $movY != 0) or (!$this->onGround and $movY <= 0)){
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if(count($this->getLevel()->getCollisionBlocks($this->boundingBox->getOffsetBoundingBox(0, $movY - 0.1, 0))) > 0){
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if(count($this->getLevel()->getCollisionBlocks($this->boundingBox->getOffsetBoundingBox(0, $movY - 0.1, 0)->expand(0.01, 0, 0.01))) > 0){
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$isColliding = true;
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$isColliding = true;
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}else{
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}else{
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$isColliding = false;
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$isColliding = false;
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