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World: fixed a crash in getFullBlock() when used on ungenerated terrain
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@ -1295,7 +1295,10 @@ class World implements ChunkManager{
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* @return int bitmap, (id << 4) | data
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*/
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public function getFullBlock(int $x, int $y, int $z) : int{
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return $this->getOrLoadChunk($x >> 4, $z >> 4, false)->getFullBlock($x & 0x0f, $y, $z & 0x0f);
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if(($chunk = $this->getOrLoadChunk($x >> 4, $z >> 4, false)) !== null){
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return $chunk->getFullBlock($x & 0x0f, $y, $z & 0x0f);
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}
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return BlockLegacyIds::AIR << 4; //TODO: this should throw (ungenerated chunk)
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}
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public function isInWorld(int $x, int $y, int $z) : bool{
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