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https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-08 02:42:58 +00:00
Nuke Block->meta, split into variant and state properties, lots of cleanup
This is a major change to the way block metadata is handled within the PM core. This separates variant metadata (which really ought to be part of the ID) from state metadata, and in a couple of cases flattens separate states of blocks together. The result of this is that invalid variants can be much more easily detected, and additionally state handling is much cleaner since meta is only needed at the serialize layer instead of throughout the code.
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@ -38,8 +38,36 @@ class Vine extends Flowable{
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protected $id = self::VINE;
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public function __construct(int $meta = 0){
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$this->setDamage($meta);
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/** @var bool[] */
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protected $faces = [];
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public function __construct(){
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}
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protected function writeStateToMeta() : int{
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return
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(isset($this->faces[Facing::SOUTH]) ? self::FLAG_SOUTH : 0) |
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(isset($this->faces[Facing::WEST]) ? self::FLAG_WEST : 0) |
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(isset($this->faces[Facing::NORTH]) ? self::FLAG_NORTH : 0) |
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(isset($this->faces[Facing::EAST]) ? self::FLAG_EAST : 0);
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}
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public function readStateFromMeta(int $meta) : void{
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$this->setFaceFromMeta($meta, self::FLAG_SOUTH, Facing::SOUTH);
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$this->setFaceFromMeta($meta, self::FLAG_WEST, Facing::WEST);
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$this->setFaceFromMeta($meta, self::FLAG_NORTH, Facing::NORTH);
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$this->setFaceFromMeta($meta, self::FLAG_EAST, Facing::EAST);
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}
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public function getStateBitmask() : int{
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return 0b1111;
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}
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private function setFaceFromMeta(int $meta, int $flag, int $face) : void{
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if(($meta & $flag) !== 0){
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$this->faces[$face] = true;
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}
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}
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public function getName() : string{
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@ -79,7 +107,7 @@ class Vine extends Flowable{
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$minY = 0;
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$hasSide = false;
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if(($this->meta & self::FLAG_WEST) > 0){
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if(isset($this->faces[Facing::WEST])){
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$maxX = max($maxX, 0.0625);
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$minX = 0;
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$minZ = 0;
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@ -87,7 +115,7 @@ class Vine extends Flowable{
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$hasSide = true;
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}
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if(($this->meta & self::FLAG_EAST) > 0){
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if(isset($this->faces[Facing::EAST])){
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$minX = min($minX, 0.9375);
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$maxX = 1;
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$minZ = 0;
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@ -95,7 +123,7 @@ class Vine extends Flowable{
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$hasSide = true;
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}
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if(($this->meta & self::FLAG_SOUTH) > 0){
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if(isset($this->faces[Facing::SOUTH])){
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$minZ = min($minZ, 0.9375);
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$maxZ = 1;
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$minX = 0;
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@ -103,7 +131,7 @@ class Vine extends Flowable{
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$hasSide = true;
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}
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if(($this->meta & self::FLAG_NORTH) > 0){
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if(isset($this->faces[Facing::NORTH])){
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$maxZ = max($maxZ, 0.0625);
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$minZ = 0;
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$minX = 0;
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@ -123,50 +151,29 @@ class Vine extends Flowable{
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}
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public function place(Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, Player $player = null) : bool{
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if(!$blockClicked->isSolid() or $face === Facing::UP or $face === Facing::DOWN){
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if(!$blockClicked->isSolid() or Facing::axis($face) === Facing::AXIS_Y){
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return false;
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}
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static $faces = [
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Facing::NORTH => self::FLAG_SOUTH,
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Facing::SOUTH => self::FLAG_NORTH,
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Facing::WEST => self::FLAG_EAST,
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Facing::EAST => self::FLAG_WEST
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];
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$this->meta = $faces[$face] ?? 0;
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if($blockReplace->getId() === $this->getId()){
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$this->meta |= $blockReplace->meta;
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}
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$this->faces = $blockReplace instanceof Vine ? $blockReplace->faces : [];
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$this->faces[Facing::opposite($face)] = true;
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return parent::place($item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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public function onNearbyBlockChange() : void{
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static $sides = [
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self::FLAG_SOUTH => Facing::SOUTH,
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self::FLAG_WEST => Facing::WEST,
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self::FLAG_NORTH => Facing::NORTH,
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self::FLAG_EAST => Facing::EAST
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];
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$meta = $this->meta;
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foreach($sides as $flag => $side){
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if(($meta & $flag) === 0){
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continue;
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}
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if(!$this->getSide($side)->isSolid()){
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$meta &= ~$flag;
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$changed = false;
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foreach($this->faces as $face => $bool){
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if(!$this->getSide($face)->isSolid()){
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unset($this->faces[$face]);
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$changed = true;
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}
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}
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if($meta !== $this->meta){
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if($meta === 0){
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if($changed){
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if(empty($this->faces)){
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$this->level->useBreakOn($this);
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}else{
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$this->meta = $meta;
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$this->level->setBlock($this, $this);
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}
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}
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@ -180,10 +187,6 @@ class Vine extends Flowable{
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//TODO: vine growth
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}
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public function getVariantBitmask() : int{
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return 0;
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}
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public function getDrops(Item $item) : array{
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if($item->getBlockToolType() & BlockToolType::TYPE_SHEARS){
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return $this->getDropsForCompatibleTool($item);
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