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Implemented budding amethyst and amethyst clusters
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133
src/block/AmethystCluster.php
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133
src/block/AmethystCluster.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\AmethystTrait;
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use pocketmine\block\utils\AnyFacingTrait;
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use pocketmine\block\utils\FortuneDropHelper;
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use pocketmine\block\utils\SupportType;
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use pocketmine\data\runtime\RuntimeDataDescriber;
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use pocketmine\item\Item;
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use pocketmine\item\VanillaItems;
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use pocketmine\math\Axis;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\utils\AssumptionFailedError;
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use pocketmine\world\BlockTransaction;
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final class AmethystCluster extends Transparent{
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use AmethystTrait;
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use AnyFacingTrait;
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public const STAGE_SMALL_BUD = 0;
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public const STAGE_MEDIUM_BUD = 1;
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public const STAGE_LARGE_BUD = 2;
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public const STAGE_CLUSTER = 3;
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private int $stage = self::STAGE_CLUSTER;
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public function describeBlockItemState(RuntimeDataDescriber $w) : void{
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$w->boundedInt(2, self::STAGE_SMALL_BUD, self::STAGE_CLUSTER, $this->stage);
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}
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public function getStage() : int{ return $this->stage; }
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public function setStage(int $stage) : self{
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if($stage < self::STAGE_SMALL_BUD || $stage > self::STAGE_CLUSTER){
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throw new \InvalidArgumentException("Size must be in range " . self::STAGE_SMALL_BUD . " ... " . self::STAGE_CLUSTER);
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}
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$this->stage = $stage;
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return $this;
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}
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public function getLightLevel() : int{
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return match($this->stage){
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self::STAGE_SMALL_BUD => 1,
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self::STAGE_MEDIUM_BUD => 2,
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self::STAGE_LARGE_BUD => 4,
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self::STAGE_CLUSTER => 5,
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default => throw new AssumptionFailedError("Invalid stage $this->stage"),
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};
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}
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protected function recalculateCollisionBoxes() : array{
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$myAxis = Facing::axis($this->facing);
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$box = AxisAlignedBB::one();
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foreach([Axis::Y, Axis::Z, Axis::X] as $axis){
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if($axis === $myAxis){
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continue;
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}
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$box->squash($axis, $this->stage === self::STAGE_SMALL_BUD ? 4 / 16 : 3 / 16);
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}
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$box->trim($this->facing, 1 - ($this->stage === self::STAGE_CLUSTER ? 7 / 16 : ($this->stage + 3) / 16));
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return [$box];
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}
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private function canBeSupportedAt(Block $block, int $facing) : bool{
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return $block->getAdjacentSupportType($facing) === SupportType::FULL;
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}
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public function getSupportType(int $facing) : SupportType{
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return SupportType::NONE;
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}
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if(!$this->canBeSupportedAt($blockReplace, Facing::opposite($face))){
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return false;
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}
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$this->facing = $face;
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return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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public function onNearbyBlockChange() : void{
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if(!$this->canBeSupportedAt($this, Facing::opposite($this->facing))){
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$this->position->getWorld()->useBreakOn($this->position);
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}
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}
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public function isAffectedBySilkTouch() : bool{
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return true;
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}
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public function getDropsForCompatibleTool(Item $item) : array{
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if($this->stage === self::STAGE_CLUSTER){
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return [VanillaItems::AMETHYST_SHARD()->setCount(FortuneDropHelper::weighted($item, min: 4, maxBase: 4))];
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}
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return [];
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}
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public function getDropsForIncompatibleTool(Item $item) : array{
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if($this->stage === self::STAGE_CLUSTER){
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return [VanillaItems::AMETHYST_SHARD()->setCount(FortuneDropHelper::weighted($item, min: 2, maxBase: 2))];
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}
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return [];
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}
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}
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