MCPE protocol gets its own namespace

This commit is contained in:
Dylan K. Taylor
2017-02-26 16:21:01 +00:00
parent 477cb77002
commit 56990eb28b
132 changed files with 600 additions and 601 deletions

View File

@ -0,0 +1,63 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
namespace pocketmine\network\mcpe\protocol;
#include <rules/DataPacket.h>
use pocketmine\network\mcpe\NetworkSession;
class UpdateBlockPacket extends DataPacket{
const NETWORK_ID = ProtocolInfo::UPDATE_BLOCK_PACKET;
const FLAG_NONE = 0b0000;
const FLAG_NEIGHBORS = 0b0001;
const FLAG_NETWORK = 0b0010;
const FLAG_NOGRAPHIC = 0b0100;
const FLAG_PRIORITY = 0b1000;
const FLAG_ALL = (self::FLAG_NEIGHBORS | self::FLAG_NETWORK);
const FLAG_ALL_PRIORITY = (self::FLAG_ALL | self::FLAG_PRIORITY);
public $x;
public $z;
public $y;
public $blockId;
public $blockData;
public $flags;
public function decode(){
}
public function encode(){
$this->reset();
$this->putBlockCoords($this->x, $this->y, $this->z);
$this->putUnsignedVarInt($this->blockId);
$this->putUnsignedVarInt(($this->flags << 4) | $this->blockData);
}
public function handle(NetworkSession $session) : bool{
return $session->handleUpdateBlock($this);
}
}