MCPE protocol gets its own namespace

This commit is contained in:
Dylan K. Taylor
2017-02-26 16:21:01 +00:00
parent 477cb77002
commit 56990eb28b
132 changed files with 600 additions and 601 deletions

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@ -38,7 +38,7 @@ use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\DoubleTag;
use pocketmine\nbt\tag\FloatTag;
use pocketmine\nbt\tag\ListTag;
use pocketmine\network\protocol\ExplodePacket;
use pocketmine\network\mcpe\protocol\ExplodePacket;
use pocketmine\utils\Random;
class Explosion{

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@ -90,14 +90,14 @@ use pocketmine\nbt\tag\FloatTag;
use pocketmine\nbt\tag\ListTag;
use pocketmine\nbt\tag\ShortTag;
use pocketmine\nbt\tag\StringTag;
use pocketmine\network\protocol\BatchPacket;
use pocketmine\network\protocol\DataPacket;
use pocketmine\network\protocol\FullChunkDataPacket;
use pocketmine\network\protocol\LevelEventPacket;
use pocketmine\network\protocol\MoveEntityPacket;
use pocketmine\network\protocol\SetEntityMotionPacket;
use pocketmine\network\protocol\SetTimePacket;
use pocketmine\network\protocol\UpdateBlockPacket;
use pocketmine\network\mcpe\protocol\BatchPacket;
use pocketmine\network\mcpe\protocol\DataPacket;
use pocketmine\network\mcpe\protocol\FullChunkDataPacket;
use pocketmine\network\mcpe\protocol\LevelEventPacket;
use pocketmine\network\mcpe\protocol\MoveEntityPacket;
use pocketmine\network\mcpe\protocol\SetEntityMotionPacket;
use pocketmine\network\mcpe\protocol\SetTimePacket;
use pocketmine\network\mcpe\protocol\UpdateBlockPacket;
use pocketmine\Player;
use pocketmine\plugin\Plugin;
use pocketmine\Server;

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@ -22,18 +22,18 @@
namespace pocketmine\level\format\io\leveldb;
use pocketmine\level\format\Chunk;
use pocketmine\level\format\SubChunk;
use pocketmine\level\format\io\BaseLevelProvider;
use pocketmine\level\format\io\ChunkUtils;
use pocketmine\level\generator\Generator;
use pocketmine\level\format\SubChunk;
use pocketmine\level\generator\Flat;
use pocketmine\level\generator\Generator;
use pocketmine\level\Level;
use pocketmine\level\LevelException;
use pocketmine\nbt\NBT;
use pocketmine\nbt\tag\{
ByteTag, CompoundTag, FloatTag, IntTag, LongTag, StringTag
};
use pocketmine\network\protocol\Info as ProtocolInfo;
use pocketmine\network\mcpe\protocol\ProtocolInfo;
use pocketmine\utils\Binary;
use pocketmine\utils\MainLogger;

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@ -23,7 +23,7 @@ namespace pocketmine\level\particle;
use pocketmine\block\Block;
use pocketmine\math\Vector3;
use pocketmine\network\protocol\LevelEventPacket;
use pocketmine\network\mcpe\protocol\LevelEventPacket;
class DestroyBlockParticle extends Particle{

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@ -24,8 +24,8 @@ namespace pocketmine\level\particle;
use pocketmine\entity\Entity;
use pocketmine\entity\Item as ItemEntity;
use pocketmine\math\Vector3;
use pocketmine\network\protocol\AddEntityPacket;
use pocketmine\network\protocol\RemoveEntityPacket;
use pocketmine\network\mcpe\protocol\AddEntityPacket;
use pocketmine\network\mcpe\protocol\RemoveEntityPacket;
class FloatingTextParticle extends Particle{
//TODO: HACK!

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@ -22,7 +22,7 @@
namespace pocketmine\level\particle;
use pocketmine\math\Vector3;
use pocketmine\network\protocol\LevelEventPacket;
use pocketmine\network\mcpe\protocol\LevelEventPacket;
class GenericParticle extends Particle{

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@ -22,7 +22,7 @@
namespace pocketmine\level\particle;
use pocketmine\math\Vector3;
use pocketmine\network\protocol\LevelEventPacket;
use pocketmine\network\mcpe\protocol\LevelEventPacket;
class MobSpawnParticle extends Particle{

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@ -22,7 +22,7 @@
namespace pocketmine\level\particle;
use pocketmine\math\Vector3;
use pocketmine\network\protocol\DataPacket;
use pocketmine\network\mcpe\protocol\DataPacket;
abstract class Particle extends Vector3{

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@ -22,7 +22,7 @@
namespace pocketmine\level\sound;
use pocketmine\math\Vector3;
use pocketmine\network\protocol\LevelEventPacket;
use pocketmine\network\mcpe\protocol\LevelEventPacket;
class AnvilBreakSound extends GenericSound{
public function __construct(Vector3 $pos, $pitch = 0){

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@ -22,7 +22,7 @@
namespace pocketmine\level\sound;
use pocketmine\math\Vector3;
use pocketmine\network\protocol\LevelEventPacket;
use pocketmine\network\mcpe\protocol\LevelEventPacket;
class AnvilFallSound extends GenericSound{
public function __construct(Vector3 $pos, $pitch = 0){

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@ -22,7 +22,7 @@
namespace pocketmine\level\sound;
use pocketmine\math\Vector3;
use pocketmine\network\protocol\LevelEventPacket;
use pocketmine\network\mcpe\protocol\LevelEventPacket;
class AnvilUseSound extends GenericSound{
public function __construct(Vector3 $pos, $pitch = 0){

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@ -22,7 +22,7 @@
namespace pocketmine\level\sound;
use pocketmine\math\Vector3;
use pocketmine\network\protocol\LevelEventPacket;
use pocketmine\network\mcpe\protocol\LevelEventPacket;
class BlazeShootSound extends GenericSound{
public function __construct(Vector3 $pos, $pitch = 0){

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@ -22,7 +22,7 @@
namespace pocketmine\level\sound;
use pocketmine\math\Vector3;
use pocketmine\network\protocol\LevelEventPacket;
use pocketmine\network\mcpe\protocol\LevelEventPacket;
class ClickSound extends GenericSound{
public function __construct(Vector3 $pos, $pitch = 0){

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@ -22,7 +22,7 @@
namespace pocketmine\level\sound;
use pocketmine\math\Vector3;
use pocketmine\network\protocol\LevelEventPacket;
use pocketmine\network\mcpe\protocol\LevelEventPacket;
class DoorBumpSound extends GenericSound{
public function __construct(Vector3 $pos, $pitch = 0){

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@ -22,7 +22,7 @@
namespace pocketmine\level\sound;
use pocketmine\math\Vector3;
use pocketmine\network\protocol\LevelEventPacket;
use pocketmine\network\mcpe\protocol\LevelEventPacket;
class DoorCrashSound extends GenericSound{
public function __construct(Vector3 $pos, $pitch = 0){

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@ -22,7 +22,7 @@
namespace pocketmine\level\sound;
use pocketmine\math\Vector3;
use pocketmine\network\protocol\LevelEventPacket;
use pocketmine\network\mcpe\protocol\LevelEventPacket;
class DoorSound extends GenericSound{
public function __construct(Vector3 $pos, $pitch = 0){

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@ -22,7 +22,7 @@
namespace pocketmine\level\sound;
use pocketmine\math\Vector3;
use pocketmine\network\protocol\LevelEventPacket;
use pocketmine\network\mcpe\protocol\LevelEventPacket;
class EndermanTeleportSound extends GenericSound{
public function __construct(Vector3 $pos){

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@ -22,7 +22,7 @@
namespace pocketmine\level\sound;
use pocketmine\math\Vector3;
use pocketmine\network\protocol\LevelEventPacket;
use pocketmine\network\mcpe\protocol\LevelEventPacket;
class FizzSound extends GenericSound{
public function __construct(Vector3 $pos, $pitch = 0){

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@ -22,7 +22,7 @@
namespace pocketmine\level\sound;
use pocketmine\math\Vector3;
use pocketmine\network\protocol\LevelEventPacket;
use pocketmine\network\mcpe\protocol\LevelEventPacket;
class GenericSound extends Sound{

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@ -22,7 +22,7 @@
namespace pocketmine\level\sound;
use pocketmine\math\Vector3;
use pocketmine\network\protocol\LevelEventPacket;
use pocketmine\network\mcpe\protocol\LevelEventPacket;
class GhastShootSound extends GenericSound{
public function __construct(Vector3 $pos, $pitch = 0){

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@ -22,7 +22,7 @@
namespace pocketmine\level\sound;
use pocketmine\math\Vector3;
use pocketmine\network\protocol\LevelEventPacket;
use pocketmine\network\mcpe\protocol\LevelEventPacket;
class GhastSound extends GenericSound{
public function __construct(Vector3 $pos, $pitch = 0){

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@ -22,7 +22,7 @@
namespace pocketmine\level\sound;
use pocketmine\math\Vector3;
use pocketmine\network\protocol\LevelEventPacket;
use pocketmine\network\mcpe\protocol\LevelEventPacket;
class LaunchSound extends GenericSound{
public function __construct(Vector3 $pos, $pitch = 0){

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@ -22,7 +22,7 @@
namespace pocketmine\level\sound;
use pocketmine\math\Vector3;
use pocketmine\network\protocol\LevelEventPacket;
use pocketmine\network\mcpe\protocol\LevelEventPacket;
class PopSound extends GenericSound{
public function __construct(Vector3 $pos, $pitch = 0){

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@ -22,7 +22,7 @@
namespace pocketmine\level\sound;
use pocketmine\math\Vector3;
use pocketmine\network\protocol\DataPacket;
use pocketmine\network\mcpe\protocol\DataPacket;
abstract class Sound extends Vector3{