MCPE protocol gets its own namespace

This commit is contained in:
Dylan K. Taylor
2017-02-26 16:21:01 +00:00
parent 477cb77002
commit 56990eb28b
132 changed files with 600 additions and 601 deletions

View File

@ -101,80 +101,80 @@ use pocketmine\nbt\tag\ListTag;
use pocketmine\nbt\tag\LongTag;
use pocketmine\nbt\tag\ShortTag;
use pocketmine\nbt\tag\StringTag;
use pocketmine\network\PocketEditionNetworkSession;
use pocketmine\network\protocol\AddEntityPacket;
use pocketmine\network\protocol\AddHangingEntityPacket;
use pocketmine\network\protocol\AddItemEntityPacket;
use pocketmine\network\protocol\AddItemPacket;
use pocketmine\network\protocol\AddPaintingPacket;
use pocketmine\network\protocol\AddPlayerPacket;
use pocketmine\network\protocol\AdventureSettingsPacket;
use pocketmine\network\protocol\AnimatePacket;
use pocketmine\network\protocol\AvailableCommandsPacket;
use pocketmine\network\protocol\BatchPacket;
use pocketmine\network\protocol\BlockEntityDataPacket;
use pocketmine\network\protocol\BlockEventPacket;
use pocketmine\network\protocol\ChangeDimensionPacket;
use pocketmine\network\protocol\ChunkRadiusUpdatedPacket;
use pocketmine\network\protocol\CommandStepPacket;
use pocketmine\network\protocol\ContainerClosePacket;
use pocketmine\network\protocol\ContainerOpenPacket;
use pocketmine\network\protocol\ContainerSetContentPacket;
use pocketmine\network\protocol\ContainerSetDataPacket;
use pocketmine\network\protocol\ContainerSetSlotPacket;
use pocketmine\network\protocol\CraftingDataPacket;
use pocketmine\network\protocol\CraftingEventPacket;
use pocketmine\network\protocol\DataPacket;
use pocketmine\network\protocol\DisconnectPacket;
use pocketmine\network\protocol\DropItemPacket;
use pocketmine\network\protocol\EntityEventPacket;
use pocketmine\network\protocol\ExplodePacket;
use pocketmine\network\protocol\FullChunkDataPacket;
use pocketmine\network\protocol\HurtArmorPacket;
use pocketmine\network\protocol\Info as ProtocolInfo;
use pocketmine\network\protocol\InteractPacket;
use pocketmine\network\protocol\InventoryActionPacket;
use pocketmine\network\protocol\ItemFrameDropItemPacket;
use pocketmine\network\protocol\LevelEventPacket;
use pocketmine\network\protocol\LevelSoundEventPacket;
use pocketmine\network\protocol\LoginPacket;
use pocketmine\network\protocol\MobArmorEquipmentPacket;
use pocketmine\network\protocol\MobEffectPacket;
use pocketmine\network\protocol\MobEquipmentPacket;
use pocketmine\network\protocol\MoveEntityPacket;
use pocketmine\network\protocol\MovePlayerPacket;
use pocketmine\network\protocol\PlayerActionPacket;
use pocketmine\network\protocol\PlayerFallPacket;
use pocketmine\network\protocol\PlayerInputPacket;
use pocketmine\network\protocol\PlayerListPacket;
use pocketmine\network\protocol\PlayStatusPacket;
use pocketmine\network\protocol\RemoveBlockPacket;
use pocketmine\network\protocol\RemoveEntityPacket;
use pocketmine\network\protocol\ReplaceItemInSlotPacket;
use pocketmine\network\protocol\RequestChunkRadiusPacket;
use pocketmine\network\protocol\ResourcePackClientResponsePacket;
use pocketmine\network\protocol\ResourcePacksInfoPacket;
use pocketmine\network\protocol\ResourcePackStackPacket;
use pocketmine\network\protocol\RespawnPacket;
use pocketmine\network\protocol\RiderJumpPacket;
use pocketmine\network\protocol\SetCommandsEnabledPacket;
use pocketmine\network\protocol\SetDifficultyPacket;
use pocketmine\network\protocol\SetEntityDataPacket;
use pocketmine\network\protocol\SetEntityLinkPacket;
use pocketmine\network\protocol\SetEntityMotionPacket;
use pocketmine\network\protocol\SetHealthPacket;
use pocketmine\network\protocol\SetPlayerGameTypePacket;
use pocketmine\network\protocol\SetSpawnPositionPacket;
use pocketmine\network\protocol\SetTimePacket;
use pocketmine\network\protocol\ShowCreditsPacket;
use pocketmine\network\protocol\SpawnExperienceOrbPacket;
use pocketmine\network\protocol\StartGamePacket;
use pocketmine\network\protocol\TakeItemEntityPacket;
use pocketmine\network\protocol\TextPacket;
use pocketmine\network\protocol\TransferPacket;
use pocketmine\network\protocol\UpdateAttributesPacket;
use pocketmine\network\protocol\UpdateBlockPacket;
use pocketmine\network\protocol\UseItemPacket;
use pocketmine\network\mcpe\NetworkSession;
use pocketmine\network\mcpe\protocol\AddEntityPacket;
use pocketmine\network\mcpe\protocol\AddHangingEntityPacket;
use pocketmine\network\mcpe\protocol\AddItemEntityPacket;
use pocketmine\network\mcpe\protocol\AddItemPacket;
use pocketmine\network\mcpe\protocol\AddPaintingPacket;
use pocketmine\network\mcpe\protocol\AddPlayerPacket;
use pocketmine\network\mcpe\protocol\AdventureSettingsPacket;
use pocketmine\network\mcpe\protocol\AnimatePacket;
use pocketmine\network\mcpe\protocol\AvailableCommandsPacket;
use pocketmine\network\mcpe\protocol\BatchPacket;
use pocketmine\network\mcpe\protocol\BlockEntityDataPacket;
use pocketmine\network\mcpe\protocol\BlockEventPacket;
use pocketmine\network\mcpe\protocol\ChangeDimensionPacket;
use pocketmine\network\mcpe\protocol\ChunkRadiusUpdatedPacket;
use pocketmine\network\mcpe\protocol\CommandStepPacket;
use pocketmine\network\mcpe\protocol\ContainerClosePacket;
use pocketmine\network\mcpe\protocol\ContainerOpenPacket;
use pocketmine\network\mcpe\protocol\ContainerSetContentPacket;
use pocketmine\network\mcpe\protocol\ContainerSetDataPacket;
use pocketmine\network\mcpe\protocol\ContainerSetSlotPacket;
use pocketmine\network\mcpe\protocol\CraftingDataPacket;
use pocketmine\network\mcpe\protocol\CraftingEventPacket;
use pocketmine\network\mcpe\protocol\DataPacket;
use pocketmine\network\mcpe\protocol\DisconnectPacket;
use pocketmine\network\mcpe\protocol\DropItemPacket;
use pocketmine\network\mcpe\protocol\EntityEventPacket;
use pocketmine\network\mcpe\protocol\ExplodePacket;
use pocketmine\network\mcpe\protocol\FullChunkDataPacket;
use pocketmine\network\mcpe\protocol\HurtArmorPacket;
use pocketmine\network\mcpe\protocol\ProtocolInfo;
use pocketmine\network\mcpe\protocol\InteractPacket;
use pocketmine\network\mcpe\protocol\InventoryActionPacket;
use pocketmine\network\mcpe\protocol\ItemFrameDropItemPacket;
use pocketmine\network\mcpe\protocol\LevelEventPacket;
use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
use pocketmine\network\mcpe\protocol\LoginPacket;
use pocketmine\network\mcpe\protocol\MobArmorEquipmentPacket;
use pocketmine\network\mcpe\protocol\MobEffectPacket;
use pocketmine\network\mcpe\protocol\MobEquipmentPacket;
use pocketmine\network\mcpe\protocol\MoveEntityPacket;
use pocketmine\network\mcpe\protocol\MovePlayerPacket;
use pocketmine\network\mcpe\protocol\PlayerActionPacket;
use pocketmine\network\mcpe\protocol\PlayerFallPacket;
use pocketmine\network\mcpe\protocol\PlayerInputPacket;
use pocketmine\network\mcpe\protocol\PlayerListPacket;
use pocketmine\network\mcpe\protocol\PlayStatusPacket;
use pocketmine\network\mcpe\protocol\RemoveBlockPacket;
use pocketmine\network\mcpe\protocol\RemoveEntityPacket;
use pocketmine\network\mcpe\protocol\ReplaceItemInSlotPacket;
use pocketmine\network\mcpe\protocol\RequestChunkRadiusPacket;
use pocketmine\network\mcpe\protocol\ResourcePackClientResponsePacket;
use pocketmine\network\mcpe\protocol\ResourcePacksInfoPacket;
use pocketmine\network\mcpe\protocol\ResourcePackStackPacket;
use pocketmine\network\mcpe\protocol\RespawnPacket;
use pocketmine\network\mcpe\protocol\RiderJumpPacket;
use pocketmine\network\mcpe\protocol\SetCommandsEnabledPacket;
use pocketmine\network\mcpe\protocol\SetDifficultyPacket;
use pocketmine\network\mcpe\protocol\SetEntityDataPacket;
use pocketmine\network\mcpe\protocol\SetEntityLinkPacket;
use pocketmine\network\mcpe\protocol\SetEntityMotionPacket;
use pocketmine\network\mcpe\protocol\SetHealthPacket;
use pocketmine\network\mcpe\protocol\SetPlayerGameTypePacket;
use pocketmine\network\mcpe\protocol\SetSpawnPositionPacket;
use pocketmine\network\mcpe\protocol\SetTimePacket;
use pocketmine\network\mcpe\protocol\ShowCreditsPacket;
use pocketmine\network\mcpe\protocol\SpawnExperienceOrbPacket;
use pocketmine\network\mcpe\protocol\StartGamePacket;
use pocketmine\network\mcpe\protocol\TakeItemEntityPacket;
use pocketmine\network\mcpe\protocol\TextPacket;
use pocketmine\network\mcpe\protocol\TransferPacket;
use pocketmine\network\mcpe\protocol\UpdateAttributesPacket;
use pocketmine\network\mcpe\protocol\UpdateBlockPacket;
use pocketmine\network\mcpe\protocol\UseItemPacket;
use pocketmine\network\SourceInterface;
use pocketmine\permission\PermissibleBase;
use pocketmine\permission\PermissionAttachment;
@ -188,7 +188,7 @@ use pocketmine\utils\UUID;
/**
* Main class that handles networking, recovery, and packet sending to the server part
*/
class Player extends Human implements CommandSender, InventoryHolder, ChunkLoader, IPlayer, PocketEditionNetworkSession{
class Player extends Human implements CommandSender, InventoryHolder, ChunkLoader, IPlayer, NetworkSession{
const SURVIVAL = 0;
const CREATIVE = 1;