mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-06 01:46:04 +00:00
MCPE protocol gets its own namespace
This commit is contained in:
@ -101,80 +101,80 @@ use pocketmine\nbt\tag\ListTag;
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use pocketmine\nbt\tag\LongTag;
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use pocketmine\nbt\tag\ShortTag;
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use pocketmine\nbt\tag\StringTag;
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use pocketmine\network\PocketEditionNetworkSession;
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use pocketmine\network\protocol\AddEntityPacket;
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use pocketmine\network\protocol\AddHangingEntityPacket;
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use pocketmine\network\protocol\AddItemEntityPacket;
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use pocketmine\network\protocol\AddItemPacket;
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use pocketmine\network\protocol\AddPaintingPacket;
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use pocketmine\network\protocol\AddPlayerPacket;
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use pocketmine\network\protocol\AdventureSettingsPacket;
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use pocketmine\network\protocol\AnimatePacket;
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use pocketmine\network\protocol\AvailableCommandsPacket;
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use pocketmine\network\protocol\BatchPacket;
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use pocketmine\network\protocol\BlockEntityDataPacket;
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use pocketmine\network\protocol\BlockEventPacket;
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use pocketmine\network\protocol\ChangeDimensionPacket;
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use pocketmine\network\protocol\ChunkRadiusUpdatedPacket;
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use pocketmine\network\protocol\CommandStepPacket;
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use pocketmine\network\protocol\ContainerClosePacket;
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use pocketmine\network\protocol\ContainerOpenPacket;
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use pocketmine\network\protocol\ContainerSetContentPacket;
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use pocketmine\network\protocol\ContainerSetDataPacket;
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use pocketmine\network\protocol\ContainerSetSlotPacket;
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use pocketmine\network\protocol\CraftingDataPacket;
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use pocketmine\network\protocol\CraftingEventPacket;
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use pocketmine\network\protocol\DataPacket;
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use pocketmine\network\protocol\DisconnectPacket;
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use pocketmine\network\protocol\DropItemPacket;
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use pocketmine\network\protocol\EntityEventPacket;
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use pocketmine\network\protocol\ExplodePacket;
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use pocketmine\network\protocol\FullChunkDataPacket;
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use pocketmine\network\protocol\HurtArmorPacket;
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use pocketmine\network\protocol\Info as ProtocolInfo;
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use pocketmine\network\protocol\InteractPacket;
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use pocketmine\network\protocol\InventoryActionPacket;
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use pocketmine\network\protocol\ItemFrameDropItemPacket;
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use pocketmine\network\protocol\LevelEventPacket;
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use pocketmine\network\protocol\LevelSoundEventPacket;
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use pocketmine\network\protocol\LoginPacket;
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use pocketmine\network\protocol\MobArmorEquipmentPacket;
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use pocketmine\network\protocol\MobEffectPacket;
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use pocketmine\network\protocol\MobEquipmentPacket;
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use pocketmine\network\protocol\MoveEntityPacket;
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use pocketmine\network\protocol\MovePlayerPacket;
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use pocketmine\network\protocol\PlayerActionPacket;
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use pocketmine\network\protocol\PlayerFallPacket;
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use pocketmine\network\protocol\PlayerInputPacket;
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use pocketmine\network\protocol\PlayerListPacket;
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use pocketmine\network\protocol\PlayStatusPacket;
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use pocketmine\network\protocol\RemoveBlockPacket;
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use pocketmine\network\protocol\RemoveEntityPacket;
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use pocketmine\network\protocol\ReplaceItemInSlotPacket;
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use pocketmine\network\protocol\RequestChunkRadiusPacket;
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use pocketmine\network\protocol\ResourcePackClientResponsePacket;
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use pocketmine\network\protocol\ResourcePacksInfoPacket;
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use pocketmine\network\protocol\ResourcePackStackPacket;
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use pocketmine\network\protocol\RespawnPacket;
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use pocketmine\network\protocol\RiderJumpPacket;
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use pocketmine\network\protocol\SetCommandsEnabledPacket;
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use pocketmine\network\protocol\SetDifficultyPacket;
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use pocketmine\network\protocol\SetEntityDataPacket;
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use pocketmine\network\protocol\SetEntityLinkPacket;
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use pocketmine\network\protocol\SetEntityMotionPacket;
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use pocketmine\network\protocol\SetHealthPacket;
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use pocketmine\network\protocol\SetPlayerGameTypePacket;
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use pocketmine\network\protocol\SetSpawnPositionPacket;
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use pocketmine\network\protocol\SetTimePacket;
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use pocketmine\network\protocol\ShowCreditsPacket;
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use pocketmine\network\protocol\SpawnExperienceOrbPacket;
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use pocketmine\network\protocol\StartGamePacket;
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use pocketmine\network\protocol\TakeItemEntityPacket;
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use pocketmine\network\protocol\TextPacket;
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use pocketmine\network\protocol\TransferPacket;
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use pocketmine\network\protocol\UpdateAttributesPacket;
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use pocketmine\network\protocol\UpdateBlockPacket;
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use pocketmine\network\protocol\UseItemPacket;
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use pocketmine\network\mcpe\NetworkSession;
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use pocketmine\network\mcpe\protocol\AddEntityPacket;
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use pocketmine\network\mcpe\protocol\AddHangingEntityPacket;
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use pocketmine\network\mcpe\protocol\AddItemEntityPacket;
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use pocketmine\network\mcpe\protocol\AddItemPacket;
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use pocketmine\network\mcpe\protocol\AddPaintingPacket;
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use pocketmine\network\mcpe\protocol\AddPlayerPacket;
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use pocketmine\network\mcpe\protocol\AdventureSettingsPacket;
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use pocketmine\network\mcpe\protocol\AnimatePacket;
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use pocketmine\network\mcpe\protocol\AvailableCommandsPacket;
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use pocketmine\network\mcpe\protocol\BatchPacket;
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use pocketmine\network\mcpe\protocol\BlockEntityDataPacket;
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use pocketmine\network\mcpe\protocol\BlockEventPacket;
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use pocketmine\network\mcpe\protocol\ChangeDimensionPacket;
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use pocketmine\network\mcpe\protocol\ChunkRadiusUpdatedPacket;
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use pocketmine\network\mcpe\protocol\CommandStepPacket;
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use pocketmine\network\mcpe\protocol\ContainerClosePacket;
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use pocketmine\network\mcpe\protocol\ContainerOpenPacket;
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use pocketmine\network\mcpe\protocol\ContainerSetContentPacket;
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use pocketmine\network\mcpe\protocol\ContainerSetDataPacket;
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use pocketmine\network\mcpe\protocol\ContainerSetSlotPacket;
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use pocketmine\network\mcpe\protocol\CraftingDataPacket;
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use pocketmine\network\mcpe\protocol\CraftingEventPacket;
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use pocketmine\network\mcpe\protocol\DataPacket;
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use pocketmine\network\mcpe\protocol\DisconnectPacket;
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use pocketmine\network\mcpe\protocol\DropItemPacket;
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use pocketmine\network\mcpe\protocol\EntityEventPacket;
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use pocketmine\network\mcpe\protocol\ExplodePacket;
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use pocketmine\network\mcpe\protocol\FullChunkDataPacket;
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use pocketmine\network\mcpe\protocol\HurtArmorPacket;
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use pocketmine\network\mcpe\protocol\ProtocolInfo;
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use pocketmine\network\mcpe\protocol\InteractPacket;
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use pocketmine\network\mcpe\protocol\InventoryActionPacket;
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use pocketmine\network\mcpe\protocol\ItemFrameDropItemPacket;
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use pocketmine\network\mcpe\protocol\LevelEventPacket;
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use pocketmine\network\mcpe\protocol\LevelSoundEventPacket;
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use pocketmine\network\mcpe\protocol\LoginPacket;
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use pocketmine\network\mcpe\protocol\MobArmorEquipmentPacket;
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use pocketmine\network\mcpe\protocol\MobEffectPacket;
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use pocketmine\network\mcpe\protocol\MobEquipmentPacket;
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use pocketmine\network\mcpe\protocol\MoveEntityPacket;
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use pocketmine\network\mcpe\protocol\MovePlayerPacket;
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use pocketmine\network\mcpe\protocol\PlayerActionPacket;
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use pocketmine\network\mcpe\protocol\PlayerFallPacket;
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use pocketmine\network\mcpe\protocol\PlayerInputPacket;
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use pocketmine\network\mcpe\protocol\PlayerListPacket;
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use pocketmine\network\mcpe\protocol\PlayStatusPacket;
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use pocketmine\network\mcpe\protocol\RemoveBlockPacket;
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use pocketmine\network\mcpe\protocol\RemoveEntityPacket;
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use pocketmine\network\mcpe\protocol\ReplaceItemInSlotPacket;
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use pocketmine\network\mcpe\protocol\RequestChunkRadiusPacket;
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use pocketmine\network\mcpe\protocol\ResourcePackClientResponsePacket;
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use pocketmine\network\mcpe\protocol\ResourcePacksInfoPacket;
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use pocketmine\network\mcpe\protocol\ResourcePackStackPacket;
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use pocketmine\network\mcpe\protocol\RespawnPacket;
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use pocketmine\network\mcpe\protocol\RiderJumpPacket;
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use pocketmine\network\mcpe\protocol\SetCommandsEnabledPacket;
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use pocketmine\network\mcpe\protocol\SetDifficultyPacket;
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use pocketmine\network\mcpe\protocol\SetEntityDataPacket;
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use pocketmine\network\mcpe\protocol\SetEntityLinkPacket;
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use pocketmine\network\mcpe\protocol\SetEntityMotionPacket;
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use pocketmine\network\mcpe\protocol\SetHealthPacket;
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use pocketmine\network\mcpe\protocol\SetPlayerGameTypePacket;
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use pocketmine\network\mcpe\protocol\SetSpawnPositionPacket;
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use pocketmine\network\mcpe\protocol\SetTimePacket;
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use pocketmine\network\mcpe\protocol\ShowCreditsPacket;
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use pocketmine\network\mcpe\protocol\SpawnExperienceOrbPacket;
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use pocketmine\network\mcpe\protocol\StartGamePacket;
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use pocketmine\network\mcpe\protocol\TakeItemEntityPacket;
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use pocketmine\network\mcpe\protocol\TextPacket;
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use pocketmine\network\mcpe\protocol\TransferPacket;
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use pocketmine\network\mcpe\protocol\UpdateAttributesPacket;
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use pocketmine\network\mcpe\protocol\UpdateBlockPacket;
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use pocketmine\network\mcpe\protocol\UseItemPacket;
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use pocketmine\network\SourceInterface;
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use pocketmine\permission\PermissibleBase;
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use pocketmine\permission\PermissionAttachment;
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@ -188,7 +188,7 @@ use pocketmine\utils\UUID;
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/**
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* Main class that handles networking, recovery, and packet sending to the server part
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*/
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class Player extends Human implements CommandSender, InventoryHolder, ChunkLoader, IPlayer, PocketEditionNetworkSession{
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class Player extends Human implements CommandSender, InventoryHolder, ChunkLoader, IPlayer, NetworkSession{
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const SURVIVAL = 0;
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const CREATIVE = 1;
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