mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-09-08 19:02:59 +00:00
Regenerated block/item id lists and refactored some names for consistency with MCPE
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103
src/pocketmine/block/Skull.php
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103
src/pocketmine/block/Skull.php
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@ -0,0 +1,103 @@
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\item\Item;
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use pocketmine\level\Level;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\nbt\tag\ByteTag;
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use pocketmine\nbt\tag\CompoundTag;
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use pocketmine\nbt\tag\IntTag;
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use pocketmine\nbt\tag\StringTag;
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use pocketmine\Player;
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use pocketmine\tile\Skull as SkullTile;
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use pocketmine\tile\Spawnable;
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use pocketmine\tile\Tile;
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class Skull extends Flowable{
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protected $id = self::SKULL_BLOCK;
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public function __construct($meta = 0){
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$this->meta = $meta;
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}
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public function getHardness(){
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return 1;
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}
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public function getName(){
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return "Mob Head Block";
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}
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protected function recalculateBoundingBox(){
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//TODO: different bounds depending on attached face (meta)
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return new AxisAlignedBB(
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$this->x + 0.25,
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$this->y,
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$this->z + 0.25,
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$this->x + 0.75,
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$this->y + 0.5,
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$this->z + 0.75
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);
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}
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public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){
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if($face !== 0){
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$this->meta = $face;
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if($face === 1){
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$rot = floor(($player->yaw * 16 / 360) + 0.5) & 0x0F;
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}else{
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$rot = $face;
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}
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$this->getLevel()->setBlock($block, $this, true);
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$nbt = new CompoundTag("", [
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new StringTag("id", Tile::SKULL),
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new ByteTag("SkullType", $item->getDamage()),
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new ByteTag("Rot", $rot),
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new IntTag("x", (int) $this->x),
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new IntTag("y", (int) $this->y),
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new IntTag("z", (int) $this->z)
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]);
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if($item->hasCustomName()){
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$nbt->CustomName = new StringTag("CustomName", $item->getCustomName());
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}
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/** @var Spawnable $tile */
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Tile::createTile("Skull", $this->getLevel(), $nbt);
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return true;
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}
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return false;
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}
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public function getDrops(Item $item){
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$tile = $this->level->getTile($this);
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if($tile instanceof SkullTile){
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return [
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[Item::SKULL, $tile->getType(), 1]
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];
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}
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return [];
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}
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}
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