Regenerated block/item id lists and refactored some names for consistency with MCPE

This commit is contained in:
Dylan K. Taylor
2017-08-04 12:16:44 +01:00
parent 3048a3b39b
commit 561d8e7a39
39 changed files with 301 additions and 282 deletions

View File

@ -0,0 +1,103 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\item\Item;
use pocketmine\level\Level;
use pocketmine\math\AxisAlignedBB;
use pocketmine\nbt\tag\ByteTag;
use pocketmine\nbt\tag\CompoundTag;
use pocketmine\nbt\tag\IntTag;
use pocketmine\nbt\tag\StringTag;
use pocketmine\Player;
use pocketmine\tile\Skull as SkullTile;
use pocketmine\tile\Spawnable;
use pocketmine\tile\Tile;
class Skull extends Flowable{
protected $id = self::SKULL_BLOCK;
public function __construct($meta = 0){
$this->meta = $meta;
}
public function getHardness(){
return 1;
}
public function getName(){
return "Mob Head Block";
}
protected function recalculateBoundingBox(){
//TODO: different bounds depending on attached face (meta)
return new AxisAlignedBB(
$this->x + 0.25,
$this->y,
$this->z + 0.25,
$this->x + 0.75,
$this->y + 0.5,
$this->z + 0.75
);
}
public function place(Item $item, Block $block, Block $target, $face, $fx, $fy, $fz, Player $player = null){
if($face !== 0){
$this->meta = $face;
if($face === 1){
$rot = floor(($player->yaw * 16 / 360) + 0.5) & 0x0F;
}else{
$rot = $face;
}
$this->getLevel()->setBlock($block, $this, true);
$nbt = new CompoundTag("", [
new StringTag("id", Tile::SKULL),
new ByteTag("SkullType", $item->getDamage()),
new ByteTag("Rot", $rot),
new IntTag("x", (int) $this->x),
new IntTag("y", (int) $this->y),
new IntTag("z", (int) $this->z)
]);
if($item->hasCustomName()){
$nbt->CustomName = new StringTag("CustomName", $item->getCustomName());
}
/** @var Spawnable $tile */
Tile::createTile("Skull", $this->getLevel(), $nbt);
return true;
}
return false;
}
public function getDrops(Item $item){
$tile = $this->level->getTile($this);
if($tile instanceof SkullTile){
return [
[Item::SKULL, $tile->getType(), 1]
];
}
return [];
}
}