Regenerated block/item id lists and refactored some names for consistency with MCPE

This commit is contained in:
Dylan K. Taylor
2017-08-04 12:16:44 +01:00
parent 3048a3b39b
commit 561d8e7a39
39 changed files with 301 additions and 282 deletions

View File

@ -2234,25 +2234,25 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
$item = $this->inventory->getItemInHand();
$damageTable = [
Item::WOODEN_SWORD => 4,
Item::GOLD_SWORD => 4,
Item::GOLDEN_SWORD => 4,
Item::STONE_SWORD => 5,
Item::IRON_SWORD => 6,
Item::DIAMOND_SWORD => 7,
Item::WOODEN_AXE => 3,
Item::GOLD_AXE => 3,
Item::GOLDEN_AXE => 3,
Item::STONE_AXE => 3,
Item::IRON_AXE => 5,
Item::DIAMOND_AXE => 6,
Item::WOODEN_PICKAXE => 2,
Item::GOLD_PICKAXE => 2,
Item::GOLDEN_PICKAXE => 2,
Item::STONE_PICKAXE => 3,
Item::IRON_PICKAXE => 4,
Item::DIAMOND_PICKAXE => 5,
Item::WOODEN_SHOVEL => 1,
Item::GOLD_SHOVEL => 1,
Item::GOLDEN_SHOVEL => 1,
Item::STONE_SHOVEL => 2,
Item::IRON_SHOVEL => 3,
Item::DIAMOND_SHOVEL => 4,
@ -2276,14 +2276,14 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
Item::LEATHER_TUNIC => 3,
Item::LEATHER_PANTS => 2,
Item::LEATHER_BOOTS => 1,
Item::CHAIN_HELMET => 1,
Item::CHAIN_CHESTPLATE => 5,
Item::CHAIN_LEGGINGS => 4,
Item::CHAIN_BOOTS => 1,
Item::GOLD_HELMET => 1,
Item::GOLD_CHESTPLATE => 5,
Item::GOLD_LEGGINGS => 3,
Item::GOLD_BOOTS => 1,
Item::CHAINMAIL_HELMET => 1,
Item::CHAINMAIL_CHESTPLATE => 5,
Item::CHAINMAIL_LEGGINGS => 4,
Item::CHAINMAIL_BOOTS => 1,
Item::GOLDEN_HELMET => 1,
Item::GOLDEN_CHESTPLATE => 5,
Item::GOLDEN_LEGGINGS => 3,
Item::GOLDEN_BOOTS => 1,
Item::IRON_HELMET => 2,
Item::IRON_CHESTPLATE => 6,
Item::IRON_LEGGINGS => 5,
@ -2994,7 +2994,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
}
switch($recipe->getResult()->getId()){
case Item::WORKBENCH:
case Item::CRAFTING_TABLE:
$this->awardAchievement("buildWorkBench");
break;
case Item::WOODEN_PICKAXE:
@ -3015,7 +3015,7 @@ class Player extends Human implements CommandSender, ChunkLoader, IPlayer{
$this->inventory->addItem(Item::get(Item::BUCKET, 0, 3));
break;
case Item::STONE_PICKAXE:
case Item::GOLD_PICKAXE:
case Item::GOLDEN_PICKAXE:
case Item::IRON_PICKAXE:
case Item::DIAMOND_PICKAXE:
$this->awardAchievement("buildBetterPickaxe");