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Burn meta wildcards from Item, allow more dynamic recipe inputs
this was an obstacle for getting rid of legacy item IDs.
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57
src/crafting/MetaWildcardRecipeIngredient.php
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57
src/crafting/MetaWildcardRecipeIngredient.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\crafting;
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use pocketmine\item\Item;
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use pocketmine\world\format\io\GlobalItemDataHandlers;
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/**
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* Recipe ingredient that matches items by their Minecraft ID only. This is used for things like the crafting table
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* recipe from planks (multiple types of planks are accepted).
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*
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* WARNING: Plugins shouldn't usually use this. This is a hack that relies on internal Minecraft behaviour, which might
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* change or break at any time.
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*
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* @internal
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*/
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final class MetaWildcardRecipeIngredient implements RecipeIngredient{
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public function __construct(
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private string $itemId,
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){}
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public function getItemId() : string{ return $this->itemId; }
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public function accepts(Item $item) : bool{
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if($item->getCount() < 1){
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return false;
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}
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return GlobalItemDataHandlers::getSerializer()->serializeType($item)->getName() === $this->itemId;
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}
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public function __toString() : string{
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return "MetaWildcardRecipeIngredient($this->itemId)";
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}
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}
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