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https://github.com/pmmp/PocketMine-MP.git
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Removed pocketmine subdirectory, map PSR-4 style
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261
src/scheduler/AsyncTask.php
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261
src/scheduler/AsyncTask.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\scheduler;
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use function is_scalar;
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use function serialize;
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use function spl_object_id;
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use function unserialize;
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/**
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* Class used to run async tasks in other threads.
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*
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* An AsyncTask does not have its own thread. It is queued into an AsyncPool and executed if there is an async worker
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* with no AsyncTask running. Therefore, an AsyncTask SHOULD NOT execute for more than a few seconds. For tasks that
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* run for a long time or infinitely, start another thread instead.
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*
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* WARNING: Any non-Threaded objects WILL BE SERIALIZED when assigned to members of AsyncTasks or other Threaded object.
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* If later accessed from said Threaded object, you will be operating on a COPY OF THE OBJECT, NOT THE ORIGINAL OBJECT.
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* If you want to store non-serializable objects to access when the task completes, store them using
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* {@link AsyncTask::storeLocal}.
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*
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* WARNING: As of pthreads v3.1.6, arrays are converted to Volatile objects when assigned as members of Threaded objects.
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* Keep this in mind when using arrays stored as members of your AsyncTask.
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*
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* WARNING: Do not call PocketMine-MP API methods from other Threads!!
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*/
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abstract class AsyncTask extends \Threaded{
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/**
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* @var \ArrayObject|mixed[] object hash => mixed data
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*
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* Used to store objects which are only needed on one thread and should not be serialized.
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*/
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private static $threadLocalStorage = null;
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/** @var AsyncWorker $worker */
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public $worker = null;
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/** @var \Threaded */
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public $progressUpdates;
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private $result = null;
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private $serialized = false;
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private $cancelRun = false;
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/** @var bool */
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private $submitted = false;
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private $crashed = false;
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/** @var bool */
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private $finished = false;
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public function run() : void{
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$this->result = null;
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if(!$this->cancelRun){
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try{
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$this->onRun();
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}catch(\Throwable $e){
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$this->crashed = true;
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$this->worker->handleException($e);
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}
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}
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$this->finished = true;
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}
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public function isCrashed() : bool{
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return $this->crashed or $this->isTerminated();
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}
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/**
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* Returns whether this task has finished executing, whether successfully or not. This differs from isRunning()
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* because it is not true prior to task execution.
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*
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* @return bool
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*/
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public function isFinished() : bool{
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return $this->finished or $this->isCrashed();
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}
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/**
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* @return mixed
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*/
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public function getResult(){
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return $this->serialized ? unserialize($this->result) : $this->result;
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}
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public function cancelRun() : void{
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$this->cancelRun = true;
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}
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public function hasCancelledRun() : bool{
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return $this->cancelRun;
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}
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/**
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* @return bool
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*/
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public function hasResult() : bool{
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return $this->result !== null;
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}
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/**
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* @param mixed $result
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*/
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public function setResult($result) : void{
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$this->result = ($this->serialized = !is_scalar($result)) ? serialize($result) : $result;
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}
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public function setSubmitted() : void{
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$this->submitted = true;
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}
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/**
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* @return bool
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*/
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public function isSubmitted() : bool{
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return $this->submitted;
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}
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/**
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* Actions to execute when run
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*/
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abstract public function onRun() : void;
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/**
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* Actions to execute when completed (on main thread)
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* Implement this if you want to handle the data in your AsyncTask after it has been processed
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*/
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public function onCompletion() : void{
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}
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/**
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* Call this method from {@link AsyncTask::onRun} (AsyncTask execution thread) to schedule a call to
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* {@link AsyncTask::onProgressUpdate} from the main thread with the given progress parameter.
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*
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* @param mixed $progress A value that can be safely serialize()'ed.
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*/
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public function publishProgress($progress) : void{
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$this->progressUpdates[] = serialize($progress);
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}
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/**
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* @internal Only call from AsyncPool.php on the main thread
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*/
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public function checkProgressUpdates() : void{
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while($this->progressUpdates->count() !== 0){
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$progress = $this->progressUpdates->shift();
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$this->onProgressUpdate(unserialize($progress));
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}
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}
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/**
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* Called from the main thread after {@link AsyncTask::publishProgress} is called.
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* All {@link AsyncTask::publishProgress} calls should result in {@link AsyncTask::onProgressUpdate} calls before
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* {@link AsyncTask::onCompletion} is called.
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*
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* @param mixed $progress The parameter passed to {@link AsyncTask#publishProgress}. It is serialize()'ed
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* and then unserialize()'ed, as if it has been cloned.
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*/
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public function onProgressUpdate($progress) : void{
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}
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/**
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* Called from the main thread when the async task experiences an error during onRun(). Use this for things like
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* promise rejection.
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*/
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public function onError() : void{
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}
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/**
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* Saves mixed data in thread-local storage. Data stored using this storage is **only accessible from the thread it
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* was stored on**. Data stored using this method will **not** be serialized.
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* This can be used to store references to variables which you need later on on the same thread, but not others.
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*
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* For example, plugin references could be stored in the constructor of the async task (which is called on the main
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* thread) using this, and then fetched in onCompletion() (which is also called on the main thread), without them
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* becoming serialized.
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*
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* Scalar types can be stored directly in class properties instead of using this storage.
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*
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* Objects stored in this storage can be retrieved using fetchLocal() on the same thread that this method was called
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* from.
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*
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* @param string $key
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* @param mixed $complexData the data to store
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*/
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protected function storeLocal(string $key, $complexData) : void{
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if(self::$threadLocalStorage === null){
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/*
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* It's necessary to use an object (not array) here because pthreads is stupid. Non-default array statics
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* will be inherited when task classes are copied to the worker thread, which would cause unwanted
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* inheritance of primitive thread-locals, which we really don't want for various reasons.
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* It won't try to inherit objects though, so this is the easiest solution.
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*/
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self::$threadLocalStorage = new \ArrayObject();
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}
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self::$threadLocalStorage[spl_object_id($this)][$key] = $complexData;
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}
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/**
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* Retrieves data stored in thread-local storage.
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*
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* If you used storeLocal(), you can use this on the same thread to fetch data stored. This should be used during
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* onProgressUpdate() and onCompletion() to fetch thread-local data stored on the parent thread.
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*
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* @param string $key
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*
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* @return mixed
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*
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* @throws \InvalidArgumentException if no data were stored by this AsyncTask instance.
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*/
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protected function fetchLocal(string $key){
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$id = spl_object_id($this);
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if(self::$threadLocalStorage === null or !isset(self::$threadLocalStorage[$id][$key])){
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throw new \InvalidArgumentException("No matching thread-local data found on this thread");
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}
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return self::$threadLocalStorage[$id][$key];
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}
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final public function __destruct(){
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$this->reallyDestruct();
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if(self::$threadLocalStorage !== null and isset(self::$threadLocalStorage[$h = spl_object_id($this)])){
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unset(self::$threadLocalStorage[$h]);
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if(self::$threadLocalStorage->count() === 0){
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self::$threadLocalStorage = null;
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}
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}
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}
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/**
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* Override this to do normal __destruct() cleanup from a child class.
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*/
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protected function reallyDestruct() : void{
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}
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}
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