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https://github.com/pmmp/PocketMine-MP.git
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Removed pocketmine subdirectory, map PSR-4 style
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132
src/player/GameMode.php
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132
src/player/GameMode.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\player;
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use pocketmine\utils\EnumTrait;
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/**
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* This doc-block is generated automatically, do not modify it manually.
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* This must be regenerated whenever enum members are added, removed or changed.
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* @see EnumTrait::_generateMethodAnnotations()
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*
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* @method static self SURVIVAL()
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* @method static self CREATIVE()
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* @method static self ADVENTURE()
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* @method static self SPECTATOR()
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*/
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final class GameMode{
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use EnumTrait {
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__construct as Enum___construct;
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register as Enum_register;
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fromString as Enum_fromString;
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}
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/** @var self[] */
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protected static $aliasMap = [];
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/** @var self[] */
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protected static $magicNumberMap = [];
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protected static function setup() : iterable{
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return [
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new self("survival", 0, "Survival", "gameMode.survival", ["s", "0"]),
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new self("creative", 1, "Creative", "gameMode.creative", ["c", "1"]),
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new self("adventure", 2, "Adventure", "gameMode.adventure", ["a", "2"]),
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new self("spectator", 3, "Spectator", "gameMode.spectator", ["v", "view", "3"])
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];
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}
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protected static function register(self $member) : void{
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self::Enum_register($member);
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self::$magicNumberMap[$member->getMagicNumber()] = $member;
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foreach($member->getAliases() as $alias){
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self::$aliasMap[$alias] = $member;
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}
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}
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public static function fromString(string $str) : self{
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self::checkInit();
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return self::$aliasMap[$str] ?? self::Enum_fromString($str);
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}
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/**
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* @param int $n
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*
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* @return GameMode
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* @throws \InvalidArgumentException
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*/
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public static function fromMagicNumber(int $n) : self{
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self::checkInit();
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if(!isset(self::$magicNumberMap[$n])){
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throw new \InvalidArgumentException("No " . self::class . " enum member matches magic number $n");
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}
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return self::$magicNumberMap[$n];
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}
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/** @var int */
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private $magicNumber;
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/** @var string */
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private $englishName;
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/** @var string */
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private $translationKey;
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/** @var string[] */
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private $aliases;
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private function __construct(string $enumName, int $magicNumber, string $englishName, string $translationKey, array $aliases = []){
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$this->Enum___construct($enumName);
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$this->magicNumber = $magicNumber;
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$this->englishName = $englishName;
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$this->translationKey = $translationKey;
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$this->aliases = $aliases;
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}
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/**
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* @return int
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*/
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public function getMagicNumber() : int{
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return $this->magicNumber;
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}
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/**
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* @return string
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*/
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public function getEnglishName() : string{
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return $this->englishName;
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}
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/**
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* @return string
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*/
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public function getTranslationKey() : string{
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return "%" . $this->translationKey;
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}
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/**
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* @return string[]
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*/
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public function getAliases() : array{
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return $this->aliases;
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}
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//TODO: ability sets per gamemode
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}
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