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https://github.com/pmmp/PocketMine-MP.git
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Removed pocketmine subdirectory, map PSR-4 style
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129
src/network/NetworkSessionManager.php
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129
src/network/NetworkSessionManager.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\network;
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use pocketmine\event\player\PlayerDuplicateLoginEvent;
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use pocketmine\network\mcpe\NetworkSession;
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use function count;
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use function spl_object_id;
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class NetworkSessionManager{
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/** @var NetworkSession[] */
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private $sessions = [];
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/** @var NetworkSession[] */
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private $updateSessions = [];
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/**
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* Adds a network session to the manager. This should only be called on session creation.
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*
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* @param NetworkSession $session
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*/
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public function add(NetworkSession $session) : void{
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$idx = spl_object_id($session);
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$this->sessions[$idx] = $this->updateSessions[$idx] = $session;
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}
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/**
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* Removes the given network session, due to disconnect. This should only be called by a network session on
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* disconnection.
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*
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* @param NetworkSession $session
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*/
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public function remove(NetworkSession $session) : void{
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$idx = spl_object_id($session);
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unset($this->sessions[$idx], $this->updateSessions[$idx]);
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}
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/**
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* Requests an update to be scheduled on the given network session at the next tick.
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*
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* @param NetworkSession $session
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*/
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public function scheduleUpdate(NetworkSession $session) : void{
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$this->updateSessions[spl_object_id($session)] = $session;
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}
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/**
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* Checks whether this network session is a duplicate of an already-connected session (same player connecting from
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* 2 locations).
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*
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* @param NetworkSession $connectingSession
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*
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* @return bool if the network session is still connected.
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*/
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public function kickDuplicates(NetworkSession $connectingSession) : bool{
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foreach($this->sessions as $existingSession){
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if($existingSession === $connectingSession){
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continue;
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}
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$info = $existingSession->getPlayerInfo();
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if($info !== null and ($info->getUsername() === $connectingSession->getPlayerInfo()->getUsername() or $info->getUuid()->equals($connectingSession->getPlayerInfo()->getUuid()))){
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$ev = new PlayerDuplicateLoginEvent($connectingSession, $existingSession);
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$ev->call();
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if($ev->isCancelled()){
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$connectingSession->disconnect($ev->getDisconnectMessage());
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return false;
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}
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$existingSession->disconnect($ev->getDisconnectMessage());
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}
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}
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return true;
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}
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/**
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* Returns the number of known connected sessions.
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*
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* @return int
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*/
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public function getSessionCount() : int{
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return count($this->sessions);
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}
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/**
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* Updates all sessions which need it.
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*/
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public function tick() : void{
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foreach($this->updateSessions as $k => $session){
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if(!$session->tick()){
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unset($this->updateSessions[$k]);
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}
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}
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}
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/**
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* Terminates all connected sessions with the given reason.
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*
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* @param string $reason
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*/
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public function close(string $reason = "") : void{
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foreach($this->sessions as $session){
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$session->disconnect($reason);
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}
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$this->sessions = [];
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$this->updateSessions = [];
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}
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}
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