mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-10-19 04:15:04 +00:00
Removed pocketmine subdirectory, map PSR-4 style
This commit is contained in:
274
src/item/Potion.php
Normal file
274
src/item/Potion.php
Normal file
@@ -0,0 +1,274 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\item;
|
||||
|
||||
use pocketmine\entity\effect\EffectInstance;
|
||||
use pocketmine\entity\effect\VanillaEffects;
|
||||
use pocketmine\entity\Living;
|
||||
|
||||
class Potion extends Item implements Consumable{
|
||||
|
||||
public const WATER = 0;
|
||||
public const MUNDANE = 1;
|
||||
public const LONG_MUNDANE = 2;
|
||||
public const THICK = 3;
|
||||
public const AWKWARD = 4;
|
||||
public const NIGHT_VISION = 5;
|
||||
public const LONG_NIGHT_VISION = 6;
|
||||
public const INVISIBILITY = 7;
|
||||
public const LONG_INVISIBILITY = 8;
|
||||
public const LEAPING = 9;
|
||||
public const LONG_LEAPING = 10;
|
||||
public const STRONG_LEAPING = 11;
|
||||
public const FIRE_RESISTANCE = 12;
|
||||
public const LONG_FIRE_RESISTANCE = 13;
|
||||
public const SWIFTNESS = 14;
|
||||
public const LONG_SWIFTNESS = 15;
|
||||
public const STRONG_SWIFTNESS = 16;
|
||||
public const SLOWNESS = 17;
|
||||
public const LONG_SLOWNESS = 18;
|
||||
public const WATER_BREATHING = 19;
|
||||
public const LONG_WATER_BREATHING = 20;
|
||||
public const HEALING = 21;
|
||||
public const STRONG_HEALING = 22;
|
||||
public const HARMING = 23;
|
||||
public const STRONG_HARMING = 24;
|
||||
public const POISON = 25;
|
||||
public const LONG_POISON = 26;
|
||||
public const STRONG_POISON = 27;
|
||||
public const REGENERATION = 28;
|
||||
public const LONG_REGENERATION = 29;
|
||||
public const STRONG_REGENERATION = 30;
|
||||
public const STRENGTH = 31;
|
||||
public const LONG_STRENGTH = 32;
|
||||
public const STRONG_STRENGTH = 33;
|
||||
public const WEAKNESS = 34;
|
||||
public const LONG_WEAKNESS = 35;
|
||||
public const WITHER = 36;
|
||||
|
||||
public const ALL = [
|
||||
self::WATER,
|
||||
self::MUNDANE,
|
||||
self::LONG_MUNDANE,
|
||||
self::THICK,
|
||||
self::AWKWARD,
|
||||
self::NIGHT_VISION,
|
||||
self::LONG_NIGHT_VISION,
|
||||
self::INVISIBILITY,
|
||||
self::LONG_INVISIBILITY,
|
||||
self::LEAPING,
|
||||
self::LONG_LEAPING,
|
||||
self::STRONG_LEAPING,
|
||||
self::FIRE_RESISTANCE,
|
||||
self::LONG_FIRE_RESISTANCE,
|
||||
self::SWIFTNESS,
|
||||
self::LONG_SWIFTNESS,
|
||||
self::STRONG_SWIFTNESS,
|
||||
self::SLOWNESS,
|
||||
self::LONG_SLOWNESS,
|
||||
self::WATER_BREATHING,
|
||||
self::LONG_WATER_BREATHING,
|
||||
self::HEALING,
|
||||
self::STRONG_HEALING,
|
||||
self::HARMING,
|
||||
self::STRONG_HARMING,
|
||||
self::POISON,
|
||||
self::LONG_POISON,
|
||||
self::STRONG_POISON,
|
||||
self::REGENERATION,
|
||||
self::LONG_REGENERATION,
|
||||
self::STRONG_REGENERATION,
|
||||
self::STRENGTH,
|
||||
self::LONG_STRENGTH,
|
||||
self::STRONG_STRENGTH,
|
||||
self::WEAKNESS,
|
||||
self::LONG_WEAKNESS,
|
||||
self::WITHER
|
||||
];
|
||||
|
||||
/**
|
||||
* Returns a list of effects applied by potions with the specified ID.
|
||||
*
|
||||
* @param int $id
|
||||
*
|
||||
* @return EffectInstance[]
|
||||
*/
|
||||
public static function getPotionEffectsById(int $id) : array{
|
||||
switch($id){
|
||||
case self::WATER:
|
||||
case self::MUNDANE:
|
||||
case self::LONG_MUNDANE:
|
||||
case self::THICK:
|
||||
case self::AWKWARD:
|
||||
return [];
|
||||
case self::NIGHT_VISION:
|
||||
return [
|
||||
new EffectInstance(VanillaEffects::NIGHT_VISION(), 3600)
|
||||
];
|
||||
case self::LONG_NIGHT_VISION:
|
||||
return [
|
||||
new EffectInstance(VanillaEffects::NIGHT_VISION(), 9600)
|
||||
];
|
||||
case self::INVISIBILITY:
|
||||
return [
|
||||
new EffectInstance(VanillaEffects::INVISIBILITY(), 3600)
|
||||
];
|
||||
case self::LONG_INVISIBILITY:
|
||||
return [
|
||||
new EffectInstance(VanillaEffects::INVISIBILITY(), 9600)
|
||||
];
|
||||
case self::LEAPING:
|
||||
return [
|
||||
new EffectInstance(VanillaEffects::JUMP_BOOST(), 3600)
|
||||
];
|
||||
case self::LONG_LEAPING:
|
||||
return [
|
||||
new EffectInstance(VanillaEffects::JUMP_BOOST(), 9600)
|
||||
];
|
||||
case self::STRONG_LEAPING:
|
||||
return [
|
||||
new EffectInstance(VanillaEffects::JUMP_BOOST(), 1800, 1)
|
||||
];
|
||||
case self::FIRE_RESISTANCE:
|
||||
return [
|
||||
new EffectInstance(VanillaEffects::FIRE_RESISTANCE(), 3600)
|
||||
];
|
||||
case self::LONG_FIRE_RESISTANCE:
|
||||
return [
|
||||
new EffectInstance(VanillaEffects::FIRE_RESISTANCE(), 9600)
|
||||
];
|
||||
case self::SWIFTNESS:
|
||||
return [
|
||||
new EffectInstance(VanillaEffects::SPEED(), 3600)
|
||||
];
|
||||
case self::LONG_SWIFTNESS:
|
||||
return [
|
||||
new EffectInstance(VanillaEffects::SPEED(), 9600)
|
||||
];
|
||||
case self::STRONG_SWIFTNESS:
|
||||
return [
|
||||
new EffectInstance(VanillaEffects::SPEED(), 1800, 1)
|
||||
];
|
||||
case self::SLOWNESS:
|
||||
return [
|
||||
new EffectInstance(VanillaEffects::SLOWNESS(), 1800)
|
||||
];
|
||||
case self::LONG_SLOWNESS:
|
||||
return [
|
||||
new EffectInstance(VanillaEffects::SLOWNESS(), 4800)
|
||||
];
|
||||
case self::WATER_BREATHING:
|
||||
return [
|
||||
new EffectInstance(VanillaEffects::WATER_BREATHING(), 3600)
|
||||
];
|
||||
case self::LONG_WATER_BREATHING:
|
||||
return [
|
||||
new EffectInstance(VanillaEffects::WATER_BREATHING(), 9600)
|
||||
];
|
||||
case self::HEALING:
|
||||
return [
|
||||
new EffectInstance(VanillaEffects::INSTANT_HEALTH())
|
||||
];
|
||||
case self::STRONG_HEALING:
|
||||
return [
|
||||
new EffectInstance(VanillaEffects::INSTANT_HEALTH(), null, 1)
|
||||
];
|
||||
case self::HARMING:
|
||||
return [
|
||||
new EffectInstance(VanillaEffects::INSTANT_DAMAGE())
|
||||
];
|
||||
case self::STRONG_HARMING:
|
||||
return [
|
||||
new EffectInstance(VanillaEffects::INSTANT_DAMAGE(), null, 1)
|
||||
];
|
||||
case self::POISON:
|
||||
return [
|
||||
new EffectInstance(VanillaEffects::POISON(), 900)
|
||||
];
|
||||
case self::LONG_POISON:
|
||||
return [
|
||||
new EffectInstance(VanillaEffects::POISON(), 2400)
|
||||
];
|
||||
case self::STRONG_POISON:
|
||||
return [
|
||||
new EffectInstance(VanillaEffects::POISON(), 440, 1)
|
||||
];
|
||||
case self::REGENERATION:
|
||||
return [
|
||||
new EffectInstance(VanillaEffects::REGENERATION(), 900)
|
||||
];
|
||||
case self::LONG_REGENERATION:
|
||||
return [
|
||||
new EffectInstance(VanillaEffects::REGENERATION(), 2400)
|
||||
];
|
||||
case self::STRONG_REGENERATION:
|
||||
return [
|
||||
new EffectInstance(VanillaEffects::REGENERATION(), 440, 1)
|
||||
];
|
||||
case self::STRENGTH:
|
||||
return [
|
||||
new EffectInstance(VanillaEffects::STRENGTH(), 3600)
|
||||
];
|
||||
case self::LONG_STRENGTH:
|
||||
return [
|
||||
new EffectInstance(VanillaEffects::STRENGTH(), 9600)
|
||||
];
|
||||
case self::STRONG_STRENGTH:
|
||||
return [
|
||||
new EffectInstance(VanillaEffects::STRENGTH(), 1800, 1)
|
||||
];
|
||||
case self::WEAKNESS:
|
||||
return [
|
||||
new EffectInstance(VanillaEffects::WEAKNESS(), 1800)
|
||||
];
|
||||
case self::LONG_WEAKNESS:
|
||||
return [
|
||||
new EffectInstance(VanillaEffects::WEAKNESS(), 4800)
|
||||
];
|
||||
case self::WITHER:
|
||||
return [
|
||||
new EffectInstance(VanillaEffects::WITHER(), 800, 1)
|
||||
];
|
||||
}
|
||||
|
||||
return [];
|
||||
}
|
||||
|
||||
public function getMaxStackSize() : int{
|
||||
return 1;
|
||||
}
|
||||
|
||||
public function onConsume(Living $consumer) : void{
|
||||
|
||||
}
|
||||
|
||||
public function getAdditionalEffects() : array{
|
||||
//TODO: check CustomPotionEffects NBT
|
||||
return self::getPotionEffectsById($this->meta);
|
||||
}
|
||||
|
||||
public function getResidue(){
|
||||
return VanillaItems::GLASS_BOTTLE();
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user