mirror of
https://github.com/pmmp/PocketMine-MP.git
synced 2025-10-18 20:14:31 +00:00
Removed pocketmine subdirectory, map PSR-4 style
This commit is contained in:
69
src/item/Bucket.php
Normal file
69
src/item/Bucket.php
Normal file
@@ -0,0 +1,69 @@
|
||||
<?php
|
||||
|
||||
/*
|
||||
*
|
||||
* ____ _ _ __ __ _ __ __ ____
|
||||
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
|
||||
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
|
||||
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
|
||||
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU Lesser General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* @author PocketMine Team
|
||||
* @link http://www.pocketmine.net/
|
||||
*
|
||||
*
|
||||
*/
|
||||
|
||||
declare(strict_types=1);
|
||||
|
||||
namespace pocketmine\item;
|
||||
|
||||
use pocketmine\block\Block;
|
||||
use pocketmine\block\Liquid;
|
||||
use pocketmine\block\VanillaBlocks;
|
||||
use pocketmine\event\player\PlayerBucketFillEvent;
|
||||
use pocketmine\math\Vector3;
|
||||
use pocketmine\player\Player;
|
||||
|
||||
class Bucket extends Item{
|
||||
|
||||
public function getMaxStackSize() : int{
|
||||
return 16;
|
||||
}
|
||||
|
||||
public function onActivate(Player $player, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector) : ItemUseResult{
|
||||
//TODO: move this to generic placement logic
|
||||
if($blockClicked instanceof Liquid and $blockClicked->isSource()){
|
||||
$stack = clone $this;
|
||||
$stack->pop();
|
||||
|
||||
$resultItem = ItemFactory::get(ItemIds::BUCKET, $blockClicked->getFlowingForm()->getId());
|
||||
$ev = new PlayerBucketFillEvent($player, $blockReplace, $face, $this, $resultItem);
|
||||
$ev->call();
|
||||
if(!$ev->isCancelled()){
|
||||
$player->getWorld()->setBlock($blockClicked, VanillaBlocks::AIR());
|
||||
$player->getWorld()->addSound($blockClicked->add(0.5, 0.5, 0.5), $blockClicked->getBucketFillSound());
|
||||
if($player->hasFiniteResources()){
|
||||
if($stack->getCount() === 0){
|
||||
$player->getInventory()->setItemInHand($ev->getItem());
|
||||
}else{
|
||||
$player->getInventory()->setItemInHand($stack);
|
||||
$player->getInventory()->addItem($ev->getItem());
|
||||
}
|
||||
}else{
|
||||
$player->getInventory()->addItem($ev->getItem());
|
||||
}
|
||||
return ItemUseResult::SUCCESS();
|
||||
}
|
||||
|
||||
return ItemUseResult::FAIL();
|
||||
}
|
||||
|
||||
return ItemUseResult::NONE();
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user