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https://github.com/pmmp/PocketMine-MP.git
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Removed pocketmine subdirectory, map PSR-4 style
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63
src/block/utils/FallableTrait.php
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63
src/block/utils/FallableTrait.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block\utils;
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use pocketmine\block\BlockLegacyIds;
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use pocketmine\block\Fire;
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use pocketmine\block\Liquid;
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use pocketmine\block\VanillaBlocks;
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use pocketmine\entity\EntityFactory;
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use pocketmine\entity\object\FallingBlock;
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use pocketmine\math\Facing;
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use pocketmine\world\Position;
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/**
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* This trait handles falling behaviour for blocks that need them.
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* TODO: convert this into a dynamic component
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* @see Fallable
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*/
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trait FallableTrait{
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abstract protected function asPosition() : Position;
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abstract protected function getId() : int;
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abstract protected function getMeta() : int;
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public function onNearbyBlockChange() : void{
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$pos = $this->asPosition();
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$down = $pos->world->getBlock($pos->getSide(Facing::DOWN));
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if($down->getId() === BlockLegacyIds::AIR or $down instanceof Liquid or $down instanceof Fire){
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$pos->world->setBlock($pos, VanillaBlocks::AIR());
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$nbt = EntityFactory::createBaseNBT($pos->add(0.5, 0, 0.5));
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$nbt->setInt("TileID", $this->getId());
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$nbt->setByte("Data", $this->getMeta());
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/** @var FallingBlock $fall */
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$fall = EntityFactory::create(FallingBlock::class, $pos->getWorld(), $nbt);
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$fall->spawnToAll();
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}
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}
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}
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