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Removed pocketmine subdirectory, map PSR-4 style
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174
src/block/RedstoneComparator.php
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174
src/block/RedstoneComparator.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\tile\Comparator;
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use pocketmine\block\utils\BlockDataSerializer;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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use pocketmine\math\Vector3;
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use pocketmine\player\Player;
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use pocketmine\world\BlockTransaction;
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use function assert;
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class RedstoneComparator extends Flowable{
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/** @var BlockIdentifierFlattened */
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protected $idInfo;
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/** @var int */
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protected $facing = Facing::NORTH;
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/** @var bool */
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protected $isSubtractMode = false;
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/** @var bool */
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protected $powered = false;
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/** @var int */
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protected $signalStrength = 0;
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public function __construct(BlockIdentifierFlattened $idInfo, string $name, ?BlockBreakInfo $breakInfo = null){
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parent::__construct($idInfo, $name, $breakInfo ?? BlockBreakInfo::instant());
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}
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public function getId() : int{
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return $this->powered ? $this->idInfo->getSecondId() : parent::getId();
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}
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public function readStateFromData(int $id, int $stateMeta) : void{
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$this->facing = BlockDataSerializer::readLegacyHorizontalFacing($stateMeta & 0x03);
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$this->isSubtractMode = ($stateMeta & BlockLegacyMetadata::REDSTONE_COMPARATOR_FLAG_SUBTRACT) !== 0;
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$this->powered = ($id === $this->idInfo->getSecondId() or ($stateMeta & BlockLegacyMetadata::REDSTONE_COMPARATOR_FLAG_POWERED) !== 0);
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}
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public function writeStateToMeta() : int{
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return BlockDataSerializer::writeLegacyHorizontalFacing($this->facing) |
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($this->isSubtractMode ? BlockLegacyMetadata::REDSTONE_COMPARATOR_FLAG_SUBTRACT : 0) |
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($this->powered ? BlockLegacyMetadata::REDSTONE_COMPARATOR_FLAG_POWERED : 0);
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}
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public function getStateBitmask() : int{
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return 0b1111;
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}
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public function readStateFromWorld() : void{
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parent::readStateFromWorld();
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$tile = $this->world->getTile($this);
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if($tile instanceof Comparator){
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$this->signalStrength = $tile->getSignalStrength();
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}
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}
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public function writeStateToWorld() : void{
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parent::writeStateToWorld();
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$tile = $this->world->getTile($this);
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assert($tile instanceof Comparator);
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$tile->setSignalStrength($this->signalStrength);
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}
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/**
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* TODO: ad hoc, move to interface
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* @return int
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*/
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public function getFacing() : int{
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return $this->facing;
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}
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/**
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* TODO: ad hoc, move to interface
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* @param int $facing
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*/
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public function setFacing(int $facing) : void{
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$this->facing = $facing;
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}
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/**
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* @return bool
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*/
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public function isSubtractMode() : bool{
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return $this->isSubtractMode;
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}
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/**
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* @param bool $isSubtractMode
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*/
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public function setSubtractMode(bool $isSubtractMode) : void{
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$this->isSubtractMode = $isSubtractMode;
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}
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/**
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* @return bool
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*/
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public function isPowered() : bool{
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return $this->powered;
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}
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/**
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* @param bool $powered
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*/
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public function setPowered(bool $powered) : void{
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$this->powered = $powered;
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}
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/**
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* @return int
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*/
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public function getSignalStrength() : int{
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return $this->signalStrength;
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}
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/**
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* @param int $signalStrength
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*/
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public function setSignalStrength(int $signalStrength) : void{
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$this->signalStrength = $signalStrength;
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}
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protected function recalculateBoundingBox() : ?AxisAlignedBB{
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return AxisAlignedBB::one()->trim(Facing::UP, 7 / 8);
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}
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public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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if(!$blockReplace->getSide(Facing::DOWN)->isTransparent()){
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if($player !== null){
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$this->facing = Facing::opposite($player->getHorizontalFacing());
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}
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return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
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}
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return false;
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}
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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$this->isSubtractMode = !$this->isSubtractMode;
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$this->world->setBlock($this, $this);
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return true;
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}
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public function onNearbyBlockChange() : void{
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if($this->getSide(Facing::DOWN)->isTransparent()){
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$this->world->useBreakOn($this);
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}
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}
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//TODO: redstone functionality
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}
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