Removed pocketmine subdirectory, map PSR-4 style

This commit is contained in:
Dylan K. Taylor
2019-07-30 19:14:57 +01:00
parent 7a77d3dc30
commit 5499ac620c
1044 changed files with 3 additions and 3 deletions

93
src/block/Hopper.php Normal file
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@ -0,0 +1,93 @@
<?php
/*
*
* ____ _ _ __ __ _ __ __ ____
* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* @author PocketMine Team
* @link http://www.pocketmine.net/
*
*
*/
declare(strict_types=1);
namespace pocketmine\block;
use pocketmine\block\tile\Hopper as TileHopper;
use pocketmine\block\utils\BlockDataSerializer;
use pocketmine\block\utils\InvalidBlockStateException;
use pocketmine\item\Item;
use pocketmine\math\AxisAlignedBB;
use pocketmine\math\Facing;
use pocketmine\math\Vector3;
use pocketmine\player\Player;
use pocketmine\world\BlockTransaction;
class Hopper extends Transparent{
/** @var int */
private $facing = Facing::DOWN;
/** @var bool */
private $powered = false;
public function readStateFromData(int $id, int $stateMeta) : void{
$facing = BlockDataSerializer::readFacing($stateMeta & 0x07);
if($facing === Facing::UP){
throw new InvalidBlockStateException("Hopper may not face upward");
}
$this->facing = $facing;
$this->powered = ($stateMeta & BlockLegacyMetadata::HOPPER_FLAG_POWERED) !== 0;
}
protected function writeStateToMeta() : int{
return BlockDataSerializer::writeFacing($this->facing) | ($this->powered ? BlockLegacyMetadata::HOPPER_FLAG_POWERED : 0);
}
public function getStateBitmask() : int{
return 0b1111;
}
protected function recalculateCollisionBoxes() : array{
$result = [
AxisAlignedBB::one()->trim(Facing::UP, 6 / 16) //the empty area around the bottom is currently considered solid
];
foreach(Facing::HORIZONTAL as $f){ //add the frame parts around the bowl
$result[] = AxisAlignedBB::one()->trim($f, 14 / 16);
}
return $result;
}
public function place(BlockTransaction $tx, Item $item, Block $blockReplace, Block $blockClicked, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
$this->facing = $face === Facing::DOWN ? Facing::DOWN : Facing::opposite($face);
return parent::place($tx, $item, $blockReplace, $blockClicked, $face, $clickVector, $player);
}
public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
if($player !== null){
$tile = $this->world->getTile($this);
if($tile instanceof TileHopper){ //TODO: find a way to have inventories open on click without this boilerplate in every block
$player->setCurrentWindow($tile->getInventory());
}
return true;
}
return false;
}
public function onScheduledUpdate() : void{
//TODO
}
//TODO: redstone logic, sucking logic
}