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Removed pocketmine subdirectory, map PSR-4 style
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178
src/block/Fire.php
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178
src/block/Fire.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\BlockDataSerializer;
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use pocketmine\entity\Entity;
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use pocketmine\entity\projectile\Arrow;
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use pocketmine\event\block\BlockBurnEvent;
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use pocketmine\event\entity\EntityCombustByBlockEvent;
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use pocketmine\event\entity\EntityDamageByBlockEvent;
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use pocketmine\event\entity\EntityDamageEvent;
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use pocketmine\item\Item;
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use pocketmine\math\Facing;
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use function min;
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use function mt_rand;
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class Fire extends Flowable{
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/** @var int */
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protected $age = 0;
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public function __construct(BlockIdentifier $idInfo, string $name, ?BlockBreakInfo $breakInfo = null){
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parent::__construct($idInfo, $name, $breakInfo ?? BlockBreakInfo::instant());
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}
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protected function writeStateToMeta() : int{
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return $this->age;
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}
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public function readStateFromData(int $id, int $stateMeta) : void{
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$this->age = BlockDataSerializer::readBoundedInt("age", $stateMeta, 0, 15);
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}
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public function getStateBitmask() : int{
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return 0b1111;
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}
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public function hasEntityCollision() : bool{
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return true;
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}
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public function getLightLevel() : int{
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return 15;
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}
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public function canBeReplaced() : bool{
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return true;
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}
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public function onEntityInside(Entity $entity) : void{
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$ev = new EntityDamageByBlockEvent($this, $entity, EntityDamageEvent::CAUSE_FIRE, 1);
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$entity->attack($ev);
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$ev = new EntityCombustByBlockEvent($this, $entity, 8);
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if($entity instanceof Arrow){
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$ev->setCancelled();
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}
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$ev->call();
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if(!$ev->isCancelled()){
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$entity->setOnFire($ev->getDuration());
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}
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}
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public function getDropsForCompatibleTool(Item $item) : array{
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return [];
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}
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public function onNearbyBlockChange() : void{
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if(!$this->getSide(Facing::DOWN)->isSolid() and !$this->hasAdjacentFlammableBlocks()){
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$this->getWorld()->setBlock($this, VanillaBlocks::AIR());
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}else{
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$this->world->scheduleDelayedBlockUpdate($this, mt_rand(30, 40));
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}
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}
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public function ticksRandomly() : bool{
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return true;
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}
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public function onRandomTick() : void{
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$down = $this->getSide(Facing::DOWN);
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$result = null;
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if($this->age < 15 and mt_rand(0, 2) === 0){
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$this->age++;
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$result = $this;
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}
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$canSpread = true;
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if(!$down->burnsForever()){
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//TODO: check rain
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if($this->age === 15){
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if(!$down->isFlammable() and mt_rand(0, 3) === 3){ //1/4 chance to extinguish
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$canSpread = false;
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$result = VanillaBlocks::AIR();
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}
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}elseif(!$this->hasAdjacentFlammableBlocks()){
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$canSpread = false;
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if(!$down->isSolid() or $this->age > 3){
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$result = VanillaBlocks::AIR();
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}
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}
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}
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if($result !== null){
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$this->world->setBlock($this, $result);
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}
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$this->world->scheduleDelayedBlockUpdate($this, mt_rand(30, 40));
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if($canSpread){
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//TODO: raise upper bound for chance in humid biomes
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foreach($this->getHorizontalSides() as $side){
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$this->burnBlock($side, 300);
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}
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//vanilla uses a 250 upper bound here, but I don't think they intended to increase the chance of incineration
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$this->burnBlock($this->getSide(Facing::UP), 350);
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$this->burnBlock($this->getSide(Facing::DOWN), 350);
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//TODO: fire spread
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}
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}
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public function onScheduledUpdate() : void{
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$this->onRandomTick();
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}
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private function hasAdjacentFlammableBlocks() : bool{
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foreach(Facing::ALL as $face){
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if($this->getSide($face)->isFlammable()){
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return true;
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}
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}
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return false;
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}
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private function burnBlock(Block $block, int $chanceBound) : void{
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if(mt_rand(0, $chanceBound) < $block->getFlammability()){
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$ev = new BlockBurnEvent($block, $this);
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$ev->call();
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if(!$ev->isCancelled()){
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$block->onIncinerate();
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if(mt_rand(0, $this->age + 9) < 5){ //TODO: check rain
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$fire = clone $this;
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$fire->age = min(15, $fire->age + (mt_rand(0, 4) >> 2));
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$this->world->setBlock($block, $fire);
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}else{
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$this->world->setBlock($block, VanillaBlocks::AIR());
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}
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}
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}
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}
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}
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