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https://github.com/pmmp/PocketMine-MP.git
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Removed pocketmine subdirectory, map PSR-4 style
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110
src/block/Farmland.php
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110
src/block/Farmland.php
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<?php
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/*
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*
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* ____ _ _ __ __ _ __ __ ____
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* | _ \ ___ ___| | _____| |_| \/ (_)_ __ ___ | \/ | _ \
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* | |_) / _ \ / __| |/ / _ \ __| |\/| | | '_ \ / _ \_____| |\/| | |_) |
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* | __/ (_) | (__| < __/ |_| | | | | | | | __/_____| | | | __/
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* |_| \___/ \___|_|\_\___|\__|_| |_|_|_| |_|\___| |_| |_|_|
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* @author PocketMine Team
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* @link http://www.pocketmine.net/
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*
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*
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*/
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declare(strict_types=1);
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namespace pocketmine\block;
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use pocketmine\block\utils\BlockDataSerializer;
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use pocketmine\item\Item;
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use pocketmine\math\AxisAlignedBB;
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use pocketmine\math\Facing;
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class Farmland extends Transparent{
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/** @var int */
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protected $wetness = 0; //"moisture" blockstate property in PC
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public function __construct(BlockIdentifier $idInfo, string $name, ?BlockBreakInfo $breakInfo = null){
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parent::__construct($idInfo, $name, $breakInfo ?? new BlockBreakInfo(0.6, BlockToolType::SHOVEL));
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}
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protected function writeStateToMeta() : int{
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return $this->wetness;
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}
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public function readStateFromData(int $id, int $stateMeta) : void{
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$this->wetness = BlockDataSerializer::readBoundedInt("wetness", $stateMeta, 0, 7);
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}
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public function getStateBitmask() : int{
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return 0b111;
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}
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protected function recalculateBoundingBox() : ?AxisAlignedBB{
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return AxisAlignedBB::one(); //TODO: this should be trimmed at the top by 1/16, but MCPE currently treats them as a full block (https://bugs.mojang.com/browse/MCPE-12109)
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}
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public function onNearbyBlockChange() : void{
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if($this->getSide(Facing::UP)->isSolid()){
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$this->world->setBlock($this, VanillaBlocks::DIRT());
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}
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}
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public function ticksRandomly() : bool{
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return true;
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}
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public function onRandomTick() : void{
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if(!$this->canHydrate()){
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if($this->wetness > 0){
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$this->wetness--;
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$this->world->setBlock($this, $this, false);
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}else{
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$this->world->setBlock($this, VanillaBlocks::DIRT());
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}
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}elseif($this->wetness < 7){
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$this->wetness = 7;
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$this->world->setBlock($this, $this, false);
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}
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}
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protected function canHydrate() : bool{
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//TODO: check rain
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$start = $this->add(-4, 0, -4);
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$end = $this->add(4, 1, 4);
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for($y = $start->y; $y <= $end->y; ++$y){
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for($z = $start->z; $z <= $end->z; ++$z){
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for($x = $start->x; $x <= $end->x; ++$x){
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if($this->world->getBlockAt($x, $y, $z) instanceof Water){
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return true;
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}
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}
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}
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}
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return false;
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}
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public function getDropsForCompatibleTool(Item $item) : array{
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return [
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VanillaBlocks::DIRT()->asItem()
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];
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}
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public function isAffectedBySilkTouch() : bool{
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return false;
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}
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public function getPickedItem(bool $addUserData = false) : Item{
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return VanillaBlocks::DIRT()->asItem();
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}
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}
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