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Fixed derp
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4697d9d4ed
commit
547ca74feb
@ -162,14 +162,14 @@ class Player extends PlayerEntity{
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if(file_exists(DATA_PATH."players/".$iname.".yml")){
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if(file_exists(DATA_PATH."players/".$iname.".yml")){
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$data = new Config(DATA_PATH."players/".$iname.".yml", Config::YAML, array());
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$data = new Config(DATA_PATH."players/".$iname.".yml", Config::YAML, array());
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$nbt->playerGameType = (int) $data->get("gamemode");
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$nbt->playerGameType = (int) $data->get("gamemode");
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$nbt->Level = $data->get("gamemode")["position"]["level"];
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$nbt->Level = $data->get("position")["level"];
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$nbt->Pos[0] = $data->get("gamemode")["position"]["x"];
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$nbt->Pos[0] = $data->get("position")["x"];
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$nbt->Pos[1] = $data->get("gamemode")["position"]["y"];
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$nbt->Pos[1] = $data->get("position")["y"];
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$nbt->Pos[2] = $data->get("gamemode")["position"]["z"];
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$nbt->Pos[2] = $data->get("position")["z"];
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$nbt->SpawnLevel = $data->get("gamemode")["spawn"]["level"];
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$nbt->SpawnLevel = $data->get("spawn")["level"];
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$nbt->SpawnX = (int) $data->get("gamemode")["spawn"]["x"];
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$nbt->SpawnX = (int) $data->get("spawn")["x"];
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$nbt->SpawnY = (int) $data->get("gamemode")["spawn"]["y"];
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$nbt->SpawnY = (int) $data->get("spawn")["y"];
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$nbt->SpawnZ = (int) $data->get("gamemode")["spawn"]["z"];
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$nbt->SpawnZ = (int) $data->get("spawn")["z"];
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console("[NOTICE] Old Player data found for \"".$iname."\", upgrading profile");
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console("[NOTICE] Old Player data found for \"".$iname."\", upgrading profile");
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foreach($data->get("inventory") as $slot => $item){
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foreach($data->get("inventory") as $slot => $item){
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if(count($item) === 3){
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if(count($item) === 3){
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@ -442,7 +442,7 @@ class Player extends PlayerEntity{
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//Hotbar
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//Hotbar
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for($slot = 0; $slot < 9; ++$slot){
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for($slot = 0; $slot < 9; ++$slot){
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if($this->hotbar[$slot] !== -1){
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if(isset($this->hotbar[$slot]) and $this->hotbar[$slot] !== -1){
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$item = $this->getSlot($this->hotbar[$slot]);
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$item = $this->getSlot($this->hotbar[$slot]);
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if($item->getID() !== AIR and $item->getCount() > 0){
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if($item->getID() !== AIR and $item->getCount() > 0){
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$this->namedtag->Inventory[$slot] = new NBTTag_Compound(false, array(
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$this->namedtag->Inventory[$slot] = new NBTTag_Compound(false, array(
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