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Server can be joined, again! (fixed weak references and blocks)
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@ -211,16 +211,16 @@ class PlayerInventory extends BaseInventory{
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if($index >= $this->getSize()){ //Armor change
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Server::getInstance()->getPluginManager()->callEvent($ev = new EntityArmorChangeEvent($this->getHolder(), $this->getItem($index), $item, $index));
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if($ev->isCancelled()){
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$this->sendArmorContents($this);
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$this->sendContents($this);
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if($ev->isCancelled() and $this->getHolder() instanceof Player){
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$this->sendArmorContents($this->getHolder());
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$this->sendContents($this->getHolder());
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return false;
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}
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$item = $ev->getNewItem();
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}
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$old = $this->slots[$index];
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$old = $this->getItem($index);
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$this->slots[$index] = clone $item;
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$this->onSlotChange($index, $old);
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