Refactored entity IDs in packets for consistency and to clarify on types

This commit is contained in:
Dylan K. Taylor
2017-06-05 15:41:27 +01:00
parent 51d510aa4f
commit 54453d0b0a
21 changed files with 58 additions and 58 deletions

View File

@ -29,19 +29,19 @@ use pocketmine\network\mcpe\NetworkSession;
class SetEntityMotionPacket extends DataPacket{
const NETWORK_ID = ProtocolInfo::SET_ENTITY_MOTION_PACKET;
public $eid;
public $entityRuntimeId;
public $motionX;
public $motionY;
public $motionZ;
public function decode(){
$this->eid = $this->getEntityRuntimeId();
$this->entityRuntimeId = $this->getEntityRuntimeId();
$this->getVector3f($this->motionX, $this->motionY, $this->motionZ);
}
public function encode(){
$this->reset();
$this->putEntityRuntimeId($this->eid);
$this->putEntityRuntimeId($this->entityRuntimeId);
$this->putVector3f($this->motionX, $this->motionY, $this->motionZ);
}