Refactored entity IDs in packets for consistency and to clarify on types

This commit is contained in:
Dylan K. Taylor
2017-06-05 15:41:27 +01:00
parent 51d510aa4f
commit 54453d0b0a
21 changed files with 58 additions and 58 deletions

View File

@ -30,12 +30,12 @@ use pocketmine\network\mcpe\NetworkSession;
class MobArmorEquipmentPacket extends DataPacket{
const NETWORK_ID = ProtocolInfo::MOB_ARMOR_EQUIPMENT_PACKET;
public $eid;
public $entityRuntimeId;
/** @var Item[] */
public $slots = [];
public function decode(){
$this->eid = $this->getEntityRuntimeId();
$this->entityRuntimeId = $this->getEntityRuntimeId();
$this->slots[0] = $this->getSlot();
$this->slots[1] = $this->getSlot();
$this->slots[2] = $this->getSlot();
@ -44,7 +44,7 @@ class MobArmorEquipmentPacket extends DataPacket{
public function encode(){
$this->reset();
$this->putEntityRuntimeId($this->eid);
$this->putEntityRuntimeId($this->entityRuntimeId);
$this->putSlot($this->slots[0]);
$this->putSlot($this->slots[1]);
$this->putSlot($this->slots[2]);