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Refactored entity IDs in packets for consistency and to clarify on types
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@ -69,7 +69,7 @@ class FloatingTextParticle extends Particle{
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$this->entityId = (int) bcadd("1095216660480", mt_rand(0, 0x7fffffff)); //No conflict with other things
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}else{
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$pk0 = new RemoveEntityPacket();
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$pk0->eid = $this->entityId;
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$pk0->entityUniqueId = $this->entityId;
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$p[] = $pk0;
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}
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