Refactored entity IDs in packets for consistency and to clarify on types

This commit is contained in:
Dylan K. Taylor
2017-06-05 15:41:27 +01:00
parent 51d510aa4f
commit 54453d0b0a
21 changed files with 58 additions and 58 deletions

View File

@ -232,7 +232,7 @@ class PlayerInventory extends BaseInventory{
$item = $this->getItemInHand();
$pk = new MobEquipmentPacket();
$pk->eid = $this->getHolder()->getId();
$pk->entityRuntimeId = $this->getHolder()->getId();
$pk->item = $item;
$pk->inventorySlot = $this->getHeldItemSlot();
$pk->hotbarSlot = $this->getHeldItemIndex();
@ -413,7 +413,7 @@ class PlayerInventory extends BaseInventory{
$armor = $this->getArmorContents();
$pk = new MobArmorEquipmentPacket();
$pk->eid = $this->getHolder()->getId();
$pk->entityRuntimeId = $this->getHolder()->getId();
$pk->slots = $armor;
$pk->encode();
$pk->isEncoded = true;
@ -461,7 +461,7 @@ class PlayerInventory extends BaseInventory{
$armor = $this->getArmorContents();
$pk = new MobArmorEquipmentPacket();
$pk->eid = $this->getHolder()->getId();
$pk->entityRuntimeId = $this->getHolder()->getId();
$pk->slots = $armor;
$pk->encode();
$pk->isEncoded = true;