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first shot making Block not extend Position
this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
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@ -1696,7 +1696,7 @@ class Player extends Human implements CommandSender, ChunkLoader, ChunkListener,
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$block = $target->getSide($face);
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if($block->getId() === BlockLegacyIds::FIRE){
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$this->world->setBlock($block, VanillaBlocks::AIR());
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$this->world->setBlock($block->getPos(), VanillaBlocks::AIR());
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return true;
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}
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