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first shot making Block not extend Position
this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
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@@ -532,7 +532,7 @@ class InGamePacketHandler extends PacketHandler{
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try{
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if(!$block->updateText($this->player, $text)){
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$this->player->getWorld()->sendBlocks([$this->player], [$block]);
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$this->player->getWorld()->sendBlocks([$this->player], [$pos]);
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}
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}catch(\UnexpectedValueException $e){
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throw new BadPacketException($e->getMessage(), 0, $e);
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