first shot making Block not extend Position

this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
This commit is contained in:
Dylan K. Taylor
2019-08-05 16:44:09 +01:00
parent cf271dab2b
commit 53ab860db5
75 changed files with 337 additions and 325 deletions

View File

@@ -37,8 +37,8 @@ class FlintSteel extends Tool{
if($blockReplace->getId() === BlockLegacyIds::AIR){
$world = $player->getWorld();
assert($world !== null);
$world->setBlock($blockReplace, VanillaBlocks::FIRE());
$world->addSound($blockReplace->add(0.5, 0.5, 0.5), new FlintSteelSound());
$world->setBlock($blockReplace->getPos(), VanillaBlocks::FIRE());
$world->addSound($blockReplace->getPos()->add(0.5, 0.5, 0.5), new FlintSteelSound());
$this->applyDamage(1);