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first shot making Block not extend Position
this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
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@@ -37,8 +37,8 @@ class FlintSteel extends Tool{
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if($blockReplace->getId() === BlockLegacyIds::AIR){
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$world = $player->getWorld();
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assert($world !== null);
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$world->setBlock($blockReplace, VanillaBlocks::FIRE());
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$world->addSound($blockReplace->add(0.5, 0.5, 0.5), new FlintSteelSound());
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$world->setBlock($blockReplace->getPos(), VanillaBlocks::FIRE());
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$world->addSound($blockReplace->getPos()->add(0.5, 0.5, 0.5), new FlintSteelSound());
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$this->applyDamage(1);
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