first shot making Block not extend Position

this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
This commit is contained in:
Dylan K. Taylor
2019-08-05 16:44:09 +01:00
parent cf271dab2b
commit 53ab860db5
75 changed files with 337 additions and 325 deletions

View File

@ -39,14 +39,14 @@ use pocketmine\world\Position;
*/
trait FallableTrait{
abstract protected function asPosition() : Position;
abstract protected function getPos() : Position;
abstract protected function getId() : int;
abstract protected function getMeta() : int;
public function onNearbyBlockChange() : void{
$pos = $this->asPosition();
$pos = $this->getPos();
$down = $pos->world->getBlock($pos->getSide(Facing::DOWN));
if($down->getId() === BlockLegacyIds::AIR or $down instanceof Liquid or $down instanceof Fire){
$pos->world->setBlock($pos, VanillaBlocks::AIR());