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first shot making Block not extend Position
this makes some stuff a lot less pretty, but this seems to be the bare minimum necessary to do this task. It can be enhanced later.
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@ -74,8 +74,8 @@ class Trapdoor extends Transparent{
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public function onInteract(Item $item, int $face, Vector3 $clickVector, ?Player $player = null) : bool{
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$this->open = !$this->open;
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$this->world->setBlock($this, $this);
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$this->world->addSound($this, new DoorSound());
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$this->pos->getWorld()->setBlock($this->pos, $this);
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$this->pos->getWorld()->addSound($this->pos, new DoorSound());
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return true;
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}
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}
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